Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 54139193d4 r109 5 vuotta sitten
.github e0a31ea77c r109 5 vuotta sitten
build e0a31ea77c r109 5 vuotta sitten
docs a84f4c469d Merge pull request #17570 from Mugen87/dev38 5 vuotta sitten
editor e0a31ea77c r109 5 vuotta sitten
examples c2d9cf8be1 Material: Clean up usage of .lights property. 5 vuotta sitten
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 vuotta sitten
src e0a31ea77c r109 5 vuotta sitten
test 4f88d97af5 add binding unittest 5 vuotta sitten
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml 294d4b291a Tests against latest node 6 vuotta sitten
LICENSE 3b38509773 Update LICENSE 6 vuotta sitten
README.md a53ee62602 use shared-invite url for slack 6 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings 5 vuotta sitten
package.json e0a31ea77c r109 5 vuotta sitten

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases