webvr_sandbox.html 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. body {
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/objects/Lensflare.js"></script>
  21. <script src="js/objects/Reflector.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var camera, scene, renderer;
  25. var reflector;
  26. init();
  27. animate();
  28. function init() {
  29. var background = new THREE.CubeTextureLoader()
  30. .setPath( 'textures/cube/MilkyWay/' )
  31. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  32. background.format = THREE.RGBFormat;
  33. scene = new THREE.Scene();
  34. scene.background = background;
  35. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  36. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  37. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.y = 0.75;
  40. mesh.position.z = - 2;
  41. mesh.castShadow = true;
  42. mesh.receiveShadow = true;
  43. scene.add( mesh );
  44. var geometry = new THREE.BoxBufferGeometry( 1.5, 0.1, 1.5 );
  45. var material = new THREE.MeshPhongMaterial();
  46. var mesh = new THREE.Mesh( geometry, material );
  47. mesh.position.y = - 0.2;
  48. mesh.position.z = - 2;
  49. mesh.castShadow = true;
  50. mesh.receiveShadow = true;
  51. scene.add( mesh );
  52. var light = new THREE.DirectionalLight( 0x8800ff );
  53. light.position.set( - 1, 1.5, - 1.5 );
  54. light.castShadow = true;
  55. light.shadow.camera.zoom = 4;
  56. scene.add( light );
  57. light.target.position.set( 0, 0, - 2 );
  58. scene.add( light.target );
  59. // var helper = new THREE.CameraHelper( light.shadow.camera );
  60. // scene.add( helper );
  61. var light = new THREE.DirectionalLight( 0xff0000 );
  62. light.position.set( 1, 1.5, - 2.5 );
  63. light.castShadow = true;
  64. light.shadow.camera.zoom = 4;
  65. scene.add( light );
  66. light.target.position.set( 0, 0, - 2 );
  67. scene.add( light.target );
  68. // var helper = new THREE.CameraHelper( light.shadow.camera );
  69. // scene.add( helper );
  70. // lensflare
  71. var loader = new THREE.TextureLoader();
  72. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  73. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  74. var lensflare = new THREE.Lensflare();
  75. lensflare.position.set( 0, 5, - 5 );
  76. lensflare.addElement( new THREE.LensflareElement( texture0, 700, 0 ) );
  77. lensflare.addElement( new THREE.LensflareElement( texture3, 60, 0.6 ) );
  78. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 0.7 ) );
  79. lensflare.addElement( new THREE.LensflareElement( texture3, 120, 0.9 ) );
  80. lensflare.addElement( new THREE.LensflareElement( texture3, 70, 1 ) );
  81. scene.add( lensflare );
  82. //
  83. var geometry = new THREE.PlaneBufferGeometry( 1.4, 1.4 );
  84. reflector = new THREE.Reflector( geometry, {
  85. textureWidth: window.innerWidth * window.devicePixelRatio,
  86. textureHeight: window.innerHeight * window.devicePixelRatio
  87. } );
  88. reflector.position.x = 1;
  89. reflector.position.y = 0.5;
  90. reflector.position.z = - 3;
  91. reflector.rotation.y = - Math.PI / 4;
  92. scene.add( reflector );
  93. var geometry = new THREE.BoxBufferGeometry( 1.5, 1.5, 0.1 );
  94. var material = new THREE.MeshPhongMaterial();
  95. var mesh = new THREE.Mesh( geometry, material );
  96. mesh.position.z = - 0.07;
  97. mesh.castShadow = true;
  98. mesh.receiveShadow = true;
  99. reflector.add( mesh );
  100. //
  101. renderer = new THREE.WebGLRenderer( { antialias: true } );
  102. renderer.autoClear = false;
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.shadowMap.enabled = true;
  106. renderer.vr.enabled = true;
  107. document.body.appendChild( renderer.domElement );
  108. document.body.appendChild( WEBVR.createButton( renderer ) );
  109. //
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function animate() {
  118. renderer.setAnimationLoop( render );
  119. }
  120. function render() {
  121. var time = performance.now() * 0.0002;
  122. var mesh = scene.children[ 0 ];
  123. mesh.rotation.x = time * 2;
  124. mesh.rotation.y = time * 5;
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>