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- import UniformNode, { uniform } from '../core/UniformNode.js';
- import { uv } from './UVNode.js';
- import { textureSize } from './TextureSizeNode.js';
- import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
- import { expression } from '../code/ExpressionNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
- import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import { IntType, UnsignedIntType } from 'three';
- class TextureNode extends UniformNode {
- constructor( value, uvNode = null, levelNode = null ) {
- super( value );
- this.isTextureNode = true;
- this.uvNode = uvNode;
- this.levelNode = levelNode;
- this.compareNode = null;
- this.depthNode = null;
- this.gradNode = null;
- this.sampler = true;
- this.updateMatrix = false;
- this.updateType = NodeUpdateType.NONE;
- this.referenceNode = null;
- this._value = value;
- this.setUpdateMatrix( uvNode === null );
- }
- set value( value ) {
- if ( this.referenceNode ) {
- this.referenceNode.value = value;
- } else {
- this._value = value;
- }
- }
- get value() {
- return this.referenceNode ? this.referenceNode.value : this._value;
- }
- getUniformHash( /*builder*/ ) {
- return this.value.uuid;
- }
- getNodeType( /*builder*/ ) {
- if ( this.value.isDepthTexture === true ) return 'float';
- if ( this.value.type === UnsignedIntType ) {
- return 'uvec4';
- } else if ( this.value.type === IntType ) {
- return 'ivec4';
- }
- return 'vec4';
- }
- getInputType( /*builder*/ ) {
- return 'texture';
- }
- getDefaultUV() {
- return uv( this.value.channel );
- }
- updateReference( /*state*/ ) {
- return this.value;
- }
- getTransformedUV( uvNode ) {
- const texture = this.value;
- return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
- }
- setUpdateMatrix( value ) {
- this.updateMatrix = value;
- this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
- return this;
- }
- setupUV( builder, uvNode ) {
- const texture = this.value;
- if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
- uvNode = uvNode.setY( uvNode.y.oneMinus() );
- }
- return uvNode;
- }
- setup( builder ) {
- const properties = builder.getNodeProperties( this );
- //
- let uvNode = this.uvNode;
- if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
- uvNode = builder.context.getUV( this );
- }
- if ( ! uvNode ) uvNode = this.getDefaultUV();
- if ( this.updateMatrix === true ) {
- uvNode = this.getTransformedUV( uvNode );
- }
- uvNode = this.setupUV( builder, uvNode );
- //
- let levelNode = this.levelNode;
- if ( levelNode === null && builder.context.getTextureLevel ) {
- levelNode = builder.context.getTextureLevel( this );
- }
- //
- properties.uvNode = uvNode;
- properties.levelNode = levelNode;
- properties.compareNode = this.compareNode;
- properties.gradNode = this.gradNode;
- properties.depthNode = this.depthNode;
- }
- generateUV( builder, uvNode ) {
- return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
- }
- generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet ) {
- const texture = this.value;
- let snippet;
- if ( levelSnippet ) {
- snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
- } else if ( gradSnippet ) {
- snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
- } else if ( compareSnippet ) {
- snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
- } else if ( this.sampler === false ) {
- snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
- } else {
- snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
- }
- return snippet;
- }
- generate( builder, output ) {
- const properties = builder.getNodeProperties( this );
- const texture = this.value;
- if ( ! texture || texture.isTexture !== true ) {
- throw new Error( 'TextureNode: Need a three.js texture.' );
- }
- const textureProperty = super.generate( builder, 'property' );
- if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else if ( builder.isReference( output ) ) {
- return textureProperty;
- } else {
- const nodeData = builder.getDataFromNode( this );
- let propertyName = nodeData.propertyName;
- if ( propertyName === undefined ) {
- const { uvNode, levelNode, compareNode, depthNode, gradNode } = properties;
- const uvSnippet = this.generateUV( builder, uvNode );
- const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
- const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
- const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
- const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
- const nodeVar = builder.getVarFromNode( this );
- propertyName = builder.getPropertyName( nodeVar );
- const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet );
- builder.addLineFlowCode( `${propertyName} = ${snippet}` );
- nodeData.snippet = snippet;
- nodeData.propertyName = propertyName;
- }
- let snippet = propertyName;
- const nodeType = this.getNodeType( builder );
- if ( builder.needsColorSpaceToLinear( texture ) ) {
- snippet = colorSpaceToLinear( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
- }
- return builder.format( snippet, nodeType, output );
- }
- }
- setSampler( value ) {
- this.sampler = value;
- return this;
- }
- getSampler() {
- return this.sampler;
- }
- // @TODO: Move to TSL
- uv( uvNode ) {
- const textureNode = this.clone();
- textureNode.uvNode = uvNode;
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- blur( levelNode ) {
- const textureNode = this.clone();
- textureNode.levelNode = levelNode.mul( maxMipLevel( textureNode ) );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- level( levelNode ) {
- const textureNode = this.clone();
- textureNode.levelNode = levelNode;
- textureNode.referenceNode = this;
- return textureNode;
- }
- size( levelNode ) {
- return textureSize( this, levelNode );
- }
- compare( compareNode ) {
- const textureNode = this.clone();
- textureNode.compareNode = nodeObject( compareNode );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- grad( gradNodeX, gradNodeY ) {
- const textureNode = this.clone();
- textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- depth( depthNode ) {
- const textureNode = this.clone();
- textureNode.depthNode = nodeObject( depthNode );
- textureNode.referenceNode = this;
- return nodeObject( textureNode );
- }
- // --
- serialize( data ) {
- super.serialize( data );
- data.value = this.value.toJSON( data.meta ).uuid;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.value = data.meta.textures[ data.value ];
- }
- update() {
- const texture = this.value;
- if ( texture.matrixAutoUpdate === true ) {
- texture.updateMatrix();
- }
- }
- clone() {
- const newNode = new this.constructor( this.value, this.uvNode, this.levelNode );
- newNode.sampler = this.sampler;
- return newNode;
- }
- }
- export default TextureNode;
- export const texture = nodeProxy( TextureNode );
- export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
- //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
- export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
- addNodeElement( 'texture', texture );
- //addNodeElement( 'textureLevel', textureLevel );
- addNodeClass( 'TextureNode', TextureNode );
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