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- import Node from '../core/Node.js';
- import { addNodeClass } from '../core/Node.js';
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
- import { reference } from './ReferenceNode.js';
- class SceneNode extends Node {
- constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
- super();
- this.scope = scope;
- this.scene = scene;
- }
- setup( builder ) {
- const scope = this.scope;
- const scene = this.scene !== null ? this.scene : builder.scene;
- let output;
- if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
- output = reference( 'backgroundBlurriness', 'float', scene );
- } else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
- output = reference( 'backgroundIntensity', 'float', scene );
- } else {
- console.error( 'THREE.SceneNode: Unknown scope:', scope );
- }
- return output;
- }
- }
- SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
- SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
- export default SceneNode;
- export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
- export const backgroundIntensity = nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
- addNodeClass( 'SceneNode', SceneNode );
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