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- import AnalyticLightNode from './AnalyticLightNode.js';
- import { addLightNode } from './LightsNode.js';
- import { uniform } from '../core/UniformNode.js';
- import { mix } from '../math/MathNode.js';
- import { normalView } from '../accessors/NormalNode.js';
- import { objectPosition } from '../accessors/Object3DNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { Color, HemisphereLight } from 'three';
- class HemisphereLightNode extends AnalyticLightNode {
- constructor( light = null ) {
- super( light );
- this.lightPositionNode = objectPosition( light );
- this.lightDirectionNode = this.lightPositionNode.normalize();
- this.groundColorNode = uniform( new Color() );
- }
- update( frame ) {
- const { light } = this;
- super.update( frame );
- this.lightPositionNode.object3d = light;
- this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
- }
- setup( builder ) {
- const { colorNode, groundColorNode, lightDirectionNode } = this;
- const dotNL = normalView.dot( lightDirectionNode );
- const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
- const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
- builder.context.irradiance.addAssign( irradiance );
- }
- }
- export default HemisphereLightNode;
- addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
- addLightNode( HemisphereLight, HemisphereLightNode );
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