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- import UniformNode from '../core/UniformNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import { nodeObject, nodeImmutable } from '../shadernode/ShaderNode.js';
- import { addNodeClass } from '../core/Node.js';
- class TimerNode extends UniformNode {
- constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
- super( value );
- this.scope = scope;
- this.scale = scale;
- this.updateType = NodeUpdateType.FRAME;
- }
- /*
- @TODO:
- getNodeType( builder ) {
- const scope = this.scope;
- if ( scope === TimerNode.FRAME ) {
- return 'uint';
- }
- return 'float';
- }
- */
- update( frame ) {
- const scope = this.scope;
- const scale = this.scale;
- if ( scope === TimerNode.LOCAL ) {
- this.value += frame.deltaTime * scale;
- } else if ( scope === TimerNode.DELTA ) {
- this.value = frame.deltaTime * scale;
- } else if ( scope === TimerNode.FRAME ) {
- this.value = frame.frameId;
- } else {
- // global
- this.value = frame.time * scale;
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.scope = this.scope;
- data.scale = this.scale;
- }
- deserialize( data ) {
- super.deserialize( data );
- this.scope = data.scope;
- this.scale = data.scale;
- }
- }
- TimerNode.LOCAL = 'local';
- TimerNode.GLOBAL = 'global';
- TimerNode.DELTA = 'delta';
- TimerNode.FRAME = 'frame';
- export default TimerNode;
- // @TODO: add support to use node in timeScale
- export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
- export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
- export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
- export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME ).toUint();
- addNodeClass( 'TimerNode', TimerNode );
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