webvr_rollercoaster.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. body {
  13. margin: 0px;
  14. color: #fff;
  15. font-family: Monospace;
  16. background-color: #444;
  17. overflow: hidden;
  18. }
  19. a {
  20. color: #00f;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/RollerCoaster.js"></script>
  27. <script src="js/vr/WebVR.js"></script>
  28. <script>
  29. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. renderer.vr.enabled = true;
  33. document.body.appendChild( renderer.domElement );
  34. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'eye-level' } ) );
  35. //
  36. var scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0xf0f0ff );
  38. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  39. light.position.set( 1, 1, 1 );
  40. scene.add( light );
  41. var train = new THREE.Object3D();
  42. scene.add( train );
  43. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 );
  44. train.add( camera );
  45. // environment
  46. var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 );
  47. geometry.rotateX( - Math.PI / 2 );
  48. var positions = geometry.attributes.position.array;
  49. var vertex = new THREE.Vector3();
  50. for ( var i = 0; i < positions.length; i += 3 ) {
  51. vertex.fromArray( positions, i );
  52. vertex.x += Math.random() * 10 - 5;
  53. vertex.z += Math.random() * 10 - 5;
  54. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  55. vertex.y = Math.random() * Math.max( 0, distance );
  56. vertex.toArray( positions, i );
  57. }
  58. geometry.computeVertexNormals();
  59. var material = new THREE.MeshLambertMaterial( {
  60. color: 0x407000
  61. } );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. var geometry = new TreesGeometry( mesh );
  65. var material = new THREE.MeshBasicMaterial( {
  66. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  67. } );
  68. var mesh = new THREE.Mesh( geometry, material );
  69. scene.add( mesh );
  70. var geometry = new SkyGeometry();
  71. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  72. var mesh = new THREE.Mesh( geometry, material );
  73. scene.add( mesh );
  74. //
  75. var PI2 = Math.PI * 2;
  76. var curve = ( function () {
  77. var vector = new THREE.Vector3();
  78. var vector2 = new THREE.Vector3();
  79. return {
  80. getPointAt: function ( t ) {
  81. t = t * PI2;
  82. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  83. var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  84. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  85. return vector.set( x, y, z ).multiplyScalar( 2 );
  86. },
  87. getTangentAt: function ( t ) {
  88. var delta = 0.0001;
  89. var t1 = Math.max( 0, t - delta );
  90. var t2 = Math.min( 1, t + delta );
  91. return vector2.copy( this.getPointAt( t2 ) )
  92. .sub( this.getPointAt( t1 ) ).normalize();
  93. }
  94. };
  95. } )();
  96. var geometry = new RollerCoasterGeometry( curve, 1500 );
  97. var material = new THREE.MeshPhongMaterial( {
  98. vertexColors: THREE.VertexColors
  99. } );
  100. var mesh = new THREE.Mesh( geometry, material );
  101. scene.add( mesh );
  102. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  103. var material = new THREE.MeshPhongMaterial();
  104. var mesh = new THREE.Mesh( geometry, material );
  105. mesh.position.y = 0.1;
  106. scene.add( mesh );
  107. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  108. var material = new THREE.MeshBasicMaterial( {
  109. color: 0x305000, depthWrite: false, transparent: true
  110. } );
  111. var mesh = new THREE.Mesh( geometry, material );
  112. mesh.position.y = 0.1;
  113. scene.add( mesh );
  114. var funfairs = [];
  115. //
  116. var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 );
  117. var material = new THREE.MeshLambertMaterial( {
  118. color: 0xff8080,
  119. //flatShading: true // Lambert does not support flat shading
  120. } );
  121. var mesh = new THREE.Mesh( geometry, material );
  122. mesh.position.set( - 80, 10, - 70 );
  123. mesh.rotation.x = Math.PI / 2;
  124. scene.add( mesh );
  125. funfairs.push( mesh );
  126. var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 );
  127. var material = new THREE.MeshLambertMaterial( {
  128. color: 0x8080ff,
  129. //flatShading: true // Lambert does not support flat shading
  130. } );
  131. var mesh = new THREE.Mesh( geometry, material );
  132. mesh.position.set( 50, 2, 30 );
  133. scene.add( mesh );
  134. funfairs.push( mesh );
  135. //
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. function onWindowResize() {
  138. camera.aspect = window.innerWidth / window.innerHeight;
  139. camera.updateProjectionMatrix();
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. }
  142. //
  143. var position = new THREE.Vector3();
  144. var tangent = new THREE.Vector3();
  145. var lookAt = new THREE.Vector3();
  146. var velocity = 0;
  147. var progress = 0;
  148. var prevTime = performance.now();
  149. function render() {
  150. var time = performance.now();
  151. var delta = time - prevTime;
  152. for ( var i = 0; i < funfairs.length; i ++ ) {
  153. funfairs[ i ].rotation.y = time * 0.0004;
  154. }
  155. //
  156. progress += velocity;
  157. progress = progress % 1;
  158. position.copy( curve.getPointAt( progress ) );
  159. position.y += 0.3;
  160. train.position.copy( position );
  161. tangent.copy( curve.getTangentAt( progress ) );
  162. velocity -= tangent.y * 0.0000001 * delta;
  163. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  164. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  165. //
  166. renderer.render( scene, camera );
  167. prevTime = time;
  168. }
  169. renderer.setAnimationLoop( render );
  170. </script>
  171. </body>
  172. </html>