Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 088cce3902 Bumped npm version. 6 سال پیش
.github 116c18d687 r106 6 سال پیش
build fc024313aa Updated builds. 6 سال پیش
docs 749ee962a8 Docs: Minor style improvements. 6 سال پیش
editor 116c18d687 r106 6 سال پیش
examples a62b6d4b76 VRMLLoader: Handle invalid geometry definitions. 6 سال پیش
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 سال پیش
src cb1a45bb0a Box3Helper: Fix invalid character. 6 سال پیش
test 2bef01fc9c fix eslint issues 6 سال پیش
utils ee2149ff65 JSM: Update name of external libs. 6 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 294d4b291a Tests against latest node 7 سال پیش
LICENSE 3b38509773 Update LICENSE 6 سال پیش
README.md 09f0fb45a5 Fix typo 6 سال پیش
package-lock.json de300df706 Adding @typescript packages back to try to make Travis happy. 6 سال پیش
package.json 159a40648e Bumped npm version. 6 سال پیش
rollup-examples.config.js 3bac627f55 Clean up. 6 سال پیش
rollup.config.js ab130804c7 Added missing constant to build config. 6 سال پیش

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases