webvr_sculpt.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-07 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-07" content="ArPzyYNrUDiXsGOh647Ya7MtVUA1nM+WFMnPWu7eoF2nQHOP6mTATIbiv0w+k2kFaPofZG/04ZEQdsACq4IA0wQAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Njg4MzAxOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-07 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-07" content="Av16a8LVXasKVQV9j3u0OlXdTfz5O9qDqhROyL5Up6R3sdOPbtFuc6n6o5DHitwnb5VdirH0GyvROwvz8xxd0AkAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ2ODgzMDE4fQ==">
  11. <style>
  12. body {
  13. font-family: Monospace;
  14. background-color: #101010;
  15. color: #fff;
  16. margin: 0px;
  17. overflow: hidden;
  18. }
  19. a {
  20. color: #f00;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/vr/WebVR.js"></script>
  27. <script src="js/loaders/OBJLoader.js"></script>
  28. <script src="js/MarchingCubes.js"></script>
  29. <script>
  30. var container;
  31. var camera, scene, renderer;
  32. var controller1, controller2;
  33. var blob;
  34. var points = [];
  35. init();
  36. initBlob();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt';
  47. container.appendChild( info );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x222222 );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  51. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  52. var material = new THREE.MeshStandardMaterial( {
  53. color: 0x444444,
  54. roughness: 1.0,
  55. metalness: 0.0
  56. } );
  57. var table = new THREE.Mesh( geometry, material );
  58. table.position.y = 0.35;
  59. table.position.z = 0.85;
  60. table.castShadow = true;
  61. table.receiveShadow = true;
  62. scene.add( table );
  63. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  64. var material = new THREE.MeshStandardMaterial( {
  65. color: 0x222222,
  66. roughness: 1.0,
  67. metalness: 0.0
  68. } );
  69. var floor = new THREE.Mesh( geometry, material );
  70. floor.rotation.x = - Math.PI / 2;
  71. floor.receiveShadow = true;
  72. scene.add( floor );
  73. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  74. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  75. var light = new THREE.DirectionalLight( 0xffffff );
  76. light.position.set( 0, 6, 0 );
  77. light.castShadow = true;
  78. light.shadow.camera.top = 2;
  79. light.shadow.camera.bottom = - 2;
  80. light.shadow.camera.right = 2;
  81. light.shadow.camera.left = - 2;
  82. light.shadow.mapSize.set( 4096, 4096 );
  83. scene.add( light );
  84. // scene.add( new THREE.DirectionalLightHelper( light ) );
  85. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  86. //
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.gammaInput = true;
  91. renderer.gammaOutput = true;
  92. renderer.shadowMap.enabled = true;
  93. renderer.vr.enabled = true;
  94. container.appendChild( renderer.domElement );
  95. document.body.appendChild( WEBVR.createButton( renderer ) );
  96. // controllers
  97. function onSelectStart() {
  98. this.userData.isSelecting = true;
  99. }
  100. function onSelectEnd() {
  101. this.userData.isSelecting = false;
  102. }
  103. controller1 = renderer.vr.getController( 0 );
  104. controller1.addEventListener( 'selectstart', onSelectStart );
  105. controller1.addEventListener( 'selectend', onSelectEnd );
  106. controller1.userData.id = 0;
  107. scene.add( controller1 );
  108. controller2 = renderer.vr.getController( 1 );
  109. controller2.addEventListener( 'selectstart', onSelectStart );
  110. controller2.addEventListener( 'selectend', onSelectEnd );
  111. controller2.userData.id = 1;
  112. scene.add( controller2 );
  113. var loader = new THREE.OBJLoader();
  114. loader.setPath( 'models/obj/vive-controller/' );
  115. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  116. var loader = new THREE.TextureLoader();
  117. loader.setPath( 'models/obj/vive-controller/' );
  118. var controller = object.children[ 0 ];
  119. controller.material.map = loader.load( 'onepointfive_texture.png' );
  120. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  121. controller.castShadow = true;
  122. controller.receiveShadow = true;
  123. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  124. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  125. pivot.name = 'pivot';
  126. pivot.position.y = - 0.016;
  127. pivot.position.z = - 0.043;
  128. pivot.rotation.x = Math.PI / 5.5;
  129. controller.add( pivot );
  130. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  131. pivot.add( range );
  132. controller1.add( controller.clone() );
  133. controller2.add( controller.clone() );
  134. } );
  135. //
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. }
  138. function initBlob() {
  139. /*
  140. var path = "textures/cube/SwedishRoyalCastle/";
  141. var format = '.jpg';
  142. var urls = [
  143. path + 'px' + format, path + 'nx' + format,
  144. path + 'py' + format, path + 'ny' + format,
  145. path + 'pz' + format, path + 'nz' + format
  146. ];
  147. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  148. */
  149. var material = new THREE.MeshStandardMaterial( {
  150. color: 0xffffff,
  151. // envMap: reflectionCube,
  152. roughness: 0.9,
  153. metalness: 0.0
  154. } );
  155. blob = new THREE.MarchingCubes( 64, material, true );
  156. blob.position.y = 1;
  157. scene.add( blob );
  158. initPoints();
  159. }
  160. function initPoints() {
  161. points = [
  162. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  163. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  164. ];
  165. }
  166. function onWindowResize() {
  167. camera.aspect = window.innerWidth / window.innerHeight;
  168. camera.updateProjectionMatrix();
  169. renderer.setSize( window.innerWidth, window.innerHeight );
  170. }
  171. //
  172. function animate() {
  173. renderer.setAnimationLoop( render );
  174. }
  175. function transformPoint( vector ) {
  176. vector.x = ( vector.x + 1.0 ) / 2.0;
  177. vector.y = ( vector.y / 2.0 );
  178. vector.z = ( vector.z + 1.0 ) / 2.0;
  179. }
  180. function handleController( controller ) {
  181. var pivot = controller.getObjectByName( 'pivot' );
  182. if ( pivot ) {
  183. var id = controller.userData.id;
  184. var matrix = pivot.matrixWorld;
  185. points[ id ].position.setFromMatrixPosition( matrix );
  186. transformPoint( points[ id ].position );
  187. if ( controller.userData.isSelecting ) {
  188. var strength = points[ id ].strength / 2;
  189. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  190. transformPoint( vector );
  191. points.push( { position: vector, strength: strength, subtract: 10 } );
  192. }
  193. }
  194. }
  195. function updateBlob() {
  196. blob.reset();
  197. for ( var i = 0; i < points.length; i ++ ) {
  198. var point = points[ i ];
  199. var position = point.position;
  200. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  201. }
  202. }
  203. function render() {
  204. handleController( controller1 );
  205. handleController( controller2 );
  206. updateBlob();
  207. renderer.render( scene, camera );
  208. }
  209. </script>
  210. </body>
  211. </html>