RenderObjects.js 2.0 KB

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  1. import ChainMap from './ChainMap.js';
  2. import RenderObject from './RenderObject.js';
  3. class RenderObjects {
  4. constructor( renderer, nodes, geometries, pipelines, bindings, info ) {
  5. this.renderer = renderer;
  6. this.nodes = nodes;
  7. this.geometries = geometries;
  8. this.pipelines = pipelines;
  9. this.bindings = bindings;
  10. this.info = info;
  11. this.chainMaps = {};
  12. }
  13. get( object, material, scene, camera, lightsNode, renderContext, passId ) {
  14. const chainMap = this.getChainMap( passId );
  15. const chainArray = [ object, material, renderContext, lightsNode ];
  16. let renderObject = chainMap.get( chainArray );
  17. if ( renderObject === undefined ) {
  18. renderObject = this.createRenderObject( this.nodes, this.geometries, this.renderer, object, material, scene, camera, lightsNode, renderContext, passId );
  19. chainMap.set( chainArray, renderObject );
  20. } else {
  21. renderObject.updateClipping( renderContext.clippingContext );
  22. if ( renderObject.version !== material.version || renderObject.needsUpdate ) {
  23. if ( renderObject.initialCacheKey !== renderObject.getCacheKey() ) {
  24. renderObject.dispose();
  25. renderObject = this.get( object, material, scene, camera, lightsNode, renderContext, passId );
  26. } else {
  27. renderObject.version = material.version;
  28. }
  29. }
  30. }
  31. return renderObject;
  32. }
  33. getChainMap( passId = 'default' ) {
  34. return this.chainMaps[ passId ] || ( this.chainMaps[ passId ] = new ChainMap() );
  35. }
  36. dispose() {
  37. this.chainMaps = {};
  38. }
  39. createRenderObject( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext, passId ) {
  40. const chainMap = this.getChainMap( passId );
  41. const renderObject = new RenderObject( nodes, geometries, renderer, object, material, scene, camera, lightsNode, renderContext );
  42. renderObject.onDispose = () => {
  43. this.pipelines.delete( renderObject );
  44. this.bindings.delete( renderObject );
  45. this.nodes.delete( renderObject );
  46. chainMap.delete( renderObject.getChainArray() );
  47. };
  48. return renderObject;
  49. }
  50. }
  51. export default RenderObjects;