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- import TempNode from '../core/TempNode.js';
- import { positionWorldDirection } from '../accessors/PositionNode.js';
- import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
- import { addNodeClass } from '../core/Node.js';
- class EquirectUVNode extends TempNode {
- constructor( dirNode = positionWorldDirection ) {
- super( 'vec2' );
- this.dirNode = dirNode;
- }
- setup() {
- const dir = this.dirNode;
- const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
- return vec2( u, v );
- }
- }
- export default EquirectUVNode;
- export const equirectUV = nodeProxy( EquirectUVNode );
- addNodeClass( 'EquirectUVNode', EquirectUVNode );
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