webvr_ballshooter.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. body {
  13. font-family: Monospace;
  14. background-color: #101010;
  15. color: #fff;
  16. margin: 0px;
  17. overflow: hidden;
  18. }
  19. a {
  20. color: #48f;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/vr/WebVR.js"></script>
  27. <script src="js/geometries/BoxLineGeometry.js"></script>
  28. <script>
  29. var container;
  30. var camera, scene, renderer;
  31. var controller1, controller2;
  32. var room;
  33. var count = 0;
  34. var radius = 0.08;
  35. var normal = new THREE.Vector3();
  36. var relativeVelocity = new THREE.Vector3();
  37. var clock = new THREE.Clock();
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  49. container.appendChild( info );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x505050 );
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  53. room = new THREE.LineSegments(
  54. new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  55. new THREE.LineBasicMaterial( { color: 0x808080 } )
  56. );
  57. room.geometry.translate( 0, 3, 0 );
  58. scene.add( room );
  59. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  60. light.position.set( 1, 1, 1 );
  61. scene.add( light );
  62. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 4 - 2;
  66. object.position.y = Math.random() * 4;
  67. object.position.z = Math.random() * 4 - 2;
  68. object.userData.velocity = new THREE.Vector3();
  69. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  70. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  71. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  72. room.add( object );
  73. }
  74. //
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. renderer.vr.enabled = true;
  79. container.appendChild( renderer.domElement );
  80. //
  81. document.body.appendChild( WEBVR.createButton( renderer ) );
  82. // controllers
  83. function onSelectStart() {
  84. this.userData.isSelecting = true;
  85. }
  86. function onSelectEnd() {
  87. this.userData.isSelecting = false;
  88. }
  89. controller1 = renderer.vr.getController( 0 );
  90. controller1.addEventListener( 'selectstart', onSelectStart );
  91. controller1.addEventListener( 'selectend', onSelectEnd );
  92. scene.add( controller1 );
  93. controller2 = renderer.vr.getController( 1 );
  94. controller2.addEventListener( 'selectstart', onSelectStart );
  95. controller2.addEventListener( 'selectend', onSelectEnd );
  96. scene.add( controller2 );
  97. // helpers
  98. var geometry = new THREE.BufferGeometry();
  99. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  100. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  101. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  102. controller1.add( new THREE.Line( geometry, material ) );
  103. controller2.add( new THREE.Line( geometry, material ) );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function handleController( controller ) {
  113. if ( controller.userData.isSelecting ) {
  114. var object = room.children[ count ++ ];
  115. object.position.copy( controller.position );
  116. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  117. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  118. object.userData.velocity.z = ( Math.random() - 9 );
  119. object.userData.velocity.applyQuaternion( controller.quaternion );
  120. if ( count === room.children.length ) count = 0;
  121. }
  122. }
  123. //
  124. function animate() {
  125. renderer.setAnimationLoop( render );
  126. }
  127. function render() {
  128. handleController( controller1 );
  129. handleController( controller2 );
  130. //
  131. var delta = clock.getDelta() * 0.8; // slow down simulation
  132. var range = 3 - radius;
  133. for ( var i = 0; i < room.children.length; i ++ ) {
  134. var object = room.children[ i ];
  135. object.position.x += object.userData.velocity.x * delta;
  136. object.position.y += object.userData.velocity.y * delta;
  137. object.position.z += object.userData.velocity.z * delta;
  138. // keep objects inside room
  139. if ( object.position.x < - range || object.position.x > range ) {
  140. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  141. object.userData.velocity.x = - object.userData.velocity.x;
  142. }
  143. if ( object.position.y < radius || object.position.y > 6 ) {
  144. object.position.y = Math.max( object.position.y, radius );
  145. object.userData.velocity.x *= 0.98;
  146. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  147. object.userData.velocity.z *= 0.98;
  148. }
  149. if ( object.position.z < - range || object.position.z > range ) {
  150. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  151. object.userData.velocity.z = - object.userData.velocity.z;
  152. }
  153. for ( var j = i + 1; j < room.children.length; j ++ ) {
  154. var object2 = room.children[ j ];
  155. normal.copy( object.position ).sub( object2.position );
  156. var distance = normal.length();
  157. if ( distance < 2 * radius ) {
  158. normal.multiplyScalar( 0.5 * distance - radius );
  159. object.position.sub( normal );
  160. object2.position.add( normal );
  161. normal.normalize();
  162. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  163. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  164. object.userData.velocity.sub( normal );
  165. object2.userData.velocity.add( normal );
  166. }
  167. }
  168. object.userData.velocity.y -= 9.8 * delta;
  169. }
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>