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- import TempNode from '../core/TempNode.js';
- import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import { uv } from '../accessors/UVNode.js';
- import { texture } from '../accessors/TextureNode.js';
- import { texturePass } from './PassNode.js';
- import { uniform } from '../core/UniformNode.js';
- import { RenderTarget } from 'three';
- import { sign, max } from '../math/MathNode.js';
- import QuadMesh from '../../objects/QuadMesh.js';
- import { NoToneMapping, Vector2 } from 'three';
- const _size = new Vector2();
- const quadMeshComp = new QuadMesh();
- class AfterImageNode extends TempNode {
- constructor( textureNode, damp = 0.96 ) {
- super( textureNode );
- this.textureNode = textureNode;
- this.textureNodeOld = texture();
- this.damp = uniform( damp );
- this._compRT = new RenderTarget();
- this._compRT.texture.name = 'AfterImageNode.comp';
- this._oldRT = new RenderTarget();
- this._oldRT.texture.name = 'AfterImageNode.old';
- this._textureNode = texturePass( this, this._compRT.texture );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- getTextureNode() {
- return this._textureNode;
- }
- setSize( width, height ) {
- this._compRT.setSize( width, height );
- this._oldRT.setSize( width, height );
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- const textureNode = this.textureNode;
- const map = textureNode.value;
- const textureType = map.type;
- this._compRT.texture.type = textureType;
- this._oldRT.texture.type = textureType;
- renderer.getDrawingBufferSize( _size );
- this.setSize( _size.x, _size.y );
- const currentToneMapping = renderer.toneMapping;
- const currentToneMappingNode = renderer.toneMappingNode;
- const currentRenderTarget = renderer.getRenderTarget();
- const currentTexture = textureNode.value;
- this.textureNodeOld.value = this._oldRT.texture;
- // comp
- renderer.toneMapping = NoToneMapping;
- renderer.toneMappingNode = null;
- renderer.setRenderTarget( this._compRT );
- quadMeshComp.render( renderer );
- // Swap the textures
- const temp = this._oldRT;
- this._oldRT = this._compRT;
- this._compRT = temp;
- renderer.toneMapping = currentToneMapping;
- renderer.toneMappingNode = currentToneMappingNode;
- renderer.setRenderTarget( currentRenderTarget );
- textureNode.value = currentTexture;
- }
- setup( builder ) {
- const textureNode = this.textureNode;
- const textureNodeOld = this.textureNodeOld;
- if ( textureNode.isTextureNode !== true ) {
- console.error( 'AfterImageNode requires a TextureNode.' );
- return vec4();
- }
- //
- const uvNode = textureNode.uvNode || uv();
- textureNodeOld.uvNode = uvNode;
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
- const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
- const y = float( y_immutable ).toVar();
- const x = vec4( x_immutable ).toVar();
- return max( sign( x.sub( y ) ), 0.0 );
- } );
- const afterImg = tslFn( () => {
- const texelOld = vec4( textureNodeOld );
- const texelNew = vec4( sampleTexture( uvNode ) );
- texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
- return max( texelNew, texelOld );
- } );
- //
- const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
- materialComposed.fragmentNode = afterImg();
- quadMeshComp.material = materialComposed;
- //
- const properties = builder.getNodeProperties( this );
- properties.textureNode = textureNode;
- //
- return this._textureNode;
- }
- }
- export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
- addNodeElement( 'afterImage', afterImage );
- export default AfterImageNode;
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