.. |
animation
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bff37d74e6
improve KeyframeTrack and subtype docs (#28288)
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1 年之前 |
audio
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1d57f1c070
Audio: Make `setDetune()` more robust. (#27479)
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1 年之前 |
cameras
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1c32bbd627
Renamed methods (#27605)
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1 年之前 |
core
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4601056b74
Cleanup: Update references to BatchedMesh.maxGeometryCount (#28694)
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1 年之前 |
extras
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3ea97b9007
TextureUtils: Add `contain()`, `cover()` and `fill()`. (#28713)
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1 年之前 |
geometries
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28fc64286e
Update CapsuleGeometry.js (#26405)
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2 年之前 |
helpers
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1d2ab56161
SpotLightHelper: Fix offset when adjusting the scene / parent position (#27487)
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1 年之前 |
lights
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6ea0fb9ec4
Light: Ensure `target` can be serialized/deserialized. (#28696)
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1 年之前 |
loaders
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8d89f05b22
ObjectLoader: Add missing call in `parseAsync()`. (#28777)
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1 年之前 |
materials
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5557d53b23
Material: Remove obsolete callbacks. (#28702)
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1 年之前 |
math
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7a62164566
WebGLRenderer: Sort objects in clip space. (#28571)
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1 年之前 |
objects
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376f997ebd
BatchedMesh: Avoid primitive restart values in index array (#28641)
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1 年之前 |
renderers
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3ea97b9007
TextureUtils: Add `contain()`, `cover()` and `fill()`. (#28713)
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1 年之前 |
scenes
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f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
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1 年之前 |
textures
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af083e1e93
s/addLayerUpdates/addLayerUpdate (#28679)
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1 年之前 |
Three.Legacy.js
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066664a407
RenderTarget: add count option for MRT (#26427)
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1 年之前 |
Three.js
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9c00c1c1f6
support all texture formats and types in `DataTextureArray.setLayerUpdate` and `CompressedTextureArray.setLayerUpdate` (#28654)
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1 年之前 |
constants.js
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3b3c001650
r166
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1 年之前 |
utils.js
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7a02475928
WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
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1 年之前 |