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- import Node, { addNodeClass } from '../core/Node.js';
- import { float, addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
- class RemapNode extends Node {
- constructor( node, inLowNode, inHighNode, outLowNode = float( 0 ), outHighNode = float( 1 ) ) {
- super();
- this.node = node;
- this.inLowNode = inLowNode;
- this.inHighNode = inHighNode;
- this.outLowNode = outLowNode;
- this.outHighNode = outHighNode;
- this.doClamp = true;
- }
- setup() {
- const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
- let t = node.sub( inLowNode ).div( inHighNode.sub( inLowNode ) );
- if ( doClamp === true ) t = t.clamp();
- return t.mul( outHighNode.sub( outLowNode ) ).add( outLowNode );
- }
- }
- export default RemapNode;
- export const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
- export const remapClamp = nodeProxy( RemapNode );
- addNodeElement( 'remap', remap );
- addNodeElement( 'remapClamp', remapClamp );
- addNodeClass( 'RemapNode', RemapNode );
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