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- import Node, { addNodeClass } from '../core/Node.js';
- import { add } from '../math/OperatorNode.js';
- import { normalLocal } from '../accessors/NormalNode.js';
- import { positionLocal } from '../accessors/PositionNode.js';
- import { texture } from '../accessors/TextureNode.js';
- import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
- class TriplanarTexturesNode extends Node {
- constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) {
- super( 'vec4' );
- this.textureXNode = textureXNode;
- this.textureYNode = textureYNode;
- this.textureZNode = textureZNode;
- this.scaleNode = scaleNode;
- this.positionNode = positionNode;
- this.normalNode = normalNode;
- }
- setup() {
- const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
- // Ref: https://github.com/keijiro/StandardTriplanar
- // Blending factor of triplanar mapping
- let bf = normalNode.abs().normalize();
- bf = bf.div( bf.dot( vec3( 1.0 ) ) );
- // Triplanar mapping
- const tx = positionNode.yz.mul( scaleNode );
- const ty = positionNode.zx.mul( scaleNode );
- const tz = positionNode.xy.mul( scaleNode );
- // Base color
- const textureX = textureXNode.value;
- const textureY = textureYNode !== null ? textureYNode.value : textureX;
- const textureZ = textureZNode !== null ? textureZNode.value : textureX;
- const cx = texture( textureX, tx ).mul( bf.x );
- const cy = texture( textureY, ty ).mul( bf.y );
- const cz = texture( textureZ, tz ).mul( bf.z );
- return add( cx, cy, cz );
- }
- }
- export default TriplanarTexturesNode;
- export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
- export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
- addNodeElement( 'triplanarTexture', triplanarTexture );
- addNodeClass( 'TriplanarTexturesNode', TriplanarTexturesNode );
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