webgl_geometry_terrain_fog.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain + fog</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #efd1b5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FirstPersonControls.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script src="js/ImprovedNoise.js"></script>
  34. <script src="js/WebGL.js"></script>
  35. <script>
  36. if ( WEBGL.isWebGLAvailable() === false ) {
  37. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, controls, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256;
  44. var worldHalfWidth = worldWidth / 2;
  45. var worldHalfDepth = worldDepth / 2;
  46. var clock = new THREE.Clock();
  47. init();
  48. animate();
  49. function init() {
  50. container = document.getElementById( 'container' );
  51. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  52. controls = new THREE.FirstPersonControls( camera );
  53. controls.movementSpeed = 150;
  54. controls.lookSpeed = 0.1;
  55. scene = new THREE.Scene();
  56. scene.background = new THREE.Color( 0xefd1b5 );
  57. scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
  58. var data = generateHeight( worldWidth, worldDepth );
  59. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  60. var geometry = new THREE.PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  61. geometry.rotateX( - Math.PI / 2 );
  62. var vertices = geometry.attributes.position.array;
  63. for ( var i = 0, j = 0, l = vertices.length; i < l; i ++, j += 3 ) {
  64. vertices[ j + 1 ] = data[ i ] * 10;
  65. }
  66. texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
  67. texture.wrapS = THREE.ClampToEdgeWrapping;
  68. texture.wrapT = THREE.ClampToEdgeWrapping;
  69. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  70. scene.add( mesh );
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.innerHTML = "";
  75. container.appendChild( renderer.domElement );
  76. stats = new Stats();
  77. container.appendChild( stats.dom );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. controls.handleResize();
  86. }
  87. function generateHeight( width, height ) {
  88. var size = width * height, data = new Uint8Array( size ),
  89. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  90. for ( var j = 0; j < 4; j ++ ) {
  91. for ( var i = 0; i < size; i ++ ) {
  92. var x = i % width, y = ~ ~ ( i / width );
  93. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  94. }
  95. quality *= 5;
  96. }
  97. return data;
  98. }
  99. function generateTexture( data, width, height ) {
  100. var canvas, canvasScaled, context, image, imageData, vector3, sun, shade;
  101. vector3 = new THREE.Vector3( 0, 0, 0 );
  102. sun = new THREE.Vector3( 1, 1, 1 );
  103. sun.normalize();
  104. canvas = document.createElement( 'canvas' );
  105. canvas.width = width;
  106. canvas.height = height;
  107. context = canvas.getContext( '2d' );
  108. context.fillStyle = '#000';
  109. context.fillRect( 0, 0, width, height );
  110. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  111. imageData = image.data;
  112. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  113. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  114. vector3.y = 2;
  115. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  116. vector3.normalize();
  117. shade = vector3.dot( sun );
  118. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  119. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  120. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  121. }
  122. context.putImageData( image, 0, 0 );
  123. // Scaled 4x
  124. canvasScaled = document.createElement( 'canvas' );
  125. canvasScaled.width = width * 4;
  126. canvasScaled.height = height * 4;
  127. context = canvasScaled.getContext( '2d' );
  128. context.scale( 4, 4 );
  129. context.drawImage( canvas, 0, 0 );
  130. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  131. imageData = image.data;
  132. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  133. var v = ~ ~ ( Math.random() * 5 );
  134. imageData[ i ] += v;
  135. imageData[ i + 1 ] += v;
  136. imageData[ i + 2 ] += v;
  137. }
  138. context.putImageData( image, 0, 0 );
  139. return canvasScaled;
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. render();
  145. stats.update();
  146. }
  147. function render() {
  148. controls.update( clock.getDelta() );
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>