AfterImageNode.js 3.7 KB

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  1. import TempNode from '../core/TempNode.js';
  2. import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
  3. import { NodeUpdateType } from '../core/constants.js';
  4. import { uv } from '../accessors/UVNode.js';
  5. import { texture } from '../accessors/TextureNode.js';
  6. import { texturePass } from './PassNode.js';
  7. import { uniform } from '../core/UniformNode.js';
  8. import { RenderTarget } from 'three';
  9. import { sign, max } from '../math/MathNode.js';
  10. import QuadMesh from '../../objects/QuadMesh.js';
  11. import { NoToneMapping, Vector2 } from 'three';
  12. const _size = new Vector2();
  13. const quadMeshComp = new QuadMesh();
  14. class AfterImageNode extends TempNode {
  15. constructor( textureNode, damp = 0.96 ) {
  16. super( textureNode );
  17. this.textureNode = textureNode;
  18. this.textureNodeOld = texture();
  19. this.damp = uniform( damp );
  20. this._compRT = new RenderTarget();
  21. this._compRT.texture.name = 'AfterImageNode.comp';
  22. this._oldRT = new RenderTarget();
  23. this._oldRT.texture.name = 'AfterImageNode.old';
  24. this._textureNode = texturePass( this, this._compRT.texture );
  25. this.updateBeforeType = NodeUpdateType.RENDER;
  26. }
  27. getTextureNode() {
  28. return this._textureNode;
  29. }
  30. setSize( width, height ) {
  31. this._compRT.setSize( width, height );
  32. this._oldRT.setSize( width, height );
  33. }
  34. updateBefore( frame ) {
  35. const { renderer } = frame;
  36. const textureNode = this.textureNode;
  37. const map = textureNode.value;
  38. const textureType = map.type;
  39. this._compRT.texture.type = textureType;
  40. this._oldRT.texture.type = textureType;
  41. renderer.getDrawingBufferSize( _size );
  42. this.setSize( _size.x, _size.y );
  43. const currentToneMapping = renderer.toneMapping;
  44. const currentToneMappingNode = renderer.toneMappingNode;
  45. const currentRenderTarget = renderer.getRenderTarget();
  46. const currentTexture = textureNode.value;
  47. this.textureNodeOld.value = this._oldRT.texture;
  48. // comp
  49. renderer.toneMapping = NoToneMapping;
  50. renderer.toneMappingNode = null;
  51. renderer.setRenderTarget( this._compRT );
  52. quadMeshComp.render( renderer );
  53. // Swap the textures
  54. const temp = this._oldRT;
  55. this._oldRT = this._compRT;
  56. this._compRT = temp;
  57. renderer.toneMapping = currentToneMapping;
  58. renderer.toneMappingNode = currentToneMappingNode;
  59. renderer.setRenderTarget( currentRenderTarget );
  60. textureNode.value = currentTexture;
  61. }
  62. setup( builder ) {
  63. const textureNode = this.textureNode;
  64. const textureNodeOld = this.textureNodeOld;
  65. if ( textureNode.isTextureNode !== true ) {
  66. console.error( 'AfterImageNode requires a TextureNode.' );
  67. return vec4();
  68. }
  69. //
  70. const uvNode = textureNode.uvNode || uv();
  71. textureNodeOld.uvNode = uvNode;
  72. const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
  73. const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
  74. const y = float( y_immutable ).toVar();
  75. const x = vec4( x_immutable ).toVar();
  76. return max( sign( x.sub( y ) ), 0.0 );
  77. } );
  78. const afterImg = tslFn( () => {
  79. const texelOld = vec4( textureNodeOld );
  80. const texelNew = vec4( sampleTexture( uvNode ) );
  81. texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
  82. return max( texelNew, texelOld );
  83. } );
  84. //
  85. const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
  86. materialComposed.fragmentNode = afterImg();
  87. quadMeshComp.material = materialComposed;
  88. //
  89. const properties = builder.getNodeProperties( this );
  90. properties.textureNode = textureNode;
  91. //
  92. return this._textureNode;
  93. }
  94. }
  95. export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
  96. addNodeElement( 'afterImage', afterImage );
  97. export default AfterImageNode;