Backend.js 3.0 KB

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  1. let vector2 = null;
  2. let vector4 = null;
  3. let color4 = null;
  4. import Color4 from './Color4.js';
  5. import { Vector2, Vector4, REVISION, createCanvasElement } from 'three';
  6. class Backend {
  7. constructor( parameters = {} ) {
  8. this.parameters = Object.assign( {}, parameters );
  9. this.data = new WeakMap();
  10. this.renderer = null;
  11. this.domElement = null;
  12. }
  13. async init( renderer ) {
  14. this.renderer = renderer;
  15. }
  16. // render context
  17. begin( renderContext ) { }
  18. finish( renderContext ) { }
  19. // render object
  20. draw( renderObject, info ) { }
  21. // program
  22. createProgram( program ) { }
  23. destroyProgram( program ) { }
  24. // bindings
  25. createBindings( renderObject ) { }
  26. // pipeline
  27. createRenderPipeline( renderObject ) { }
  28. createComputePipeline( computeNode, pipeline ) { }
  29. destroyPipeline( pipeline ) { }
  30. // cache key
  31. needsRenderUpdate( renderObject ) { } // return Boolean ( fast test )
  32. getRenderCacheKey( renderObject ) { } // return String
  33. // node builder
  34. createNodeBuilder( renderObject ) { } // return NodeBuilder (ADD IT)
  35. // textures
  36. createSampler( texture ) { }
  37. createDefaultTexture( texture ) { }
  38. createTexture( texture ) { }
  39. copyTextureToBuffer( texture, x, y, width, height ) {}
  40. // attributes
  41. createAttribute( attribute ) { }
  42. createIndexAttribute( attribute ) { }
  43. updateAttribute( attribute ) { }
  44. destroyAttribute( attribute ) { }
  45. // canvas
  46. getContext() { }
  47. updateSize() { }
  48. // utils
  49. resolveTimestampAsync( renderContext, type ) { }
  50. hasFeatureAsync( name ) { } // return Boolean
  51. hasFeature( name ) { } // return Boolean
  52. getInstanceCount( renderObject ) {
  53. const { object, geometry } = renderObject;
  54. return geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.count > 1 ? object.count : 1 );
  55. }
  56. getDrawingBufferSize() {
  57. vector2 = vector2 || new Vector2();
  58. return this.renderer.getDrawingBufferSize( vector2 );
  59. }
  60. getScissor() {
  61. vector4 = vector4 || new Vector4();
  62. return this.renderer.getScissor( vector4 );
  63. }
  64. setScissorTest( boolean ) { }
  65. getClearColor() {
  66. const renderer = this.renderer;
  67. color4 = color4 || new Color4();
  68. renderer.getClearColor( color4 );
  69. color4.getRGB( color4, this.renderer.currentColorSpace );
  70. return color4;
  71. }
  72. getDomElement() {
  73. let domElement = this.domElement;
  74. if ( domElement === null ) {
  75. domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : createCanvasElement();
  76. // OffscreenCanvas does not have setAttribute, see #22811
  77. if ( 'setAttribute' in domElement ) domElement.setAttribute( 'data-engine', `three.js r${REVISION} webgpu` );
  78. this.domElement = domElement;
  79. }
  80. return domElement;
  81. }
  82. // resource properties
  83. set( object, value ) {
  84. this.data.set( object, value );
  85. }
  86. get( object ) {
  87. let map = this.data.get( object );
  88. if ( map === undefined ) {
  89. map = {};
  90. this.data.set( object, map );
  91. }
  92. return map;
  93. }
  94. has( object ) {
  95. return this.data.has( object );
  96. }
  97. delete( object ) {
  98. this.data.delete( object );
  99. }
  100. }
  101. export default Backend;