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- import { addNodeClass } from '../core/Node.js';
- import TextureNode from './TextureNode.js';
- import { nodeProxy } from '../shadernode/ShaderNode.js';
- import { GPUStorageTextureAccess } from '../../renderers/webgpu/utils/WebGPUConstants.js';
- class StorageTextureNode extends TextureNode {
- constructor( value, uvNode, storeNode = null ) {
- super( value, uvNode );
- this.storeNode = storeNode;
- this.isStorageTextureNode = true;
- this.access = GPUStorageTextureAccess.WriteOnly;
- }
- getInputType( /*builder*/ ) {
- return 'storageTexture';
- }
- setup( builder ) {
- super.setup( builder );
- const properties = builder.getNodeProperties( this );
- properties.storeNode = this.storeNode;
- }
- setAccess( value ) {
- this.access = value;
- return this;
- }
- generate( builder, output ) {
- let snippet;
- if ( this.storeNode !== null ) {
- snippet = this.generateStore( builder );
- } else {
- snippet = super.generate( builder, output );
- }
- return snippet;
- }
- toReadOnly() {
- return this.setAccess( GPUStorageTextureAccess.ReadOnly );
- }
- toWriteOnly() {
- return this.setAccess( GPUStorageTextureAccess.WriteOnly );
- }
- generateStore( builder ) {
- const properties = builder.getNodeProperties( this );
- const { uvNode, storeNode } = properties;
- const textureProperty = super.generate( builder, 'property' );
- const uvSnippet = uvNode.build( builder, 'uvec2' );
- const storeSnippet = storeNode.build( builder, 'vec4' );
- const snippet = builder.generateTextureStore( builder, textureProperty, uvSnippet, storeSnippet );
- builder.addLineFlowCode( snippet );
- }
- }
- export default StorageTextureNode;
- export const storageTexture = nodeProxy( StorageTextureNode );
- export const textureStore = ( value, uvNode, storeNode ) => {
- const node = storageTexture( value, uvNode, storeNode );
- if ( storeNode !== null ) node.append();
- return node;
- };
- addNodeClass( 'StorageTextureNode', StorageTextureNode );
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