SkeletonUtils.d.ts 1.1 KB

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  1. import {AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper} from "../../..";
  2. export namespace SkeletonUtils {
  3. export function retarget(target: Object3D | Skeleton,
  4. source: Object3D | Skeleton,
  5. options: {}): void;
  6. export function retargetClip(target: Skeleton | Object3D,
  7. source: Skeleton | Object3D,
  8. clip: AnimationClip,
  9. options: {}): AnimationClip;
  10. export function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
  11. export function getSkeletonOffsets(target: Object3D | Skeleton,
  12. source: Object3D | Skeleton,
  13. options: {}): Matrix4[];
  14. export function renameBones(skeleton: Skeleton, names: {}): any;
  15. export function getBones(skeleton: Skeleton | Bone[]): Bone[];
  16. export function getBoneByName(name: string, skeleton: Skeleton): Bone;
  17. export function getNearestBone(bone: Bone, names: {}): Bone;
  18. export function findBoneTrackData(name: string, tracks: any[]): {};
  19. export function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
  20. export function clone(source: Object3D | Skeleton): Object3D | Skeleton;
  21. }