Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 3a7440f66e r100 6 年之前
.github 7043802877 r100 6 年之前
build 7043802877 r100 6 年之前
docs c6b8ab8348 Docs: Change place of customDepthMaterial and customDistanceMaterial. 6 年之前
editor c4d849b060 fixes bug 6 年之前
examples a6e5353b79 Tweaker LDrawLoader example. 6 年之前
src 7043802877 r100 6 年之前
test 02d91338ea Remove JSONLoader from core 6 年之前
utils 02d91338ea Remove JSONLoader from core 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年之前
.travis.yml 294d4b291a Tests against latest node 6 年之前
LICENSE 5498e9ec31 Update LICENSE 7 年之前
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 年之前
package-lock.json 6d15ef5a80 Updated package-lock.json 6 年之前
package.json 7043802877 r100 6 年之前
rollup.config.js 5e94deb6a2 Updated rollup's glsl() plugin. 6 年之前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases