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- const ShaderLib = {
- common: {
- vertexShader: `#version 450
- NODE_HEADER_ATTRIBUTES
- NODE_HEADER_UNIFORMS
- NODE_HEADER_VARYS
- void main(){
- NODE_BODY_VARYS
- gl_Position = NODE_MVP;
- }`,
- fragmentShader: `#version 450
- NODE_HEADER_ATTRIBUTES
- NODE_HEADER_UNIFORMS
- NODE_HEADER_VARYS
- layout(location = 0) out vec4 outColor;
- void main() {
- outColor = vec4( 1.0, 1.0, 1.0, 1.0 );
- #ifdef NODE_COLOR
- outColor = NODE_COLOR;
- #endif
- #ifdef NODE_OPACITY
- outColor.a *= NODE_OPACITY;
- #endif
- }`
- }
- };
- export default ShaderLib;
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