webvr_panorama.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. html, body {
  13. background-color: #000;
  14. margin: 0px;
  15. padding: 0px;
  16. overflow: hidden;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var camera;
  25. var renderer;
  26. var scene;
  27. init();
  28. animate();
  29. function init() {
  30. renderer = new THREE.WebGLRenderer();
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. renderer.vr.enabled = true;
  34. document.body.appendChild( renderer.domElement );
  35. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'head-model' } ) );
  36. //
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.layers.enable( 1 );
  40. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  41. geometry.scale( 1, 1, - 1 );
  42. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  43. var materials = [];
  44. for ( var i = 0; i < 6; i ++ ) {
  45. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  46. }
  47. var skyBox = new THREE.Mesh( geometry, materials );
  48. skyBox.layers.set( 1 );
  49. scene.add( skyBox );
  50. var materialsR = [];
  51. for ( var i = 6; i < 12; i ++ ) {
  52. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  53. }
  54. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  55. skyBoxR.layers.set( 2 );
  56. scene.add( skyBoxR );
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. }
  59. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  60. var textures = [];
  61. for ( var i = 0; i < tilesNum; i ++ ) {
  62. textures[ i ] = new THREE.Texture();
  63. }
  64. var loader = new THREE.ImageLoader();
  65. loader.load( atlasImgUrl, function ( imageObj ) {
  66. var canvas, context;
  67. var tileWidth = imageObj.height;
  68. for ( var i = 0; i < textures.length; i ++ ) {
  69. canvas = document.createElement( 'canvas' );
  70. context = canvas.getContext( '2d' );
  71. canvas.height = tileWidth;
  72. canvas.width = tileWidth;
  73. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  74. textures[ i ].image = canvas;
  75. textures[ i ].needsUpdate = true;
  76. }
  77. } );
  78. return textures;
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. function animate() {
  86. renderer.setAnimationLoop( render );
  87. }
  88. function render() {
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>