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- import { tslFn } from '../../shadernode/ShaderNode.js';
- // Microfacet Models for Refraction through Rough Surfaces - equation (33)
- // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
- // alpha is "roughness squared" in Disney’s reparameterization
- const D_GGX = tslFn( ( { alpha, dotNH } ) => {
- const a2 = alpha.pow2();
- const denom = dotNH.pow2().mul( a2.oneMinus() ).oneMinus(); // avoid alpha = 0 with dotNH = 1
- return a2.div( denom.pow2() ).mul( 1 / Math.PI );
- } ).setLayout( {
- name: 'D_GGX',
- type: 'float',
- inputs: [
- { name: 'alpha', type: 'float' },
- { name: 'dotNH', type: 'float' }
- ]
- } ); // validated
- export default D_GGX;
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