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- import {AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper} from "../../..";
- export namespace SkeletonUtils {
- export function retarget(target: Object3D | Skeleton,
- source: Object3D | Skeleton,
- options: {}): void;
- export function retargetClip(target: Skeleton | Object3D,
- source: Skeleton | Object3D,
- clip: AnimationClip,
- options: {}): AnimationClip;
- export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
- export function getSkeletonOffsets(target: Object3D | Skeleton,
- source: Object3D | Skeleton,
- options: {}): Matrix4[];
- export function renameBones(skeleton: Skeleton, names: {}): any;
- export function getBones(skeleton: Skeleton | Bone[]): Bone[];
- export function getBoneByName(name: string, skeleton: Skeleton): Bone;
- export function getNearestBone(bone: Bone, names: {}): Bone;
- export function findBoneTrackData(name: string, tracks: any[]): {};
- export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
- export function clone(source: Object3D | Skeleton): Object3D | Skeleton;
- }
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