ViewportNode.js 3.0 KB

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  1. import Node, { addNodeClass } from '../core/Node.js';
  2. import { NodeUpdateType } from '../core/constants.js';
  3. import { uniform } from '../core/UniformNode.js';
  4. import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
  5. import { Vector2, Vector4 } from 'three';
  6. let resolution, viewportResult;
  7. class ViewportNode extends Node {
  8. constructor( scope ) {
  9. super();
  10. this.scope = scope;
  11. this.isViewportNode = true;
  12. }
  13. getNodeType() {
  14. if ( this.scope === ViewportNode.VIEWPORT ) return 'vec4';
  15. else if ( this.scope === ViewportNode.COORDINATE ) return 'vec3';
  16. else return 'vec2';
  17. }
  18. getUpdateType() {
  19. let updateType = NodeUpdateType.NONE;
  20. if ( this.scope === ViewportNode.RESOLUTION || this.scope === ViewportNode.VIEWPORT ) {
  21. updateType = NodeUpdateType.RENDER;
  22. }
  23. this.updateType = updateType;
  24. return updateType;
  25. }
  26. update( { renderer } ) {
  27. if ( this.scope === ViewportNode.VIEWPORT ) {
  28. renderer.getViewport( viewportResult );
  29. } else {
  30. renderer.getDrawingBufferSize( resolution );
  31. }
  32. }
  33. setup( /*builder*/ ) {
  34. const scope = this.scope;
  35. let output = null;
  36. if ( scope === ViewportNode.RESOLUTION ) {
  37. output = uniform( resolution || ( resolution = new Vector2() ) );
  38. } else if ( scope === ViewportNode.VIEWPORT ) {
  39. output = uniform( viewportResult || ( viewportResult = new Vector4() ) );
  40. } else {
  41. output = viewportCoordinate.div( viewportResolution );
  42. let outX = output.x;
  43. let outY = output.y;
  44. if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
  45. if ( /right/i.test( scope ) ) outX = outX.oneMinus();
  46. output = vec2( outX, outY );
  47. }
  48. return output;
  49. }
  50. generate( builder ) {
  51. if ( this.scope === ViewportNode.COORDINATE ) {
  52. let coord = builder.getFragCoord();
  53. if ( builder.isFlipY() ) {
  54. // follow webgpu standards
  55. const resolution = builder.getNodeProperties( viewportResolution ).outputNode.build( builder );
  56. coord = `${ builder.getType( 'vec3' ) }( ${ coord }.x, ${ resolution }.y - ${ coord }.y, ${ coord }.z )`;
  57. }
  58. return coord;
  59. }
  60. return super.generate( builder );
  61. }
  62. }
  63. ViewportNode.COORDINATE = 'coordinate';
  64. ViewportNode.RESOLUTION = 'resolution';
  65. ViewportNode.VIEWPORT = 'viewport';
  66. ViewportNode.TOP_LEFT = 'topLeft';
  67. ViewportNode.BOTTOM_LEFT = 'bottomLeft';
  68. ViewportNode.TOP_RIGHT = 'topRight';
  69. ViewportNode.BOTTOM_RIGHT = 'bottomRight';
  70. export default ViewportNode;
  71. export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
  72. export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
  73. export const viewport = nodeImmutable( ViewportNode, ViewportNode.VIEWPORT );
  74. export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
  75. export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
  76. export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
  77. export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
  78. addNodeClass( 'ViewportNode', ViewportNode );