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- import BufferNode from './BufferNode.js';
- import { bufferAttribute } from './BufferAttributeNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { nodeObject } from '../shadernode/ShaderNode.js';
- import { varying } from '../core/VaryingNode.js';
- import { storageElement } from '../utils/StorageArrayElementNode.js';
- import { GPUBufferBindingType } from '../../renderers/webgpu/utils/WebGPUConstants.js';
- class StorageBufferNode extends BufferNode {
- constructor( value, bufferType, bufferCount = 0 ) {
- super( value, bufferType, bufferCount );
- this.isStorageBufferNode = true;
- this.access = GPUBufferBindingType.Storage;
- this.bufferObject = false;
- this.bufferCount = bufferCount;
- this._attribute = null;
- this._varying = null;
- this.global = true;
- if ( value.isStorageBufferAttribute !== true && value.isStorageInstancedBufferAttribute !== true ) {
- // TOOD: Improve it, possibly adding a new property to the BufferAttribute to identify it as a storage buffer read-only attribute in Renderer
- if ( value.isInstancedBufferAttribute ) value.isStorageInstancedBufferAttribute = true;
- else value.isStorageBufferAttribute = true;
- }
- }
- getHash( builder ) {
- if ( this.bufferCount === 0 ) {
- let bufferData = builder.globalCache.getData( this.value );
- if ( bufferData === undefined ) {
- bufferData = {
- node: this
- };
- builder.globalCache.setData( this.value, bufferData );
- }
- return bufferData.node.uuid;
- }
- return this.uuid;
- }
- getInputType( /*builder*/ ) {
- return 'storageBuffer';
- }
- element( indexNode ) {
- return storageElement( this, indexNode );
- }
- setBufferObject( value ) {
- this.bufferObject = value;
- return this;
- }
- setAccess( value ) {
- this.access = value;
- return this;
- }
- toReadOnly() {
- return this.setAccess( GPUBufferBindingType.ReadOnlyStorage );
- }
- generate( builder ) {
- if ( builder.isAvailable( 'storageBuffer' ) ) {
- return super.generate( builder );
- }
- const nodeType = this.getNodeType( builder );
- if ( this._attribute === null ) {
- this._attribute = bufferAttribute( this.value );
- this._varying = varying( this._attribute );
- }
- const output = this._varying.build( builder, nodeType );
- builder.registerTransform( output, this._attribute );
- return output;
- }
- }
- export default StorageBufferNode;
- // Read-Write Storage
- export const storage = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ) );
- export const storageObject = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ).setBufferObject( true ) );
- addNodeClass( 'StorageBufferNode', StorageBufferNode );
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