RenderList.js 3.6 KB

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  1. import { LightsNode } from '../../nodes/Nodes.js';
  2. function painterSortStable( a, b ) {
  3. if ( a.groupOrder !== b.groupOrder ) {
  4. return a.groupOrder - b.groupOrder;
  5. } else if ( a.renderOrder !== b.renderOrder ) {
  6. return a.renderOrder - b.renderOrder;
  7. } else if ( a.material.id !== b.material.id ) {
  8. return a.material.id - b.material.id;
  9. } else if ( a.z !== b.z ) {
  10. return a.z - b.z;
  11. } else {
  12. return a.id - b.id;
  13. }
  14. }
  15. function reversePainterSortStable( a, b ) {
  16. if ( a.groupOrder !== b.groupOrder ) {
  17. return a.groupOrder - b.groupOrder;
  18. } else if ( a.renderOrder !== b.renderOrder ) {
  19. return a.renderOrder - b.renderOrder;
  20. } else if ( a.z !== b.z ) {
  21. return b.z - a.z;
  22. } else {
  23. return a.id - b.id;
  24. }
  25. }
  26. class RenderList {
  27. constructor() {
  28. this.renderItems = [];
  29. this.renderItemsIndex = 0;
  30. this.opaque = [];
  31. this.transparent = [];
  32. this.bundles = [];
  33. this.lightsNode = new LightsNode( [] );
  34. this.lightsArray = [];
  35. this.occlusionQueryCount = 0;
  36. }
  37. begin() {
  38. this.renderItemsIndex = 0;
  39. this.opaque.length = 0;
  40. this.transparent.length = 0;
  41. this.bundles.length = 0;
  42. this.lightsArray.length = 0;
  43. this.occlusionQueryCount = 0;
  44. return this;
  45. }
  46. getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  47. let renderItem = this.renderItems[ this.renderItemsIndex ];
  48. if ( renderItem === undefined ) {
  49. renderItem = {
  50. id: object.id,
  51. object: object,
  52. geometry: geometry,
  53. material: material,
  54. groupOrder: groupOrder,
  55. renderOrder: object.renderOrder,
  56. z: z,
  57. group: group
  58. };
  59. this.renderItems[ this.renderItemsIndex ] = renderItem;
  60. } else {
  61. renderItem.id = object.id;
  62. renderItem.object = object;
  63. renderItem.geometry = geometry;
  64. renderItem.material = material;
  65. renderItem.groupOrder = groupOrder;
  66. renderItem.renderOrder = object.renderOrder;
  67. renderItem.z = z;
  68. renderItem.group = group;
  69. }
  70. this.renderItemsIndex ++;
  71. return renderItem;
  72. }
  73. push( object, geometry, material, groupOrder, z, group ) {
  74. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  75. if ( object.occlusionTest === true ) this.occlusionQueryCount ++;
  76. ( material.transparent === true || material.transmission > 0 ? this.transparent : this.opaque ).push( renderItem );
  77. }
  78. unshift( object, geometry, material, groupOrder, z, group ) {
  79. const renderItem = this.getNextRenderItem( object, geometry, material, groupOrder, z, group );
  80. ( material.transparent === true ? this.transparent : this.opaque ).unshift( renderItem );
  81. }
  82. pushBundle( group ) {
  83. this.bundles.push( group );
  84. }
  85. pushLight( light ) {
  86. this.lightsArray.push( light );
  87. }
  88. getLightsNode() {
  89. return this.lightsNode.fromLights( this.lightsArray );
  90. }
  91. sort( customOpaqueSort, customTransparentSort ) {
  92. if ( this.opaque.length > 1 ) this.opaque.sort( customOpaqueSort || painterSortStable );
  93. if ( this.transparent.length > 1 ) this.transparent.sort( customTransparentSort || reversePainterSortStable );
  94. }
  95. finish() {
  96. // update lights
  97. this.lightsNode.fromLights( this.lightsArray );
  98. // Clear references from inactive renderItems in the list
  99. for ( let i = this.renderItemsIndex, il = this.renderItems.length; i < il; i ++ ) {
  100. const renderItem = this.renderItems[ i ];
  101. if ( renderItem.id === null ) break;
  102. renderItem.id = null;
  103. renderItem.object = null;
  104. renderItem.geometry = null;
  105. renderItem.material = null;
  106. renderItem.groupOrder = null;
  107. renderItem.renderOrder = null;
  108. renderItem.z = null;
  109. renderItem.group = null;
  110. }
  111. }
  112. }
  113. export default RenderList;