AttributeNode.js 2.2 KB

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  1. import Node, { addNodeClass } from './Node.js';
  2. import { varying } from './VaryingNode.js';
  3. import { nodeObject } from '../shadernode/ShaderNode.js';
  4. class AttributeNode extends Node {
  5. constructor( attributeName, nodeType = null, defaultNode = null ) {
  6. super( nodeType );
  7. this.defaultNode = defaultNode;
  8. this.global = true;
  9. this._attributeName = attributeName;
  10. }
  11. getHash( builder ) {
  12. return this.getAttributeName( builder );
  13. }
  14. getNodeType( builder ) {
  15. let nodeType = super.getNodeType( builder );
  16. if ( nodeType === null ) {
  17. const attributeName = this.getAttributeName( builder );
  18. if ( builder.hasGeometryAttribute( attributeName ) ) {
  19. const attribute = builder.geometry.getAttribute( attributeName );
  20. nodeType = builder.getTypeFromAttribute( attribute );
  21. } else {
  22. nodeType = 'float';
  23. }
  24. }
  25. return nodeType;
  26. }
  27. setAttributeName( attributeName ) {
  28. this._attributeName = attributeName;
  29. return this;
  30. }
  31. getAttributeName( /*builder*/ ) {
  32. return this._attributeName;
  33. }
  34. generate( builder ) {
  35. const attributeName = this.getAttributeName( builder );
  36. const nodeType = this.getNodeType( builder );
  37. const geometryAttribute = builder.hasGeometryAttribute( attributeName );
  38. if ( geometryAttribute === true ) {
  39. const attribute = builder.geometry.getAttribute( attributeName );
  40. const attributeType = builder.getTypeFromAttribute( attribute );
  41. const nodeAttribute = builder.getAttribute( attributeName, attributeType );
  42. if ( builder.shaderStage === 'vertex' ) {
  43. return builder.format( nodeAttribute.name, attributeType, nodeType );
  44. } else {
  45. const nodeVarying = varying( this );
  46. return nodeVarying.build( builder, nodeType );
  47. }
  48. } else {
  49. console.warn( `AttributeNode: Vertex attribute "${ attributeName }" not found on geometry.` );
  50. const { defaultNode } = this;
  51. if ( defaultNode !== null ) {
  52. return defaultNode.build( builder, nodeType );
  53. } else {
  54. return builder.generateConst( nodeType );
  55. }
  56. }
  57. }
  58. }
  59. export default AttributeNode;
  60. export const attribute = ( name, nodeType, defaultNode ) => nodeObject( new AttributeNode( name, nodeType, nodeObject( defaultNode ) ) );
  61. addNodeClass( 'AttributeNode', AttributeNode );