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- import {
- Object3D
- } from '../../../build/three.module.js';
- import {
- XRHandPrimitiveModel
- } from './XRHandPrimitiveModel.js';
- import {
- XRHandOculusMeshModel
- } from './XRHandOculusMeshModel.js';
- function XRHandModel( controller ) {
- Object3D.call( this );
- this.controller = controller;
- this.motionController = null;
- this.envMap = null;
- this.mesh = null;
- }
- XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: XRHandModel,
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- if ( this.motionController ) {
- this.motionController.updateMesh();
- }
- },
- } );
- const XRHandModelFactory = ( function () {
- function XRHandModelFactory() {
- this.path = '';
- }
- XRHandModelFactory.prototype = {
- constructor: XRHandModelFactory,
- setPath: function ( path ) {
- this.path = path;
- return this;
- },
- createHandModel: function ( controller, profile, options ) {
- const handModel = new XRHandModel( controller );
- controller.addEventListener( 'connected', ( event ) => {
- const xrInputSource = event.data;
- if ( xrInputSource.hand && ! handModel.motionController ) {
- handModel.visible = true;
- handModel.xrInputSource = xrInputSource;
- // @todo Detect profile if not provided
- if ( profile === undefined || profile === 'spheres' ) {
- handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
- } else if ( profile === 'boxes' ) {
- handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
- } else if ( profile === 'oculus' ) {
- handModel.motionController = new XRHandOculusMeshModel( handModel, controller, this.path, xrInputSource.handedness, options );
- }
- }
- } );
- controller.addEventListener( 'disconnected', () => {
- // handModel.motionController = null;
- // handModel.remove( scene );
- // scene = null;
- } );
- return handModel;
- }
- };
- return XRHandModelFactory;
- } )();
- export { XRHandModelFactory };
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