webgl_loader_bvh.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - BVHLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. padding: 10px;
  21. width: 100%;
  22. text-align: center;
  23. color: #000000;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BVH Loader -
  30. animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/loaders/BVHLoader.js"></script>
  35. <script>
  36. var clock = new THREE.Clock();
  37. var camera, controls, scene, renderer;
  38. var mixer, skeletonHelper;
  39. init();
  40. animate();
  41. var loader = new THREE.BVHLoader();
  42. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  43. skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  44. skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  45. var boneContainer = new THREE.Group();
  46. boneContainer.add( result.skeleton.bones[ 0 ] );
  47. scene.add( skeletonHelper );
  48. scene.add( boneContainer );
  49. // play animation
  50. mixer = new THREE.AnimationMixer( skeletonHelper );
  51. mixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  52. } );
  53. function init() {
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.set( 0, 200, 400 );
  56. controls = new THREE.OrbitControls( camera );
  57. controls.minDistance = 300;
  58. controls.maxDistance = 700;
  59. scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 0xeeeeee );
  61. scene.add( new THREE.GridHelper( 400, 10 ) );
  62. // renderer
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. var delta = clock.getDelta();
  77. if ( mixer ) mixer.update( delta );
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>