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- import getGeometryRoughness from './getGeometryRoughness.js';
- import { tslFn } from '../../shadernode/ShaderNode.js';
- const getRoughness = tslFn( ( inputs ) => {
- const { roughness } = inputs;
- const geometryRoughness = getGeometryRoughness();
- let roughnessFactor = roughness.max( 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
- roughnessFactor = roughnessFactor.add( geometryRoughness );
- roughnessFactor = roughnessFactor.min( 1.0 );
- return roughnessFactor;
- } );
- export default getRoughness;
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