misc_animation_keys.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/WebGL.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( WEBGL.isWebGLAvailable() === false ) {
  36. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  37. }
  38. var stats, clock;
  39. var scene, camera, renderer, mixer;
  40. init();
  41. animate();
  42. function init() {
  43. scene = new THREE.Scene();
  44. //
  45. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.set( 50, 50, 100 );
  47. camera.lookAt( scene.position );
  48. //
  49. var axesHelper = new THREE.AxesHelper( 10 );
  50. scene.add( axesHelper );
  51. //
  52. var geometry = new THREE.BoxBufferGeometry( 5, 5, 5 );
  53. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, transparent: true } );
  54. var mesh = new THREE.Mesh( geometry, material );
  55. scene.add( mesh );
  56. // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
  57. // Note: the keyframe track type should correspond to the type of the property being animated
  58. // POSITION
  59. var positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
  60. // SCALE
  61. var scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
  62. // ROTATION
  63. // Rotation should be performed using quaternions, using a QuaternionKeyframeTrack
  64. // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
  65. // set up rotation about x axis
  66. var xAxis = new THREE.Vector3( 1, 0, 0 );
  67. var qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  68. var qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  69. var quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  70. // COLOR
  71. var colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  72. // OPACITY
  73. var opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  74. // create an animation sequence with the tracks
  75. // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
  76. var clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF, opacityKF ] );
  77. // setup the AnimationMixer
  78. mixer = new THREE.AnimationMixer( mesh );
  79. // create a ClipAction and set it to play
  80. var clipAction = mixer.clipAction( clip );
  81. clipAction.play();
  82. //
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. document.body.appendChild( renderer.domElement );
  87. //
  88. stats = new Stats();
  89. document.body.appendChild( stats.dom );
  90. //
  91. clock = new THREE.Clock();
  92. //
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. var delta = clock.getDelta();
  106. if ( mixer ) {
  107. mixer.update( delta );
  108. }
  109. renderer.render( scene, camera );
  110. stats.update();
  111. }
  112. </script>
  113. </body>
  114. </html>