webgl_effects_stereo.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. #webglmessage a { color:#da0 }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - stereo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/effects/StereoEffect.js"></script>
  37. <script src="js/WebGL.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container, camera, scene, renderer, effect;
  43. var spheres = [];
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. animate();
  50. function init() {
  51. container = document.createElement( 'div' );
  52. document.body.appendChild( container );
  53. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 3200;
  55. scene = new THREE.Scene();
  56. scene.background = new THREE.CubeTextureLoader()
  57. .setPath( 'textures/cube/Park3Med/' )
  58. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  59. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  60. var textureCube = new THREE.CubeTextureLoader()
  61. .setPath( 'textures/cube/Park3Med/' )
  62. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  63. textureCube.mapping = THREE.CubeRefractionMapping;
  64. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  65. for ( var i = 0; i < 500; i ++ ) {
  66. var mesh = new THREE.Mesh( geometry, material );
  67. mesh.position.x = Math.random() * 10000 - 5000;
  68. mesh.position.y = Math.random() * 10000 - 5000;
  69. mesh.position.z = Math.random() * 10000 - 5000;
  70. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  71. scene.add( mesh );
  72. spheres.push( mesh );
  73. }
  74. //
  75. renderer = new THREE.WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. container.appendChild( renderer.domElement );
  78. effect = new THREE.StereoEffect( renderer );
  79. effect.setSize( window.innerWidth, window.innerHeight );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. windowHalfX = window.innerWidth / 2;
  85. windowHalfY = window.innerHeight / 2;
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. effect.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function onDocumentMouseMove( event ) {
  91. mouseX = ( event.clientX - windowHalfX ) * 10;
  92. mouseY = ( event.clientY - windowHalfY ) * 10;
  93. }
  94. //
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. render();
  98. }
  99. function render() {
  100. var timer = 0.0001 * Date.now();
  101. camera.position.x += ( mouseX - camera.position.x ) * .05;
  102. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  103. camera.lookAt( scene.position );
  104. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  105. var sphere = spheres[ i ];
  106. sphere.position.x = 5000 * Math.cos( timer + i );
  107. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  108. }
  109. effect.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>