webgl_materials_video.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a { color:#0078ff; }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 5px; width: 100%;
  24. z-index:100;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/shaders/ConvolutionShader.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/postprocessing/EffectComposer.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/postprocessing/BloomPass.js"></script>
  39. <script src="js/postprocessing/ShaderPass.js"></script>
  40. <script src="js/WebGL.js"></script>
  41. <video id="video" autoplay loop crossOrigin="anonymous" webkit-playsinline style="display:none">
  42. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  43. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  44. </video>
  45. <script>
  46. if ( WEBGL.isWebGLAvailable() === false ) {
  47. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  48. }
  49. var container;
  50. var camera, scene, renderer;
  51. var video, texture, material, mesh;
  52. var composer;
  53. var mouseX = 0;
  54. var mouseY = 0;
  55. var windowHalfX = window.innerWidth / 2;
  56. var windowHalfY = window.innerHeight / 2;
  57. var cube_count,
  58. meshes = [],
  59. materials = [],
  60. xgrid = 20,
  61. ygrid = 10;
  62. init();
  63. animate();
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.z = 500;
  69. scene = new THREE.Scene();
  70. var light = new THREE.DirectionalLight( 0xffffff );
  71. light.position.set( 0.5, 1, 1 ).normalize();
  72. scene.add( light );
  73. renderer = new THREE.WebGLRenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. video = document.getElementById( 'video' );
  78. texture = new THREE.VideoTexture( video );
  79. //
  80. var i, j, ux, uy, ox, oy,
  81. geometry,
  82. xsize, ysize;
  83. ux = 1 / xgrid;
  84. uy = 1 / ygrid;
  85. xsize = 480 / xgrid;
  86. ysize = 204 / ygrid;
  87. var parameters = { color: 0xffffff, map: texture };
  88. cube_count = 0;
  89. for ( i = 0; i < xgrid; i ++ )
  90. for ( j = 0; j < ygrid; j ++ ) {
  91. ox = i;
  92. oy = j;
  93. geometry = new THREE.BoxBufferGeometry( xsize, ysize, xsize );
  94. change_uvs( geometry, ux, uy, ox, oy );
  95. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  96. material = materials[ cube_count ];
  97. material.hue = i / xgrid;
  98. material.saturation = 1 - j / ygrid;
  99. material.color.setHSL( material.hue, material.saturation, 0.5 );
  100. mesh = new THREE.Mesh( geometry, material );
  101. mesh.position.x = ( i - xgrid / 2 ) * xsize;
  102. mesh.position.y = ( j - ygrid / 2 ) * ysize;
  103. mesh.position.z = 0;
  104. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  105. scene.add( mesh );
  106. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  107. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  108. meshes[ cube_count ] = mesh;
  109. cube_count += 1;
  110. }
  111. renderer.autoClear = false;
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. // postprocessing
  114. var renderModel = new THREE.RenderPass( scene, camera );
  115. var effectBloom = new THREE.BloomPass( 1.3 );
  116. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  117. effectCopy.renderToScreen = true;
  118. composer = new THREE.EffectComposer( renderer );
  119. composer.addPass( renderModel );
  120. composer.addPass( effectBloom );
  121. composer.addPass( effectCopy );
  122. //
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. }
  125. function onWindowResize() {
  126. windowHalfX = window.innerWidth / 2;
  127. windowHalfY = window.innerHeight / 2;
  128. camera.aspect = window.innerWidth / window.innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. composer.reset();
  132. }
  133. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  134. var uvs = geometry.attributes.uv.array;
  135. for ( var i = 0; i < uvs.length; i += 2 ) {
  136. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  137. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  138. }
  139. }
  140. function onDocumentMouseMove( event ) {
  141. mouseX = ( event.clientX - windowHalfX );
  142. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  143. }
  144. //
  145. function animate() {
  146. requestAnimationFrame( animate );
  147. render();
  148. }
  149. var h, counter = 1;
  150. function render() {
  151. var time = Date.now() * 0.00005;
  152. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  153. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  154. camera.lookAt( scene.position );
  155. for ( var i = 0; i < cube_count; i ++ ) {
  156. material = materials[ i ];
  157. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  158. material.color.setHSL( h, material.saturation, 0.5 );
  159. }
  160. if ( counter % 1000 > 200 ) {
  161. for ( var i = 0; i < cube_count; i ++ ) {
  162. mesh = meshes[ i ];
  163. mesh.rotation.x += 10 * mesh.dx;
  164. mesh.rotation.y += 10 * mesh.dy;
  165. mesh.position.x += 200 * mesh.dx;
  166. mesh.position.y += 200 * mesh.dy;
  167. mesh.position.z += 400 * mesh.dx;
  168. }
  169. }
  170. if ( counter % 1000 === 0 ) {
  171. for ( var i = 0; i < cube_count; i ++ ) {
  172. mesh = meshes[ i ];
  173. mesh.dx *= - 1;
  174. mesh.dy *= - 1;
  175. }
  176. }
  177. counter ++;
  178. renderer.clear();
  179. composer.render();
  180. }
  181. </script>
  182. </body>
  183. </html>