ViewHelper.js 8.4 KB

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  1. import {
  2. CylinderGeometry,
  3. CanvasTexture,
  4. Color,
  5. Euler,
  6. Mesh,
  7. MeshBasicMaterial,
  8. Object3D,
  9. OrthographicCamera,
  10. Quaternion,
  11. Raycaster,
  12. Sprite,
  13. SpriteMaterial,
  14. SRGBColorSpace,
  15. Vector2,
  16. Vector3,
  17. Vector4
  18. } from 'three';
  19. class ViewHelper extends Object3D {
  20. constructor( camera, domElement ) {
  21. super();
  22. this.isViewHelper = true;
  23. this.animating = false;
  24. this.center = new Vector3();
  25. const color1 = new Color( '#ff4466' );
  26. const color2 = new Color( '#88ff44' );
  27. const color3 = new Color( '#4488ff' );
  28. const color4 = new Color( '#000000' );
  29. const options = {};
  30. const interactiveObjects = [];
  31. const raycaster = new Raycaster();
  32. const mouse = new Vector2();
  33. const dummy = new Object3D();
  34. const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  35. orthoCamera.position.set( 0, 0, 2 );
  36. const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
  37. const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
  38. const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
  39. const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
  40. yAxis.rotation.z = Math.PI / 2;
  41. zAxis.rotation.y = - Math.PI / 2;
  42. this.add( xAxis );
  43. this.add( zAxis );
  44. this.add( yAxis );
  45. const spriteMaterial1 = getSpriteMaterial( color1 );
  46. const spriteMaterial2 = getSpriteMaterial( color2 );
  47. const spriteMaterial3 = getSpriteMaterial( color3 );
  48. const spriteMaterial4 = getSpriteMaterial( color4 );
  49. const posXAxisHelper = new Sprite( spriteMaterial1 );
  50. const posYAxisHelper = new Sprite( spriteMaterial2 );
  51. const posZAxisHelper = new Sprite( spriteMaterial3 );
  52. const negXAxisHelper = new Sprite( spriteMaterial4 );
  53. const negYAxisHelper = new Sprite( spriteMaterial4 );
  54. const negZAxisHelper = new Sprite( spriteMaterial4 );
  55. posXAxisHelper.position.x = 1;
  56. posYAxisHelper.position.y = 1;
  57. posZAxisHelper.position.z = 1;
  58. negXAxisHelper.position.x = - 1;
  59. negYAxisHelper.position.y = - 1;
  60. negZAxisHelper.position.z = - 1;
  61. negXAxisHelper.material.opacity = 0.2;
  62. negYAxisHelper.material.opacity = 0.2;
  63. negZAxisHelper.material.opacity = 0.2;
  64. posXAxisHelper.userData.type = 'posX';
  65. posYAxisHelper.userData.type = 'posY';
  66. posZAxisHelper.userData.type = 'posZ';
  67. negXAxisHelper.userData.type = 'negX';
  68. negYAxisHelper.userData.type = 'negY';
  69. negZAxisHelper.userData.type = 'negZ';
  70. this.add( posXAxisHelper );
  71. this.add( posYAxisHelper );
  72. this.add( posZAxisHelper );
  73. this.add( negXAxisHelper );
  74. this.add( negYAxisHelper );
  75. this.add( negZAxisHelper );
  76. interactiveObjects.push( posXAxisHelper );
  77. interactiveObjects.push( posYAxisHelper );
  78. interactiveObjects.push( posZAxisHelper );
  79. interactiveObjects.push( negXAxisHelper );
  80. interactiveObjects.push( negYAxisHelper );
  81. interactiveObjects.push( negZAxisHelper );
  82. const point = new Vector3();
  83. const dim = 128;
  84. const turnRate = 2 * Math.PI; // turn rate in angles per second
  85. this.render = function ( renderer ) {
  86. this.quaternion.copy( camera.quaternion ).invert();
  87. this.updateMatrixWorld();
  88. point.set( 0, 0, 1 );
  89. point.applyQuaternion( camera.quaternion );
  90. //
  91. const x = domElement.offsetWidth - dim;
  92. renderer.clearDepth();
  93. renderer.getViewport( viewport );
  94. renderer.setViewport( x, 0, dim, dim );
  95. renderer.render( this, orthoCamera );
  96. renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
  97. };
  98. const targetPosition = new Vector3();
  99. const targetQuaternion = new Quaternion();
  100. const q1 = new Quaternion();
  101. const q2 = new Quaternion();
  102. const viewport = new Vector4();
  103. let radius = 0;
  104. this.handleClick = function ( event ) {
  105. if ( this.animating === true ) return false;
  106. const rect = domElement.getBoundingClientRect();
  107. const offsetX = rect.left + ( domElement.offsetWidth - dim );
  108. const offsetY = rect.top + ( domElement.offsetHeight - dim );
  109. mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
  110. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  111. raycaster.setFromCamera( mouse, orthoCamera );
  112. const intersects = raycaster.intersectObjects( interactiveObjects );
  113. if ( intersects.length > 0 ) {
  114. const intersection = intersects[ 0 ];
  115. const object = intersection.object;
  116. prepareAnimationData( object, this.center );
  117. this.animating = true;
  118. return true;
  119. } else {
  120. return false;
  121. }
  122. };
  123. this.setLabels = function ( labelX, labelY, labelZ ) {
  124. options.labelX = labelX;
  125. options.labelY = labelY;
  126. options.labelZ = labelZ;
  127. updateLabels();
  128. };
  129. this.setLabelStyle = function ( font, color, radius ) {
  130. options.font = font;
  131. options.color = color;
  132. options.radius = radius;
  133. updateLabels();
  134. };
  135. this.update = function ( delta ) {
  136. const step = delta * turnRate;
  137. // animate position by doing a slerp and then scaling the position on the unit sphere
  138. q1.rotateTowards( q2, step );
  139. camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
  140. // animate orientation
  141. camera.quaternion.rotateTowards( targetQuaternion, step );
  142. if ( q1.angleTo( q2 ) === 0 ) {
  143. this.animating = false;
  144. }
  145. };
  146. this.dispose = function () {
  147. geometry.dispose();
  148. xAxis.material.dispose();
  149. yAxis.material.dispose();
  150. zAxis.material.dispose();
  151. posXAxisHelper.material.map.dispose();
  152. posYAxisHelper.material.map.dispose();
  153. posZAxisHelper.material.map.dispose();
  154. negXAxisHelper.material.map.dispose();
  155. negYAxisHelper.material.map.dispose();
  156. negZAxisHelper.material.map.dispose();
  157. posXAxisHelper.material.dispose();
  158. posYAxisHelper.material.dispose();
  159. posZAxisHelper.material.dispose();
  160. negXAxisHelper.material.dispose();
  161. negYAxisHelper.material.dispose();
  162. negZAxisHelper.material.dispose();
  163. };
  164. function prepareAnimationData( object, focusPoint ) {
  165. switch ( object.userData.type ) {
  166. case 'posX':
  167. targetPosition.set( 1, 0, 0 );
  168. targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
  169. break;
  170. case 'posY':
  171. targetPosition.set( 0, 1, 0 );
  172. targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
  173. break;
  174. case 'posZ':
  175. targetPosition.set( 0, 0, 1 );
  176. targetQuaternion.setFromEuler( new Euler() );
  177. break;
  178. case 'negX':
  179. targetPosition.set( - 1, 0, 0 );
  180. targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
  181. break;
  182. case 'negY':
  183. targetPosition.set( 0, - 1, 0 );
  184. targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
  185. break;
  186. case 'negZ':
  187. targetPosition.set( 0, 0, - 1 );
  188. targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
  189. break;
  190. default:
  191. console.error( 'ViewHelper: Invalid axis.' );
  192. }
  193. //
  194. radius = camera.position.distanceTo( focusPoint );
  195. targetPosition.multiplyScalar( radius ).add( focusPoint );
  196. dummy.position.copy( focusPoint );
  197. dummy.lookAt( camera.position );
  198. q1.copy( dummy.quaternion );
  199. dummy.lookAt( targetPosition );
  200. q2.copy( dummy.quaternion );
  201. }
  202. function getAxisMaterial( color ) {
  203. return new MeshBasicMaterial( { color: color, toneMapped: false } );
  204. }
  205. function getSpriteMaterial( color, text ) {
  206. const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
  207. const canvas = document.createElement( 'canvas' );
  208. canvas.width = 64;
  209. canvas.height = 64;
  210. const context = canvas.getContext( '2d' );
  211. context.beginPath();
  212. context.arc( 32, 32, radius, 0, 2 * Math.PI );
  213. context.closePath();
  214. context.fillStyle = color.getStyle();
  215. context.fill();
  216. if ( text ) {
  217. context.font = font;
  218. context.textAlign = 'center';
  219. context.fillStyle = labelColor;
  220. context.fillText( text, 32, 41 );
  221. }
  222. const texture = new CanvasTexture( canvas );
  223. texture.colorSpace = SRGBColorSpace;
  224. return new SpriteMaterial( { map: texture, toneMapped: false } );
  225. }
  226. function updateLabels() {
  227. posXAxisHelper.material.map.dispose();
  228. posYAxisHelper.material.map.dispose();
  229. posZAxisHelper.material.map.dispose();
  230. posXAxisHelper.material.dispose();
  231. posYAxisHelper.material.dispose();
  232. posZAxisHelper.material.dispose();
  233. posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
  234. posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
  235. posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
  236. }
  237. }
  238. }
  239. export { ViewHelper };