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- import Node, { addNodeClass } from '../core/Node.js';
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
- class HashNode extends Node {
- constructor( seedNode ) {
- super();
- this.seedNode = seedNode;
- }
- setup( /*builder*/ ) {
- // Taken from https://www.shadertoy.com/view/XlGcRh, originally from pcg-random.org
- const state = this.seedNode.toUint().mul( 747796405 ).add( 2891336453 );
- const word = state.shiftRight( state.shiftRight( 28 ).add( 4 ) ).bitXor( state ).mul( 277803737 );
- const result = word.shiftRight( 22 ).bitXor( word );
- return result.toFloat().mul( 1 / 2 ** 32 ); // Convert to range [0, 1)
- }
- }
- export default HashNode;
- export const hash = nodeProxy( HashNode );
- addNodeElement( 'hash', hash );
- addNodeClass( 'HashNode', HashNode );
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