1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- import Node, { addNodeClass } from './Node.js';
- import { nodeImmutable, nodeObject } from '../shadernode/ShaderNode.js';
- class PropertyNode extends Node {
- constructor( nodeType, name = null, varying = false ) {
- super( nodeType );
- this.name = name;
- this.varying = varying;
- this.isPropertyNode = true;
- }
- getHash( builder ) {
- return this.name || super.getHash( builder );
- }
- isGlobal( /*builder*/ ) {
- return true;
- }
- generate( builder ) {
- let nodeVar;
- if ( this.varying === true ) {
- nodeVar = builder.getVaryingFromNode( this, this.name );
- nodeVar.needsInterpolation = true;
- } else {
- nodeVar = builder.getVarFromNode( this, this.name );
- }
- return builder.getPropertyName( nodeVar );
- }
- }
- export default PropertyNode;
- export const property = ( type, name ) => nodeObject( new PropertyNode( type, name ) );
- export const varyingProperty = ( type, name ) => nodeObject( new PropertyNode( type, name, true ) );
- export const diffuseColor = nodeImmutable( PropertyNode, 'vec4', 'DiffuseColor' );
- export const roughness = nodeImmutable( PropertyNode, 'float', 'Roughness' );
- export const metalness = nodeImmutable( PropertyNode, 'float', 'Metalness' );
- export const clearcoat = nodeImmutable( PropertyNode, 'float', 'Clearcoat' );
- export const clearcoatRoughness = nodeImmutable( PropertyNode, 'float', 'ClearcoatRoughness' );
- export const sheen = nodeImmutable( PropertyNode, 'vec3', 'Sheen' );
- export const sheenRoughness = nodeImmutable( PropertyNode, 'float', 'SheenRoughness' );
- export const iridescence = nodeImmutable( PropertyNode, 'float', 'Iridescence' );
- export const iridescenceIOR = nodeImmutable( PropertyNode, 'float', 'IridescenceIOR' );
- export const iridescenceThickness = nodeImmutable( PropertyNode, 'float', 'IridescenceThickness' );
- export const alphaT = nodeImmutable( PropertyNode, 'float', 'AlphaT' );
- export const anisotropy = nodeImmutable( PropertyNode, 'float', 'Anisotropy' );
- export const anisotropyT = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyT' );
- export const anisotropyB = nodeImmutable( PropertyNode, 'vec3', 'AnisotropyB' );
- export const specularColor = nodeImmutable( PropertyNode, 'color', 'SpecularColor' );
- export const specularF90 = nodeImmutable( PropertyNode, 'float', 'SpecularF90' );
- export const shininess = nodeImmutable( PropertyNode, 'float', 'Shininess' );
- export const output = nodeImmutable( PropertyNode, 'vec4', 'Output' );
- export const dashSize = nodeImmutable( PropertyNode, 'float', 'dashSize' );
- export const gapSize = nodeImmutable( PropertyNode, 'float', 'gapSize' );
- export const pointWidth = nodeImmutable( PropertyNode, 'float', 'pointWidth' );
- export const ior = nodeImmutable( PropertyNode, 'float', 'IOR' );
- export const transmission = nodeImmutable( PropertyNode, 'float', 'Transmission' );
- export const thickness = nodeImmutable( PropertyNode, 'float', 'Thickness' );
- export const attenuationDistance = nodeImmutable( PropertyNode, 'float', 'AttenuationDistance' );
- export const attenuationColor = nodeImmutable( PropertyNode, 'color', 'AttenuationColor' );
- export const dispersion = nodeImmutable( PropertyNode, 'float', 'Dispersion' );
- addNodeClass( 'PropertyNode', PropertyNode );
|