ColladaLoader.js 78 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. THREE.Loader.call( this, manager );
  7. };
  8. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  13. var loader = new THREE.FileLoader( scope.manager );
  14. loader.setPath( scope.path );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  22. }
  23. },
  24. parse: function ( text, path ) {
  25. function getElementsByTagName( xml, name ) {
  26. // Non recursive xml.getElementsByTagName() ...
  27. var array = [];
  28. var childNodes = xml.childNodes;
  29. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  30. var child = childNodes[ i ];
  31. if ( child.nodeName === name ) {
  32. array.push( child );
  33. }
  34. }
  35. return array;
  36. }
  37. function parseStrings( text ) {
  38. if ( text.length === 0 ) return [];
  39. var parts = text.trim().split( /\s+/ );
  40. var array = new Array( parts.length );
  41. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  42. array[ i ] = parts[ i ];
  43. }
  44. return array;
  45. }
  46. function parseFloats( text ) {
  47. if ( text.length === 0 ) return [];
  48. var parts = text.trim().split( /\s+/ );
  49. var array = new Array( parts.length );
  50. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  51. array[ i ] = parseFloat( parts[ i ] );
  52. }
  53. return array;
  54. }
  55. function parseInts( text ) {
  56. if ( text.length === 0 ) return [];
  57. var parts = text.trim().split( /\s+/ );
  58. var array = new Array( parts.length );
  59. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  60. array[ i ] = parseInt( parts[ i ] );
  61. }
  62. return array;
  63. }
  64. function parseId( text ) {
  65. return text.substring( 1 );
  66. }
  67. function generateId() {
  68. return 'three_default_' + ( count ++ );
  69. }
  70. function isEmpty( object ) {
  71. return Object.keys( object ).length === 0;
  72. }
  73. // asset
  74. function parseAsset( xml ) {
  75. return {
  76. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  77. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  78. };
  79. }
  80. function parseAssetUnit( xml ) {
  81. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  82. return parseFloat( xml.getAttribute( 'meter' ) );
  83. } else {
  84. return 1; // default 1 meter
  85. }
  86. }
  87. function parseAssetUpAxis( xml ) {
  88. return xml !== undefined ? xml.textContent : 'Y_UP';
  89. }
  90. // library
  91. function parseLibrary( xml, libraryName, nodeName, parser ) {
  92. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  93. if ( library !== undefined ) {
  94. var elements = getElementsByTagName( library, nodeName );
  95. for ( var i = 0; i < elements.length; i ++ ) {
  96. parser( elements[ i ] );
  97. }
  98. }
  99. }
  100. function buildLibrary( data, builder ) {
  101. for ( var name in data ) {
  102. var object = data[ name ];
  103. object.build = builder( data[ name ] );
  104. }
  105. }
  106. // get
  107. function getBuild( data, builder ) {
  108. if ( data.build !== undefined ) return data.build;
  109. data.build = builder( data );
  110. return data.build;
  111. }
  112. // animation
  113. function parseAnimation( xml ) {
  114. var data = {
  115. sources: {},
  116. samplers: {},
  117. channels: {}
  118. };
  119. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  120. var child = xml.childNodes[ i ];
  121. if ( child.nodeType !== 1 ) continue;
  122. var id;
  123. switch ( child.nodeName ) {
  124. case 'source':
  125. id = child.getAttribute( 'id' );
  126. data.sources[ id ] = parseSource( child );
  127. break;
  128. case 'sampler':
  129. id = child.getAttribute( 'id' );
  130. data.samplers[ id ] = parseAnimationSampler( child );
  131. break;
  132. case 'channel':
  133. id = child.getAttribute( 'target' );
  134. data.channels[ id ] = parseAnimationChannel( child );
  135. break;
  136. default:
  137. console.log( child );
  138. }
  139. }
  140. library.animations[ xml.getAttribute( 'id' ) ] = data;
  141. }
  142. function parseAnimationSampler( xml ) {
  143. var data = {
  144. inputs: {},
  145. };
  146. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  147. var child = xml.childNodes[ i ];
  148. if ( child.nodeType !== 1 ) continue;
  149. switch ( child.nodeName ) {
  150. case 'input':
  151. var id = parseId( child.getAttribute( 'source' ) );
  152. var semantic = child.getAttribute( 'semantic' );
  153. data.inputs[ semantic ] = id;
  154. break;
  155. }
  156. }
  157. return data;
  158. }
  159. function parseAnimationChannel( xml ) {
  160. var data = {};
  161. var target = xml.getAttribute( 'target' );
  162. // parsing SID Addressing Syntax
  163. var parts = target.split( '/' );
  164. var id = parts.shift();
  165. var sid = parts.shift();
  166. // check selection syntax
  167. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  168. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  169. if ( memberSyntax ) {
  170. // member selection access
  171. parts = sid.split( '.' );
  172. sid = parts.shift();
  173. data.member = parts.shift();
  174. } else if ( arraySyntax ) {
  175. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  176. var indices = sid.split( '(' );
  177. sid = indices.shift();
  178. for ( var i = 0; i < indices.length; i ++ ) {
  179. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  180. }
  181. data.indices = indices;
  182. }
  183. data.id = id;
  184. data.sid = sid;
  185. data.arraySyntax = arraySyntax;
  186. data.memberSyntax = memberSyntax;
  187. data.sampler = parseId( xml.getAttribute( 'source' ) );
  188. return data;
  189. }
  190. function buildAnimation( data ) {
  191. var tracks = [];
  192. var channels = data.channels;
  193. var samplers = data.samplers;
  194. var sources = data.sources;
  195. for ( var target in channels ) {
  196. if ( channels.hasOwnProperty( target ) ) {
  197. var channel = channels[ target ];
  198. var sampler = samplers[ channel.sampler ];
  199. var inputId = sampler.inputs.INPUT;
  200. var outputId = sampler.inputs.OUTPUT;
  201. var inputSource = sources[ inputId ];
  202. var outputSource = sources[ outputId ];
  203. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  204. createKeyframeTracks( animation, tracks );
  205. }
  206. }
  207. return tracks;
  208. }
  209. function getAnimation( id ) {
  210. return getBuild( library.animations[ id ], buildAnimation );
  211. }
  212. function buildAnimationChannel( channel, inputSource, outputSource ) {
  213. var node = library.nodes[ channel.id ];
  214. var object3D = getNode( node.id );
  215. var transform = node.transforms[ channel.sid ];
  216. var defaultMatrix = node.matrix.clone().transpose();
  217. var time, stride;
  218. var i, il, j, jl;
  219. var data = {};
  220. // the collada spec allows the animation of data in various ways.
  221. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  222. switch ( transform ) {
  223. case 'matrix':
  224. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  225. time = inputSource.array[ i ];
  226. stride = i * outputSource.stride;
  227. if ( data[ time ] === undefined ) data[ time ] = {};
  228. if ( channel.arraySyntax === true ) {
  229. var value = outputSource.array[ stride ];
  230. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  231. data[ time ][ index ] = value;
  232. } else {
  233. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  234. data[ time ][ j ] = outputSource.array[ stride + j ];
  235. }
  236. }
  237. }
  238. break;
  239. case 'translate':
  240. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  241. break;
  242. case 'rotate':
  243. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  244. break;
  245. case 'scale':
  246. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  247. break;
  248. }
  249. var keyframes = prepareAnimationData( data, defaultMatrix );
  250. var animation = {
  251. name: object3D.uuid,
  252. keyframes: keyframes
  253. };
  254. return animation;
  255. }
  256. function prepareAnimationData( data, defaultMatrix ) {
  257. var keyframes = [];
  258. // transfer data into a sortable array
  259. for ( var time in data ) {
  260. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  261. }
  262. // ensure keyframes are sorted by time
  263. keyframes.sort( ascending );
  264. // now we clean up all animation data, so we can use them for keyframe tracks
  265. for ( var i = 0; i < 16; i ++ ) {
  266. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  267. }
  268. return keyframes;
  269. // array sort function
  270. function ascending( a, b ) {
  271. return a.time - b.time;
  272. }
  273. }
  274. var position = new THREE.Vector3();
  275. var scale = new THREE.Vector3();
  276. var quaternion = new THREE.Quaternion();
  277. function createKeyframeTracks( animation, tracks ) {
  278. var keyframes = animation.keyframes;
  279. var name = animation.name;
  280. var times = [];
  281. var positionData = [];
  282. var quaternionData = [];
  283. var scaleData = [];
  284. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  285. var keyframe = keyframes[ i ];
  286. var time = keyframe.time;
  287. var value = keyframe.value;
  288. matrix.fromArray( value ).transpose();
  289. matrix.decompose( position, quaternion, scale );
  290. times.push( time );
  291. positionData.push( position.x, position.y, position.z );
  292. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  293. scaleData.push( scale.x, scale.y, scale.z );
  294. }
  295. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  296. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  297. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  298. return tracks;
  299. }
  300. function transformAnimationData( keyframes, property, defaultValue ) {
  301. var keyframe;
  302. var empty = true;
  303. var i, l;
  304. // check, if values of a property are missing in our keyframes
  305. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  306. keyframe = keyframes[ i ];
  307. if ( keyframe.value[ property ] === undefined ) {
  308. keyframe.value[ property ] = null; // mark as missing
  309. } else {
  310. empty = false;
  311. }
  312. }
  313. if ( empty === true ) {
  314. // no values at all, so we set a default value
  315. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  316. keyframe = keyframes[ i ];
  317. keyframe.value[ property ] = defaultValue;
  318. }
  319. } else {
  320. // filling gaps
  321. createMissingKeyframes( keyframes, property );
  322. }
  323. }
  324. function createMissingKeyframes( keyframes, property ) {
  325. var prev, next;
  326. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  327. var keyframe = keyframes[ i ];
  328. if ( keyframe.value[ property ] === null ) {
  329. prev = getPrev( keyframes, i, property );
  330. next = getNext( keyframes, i, property );
  331. if ( prev === null ) {
  332. keyframe.value[ property ] = next.value[ property ];
  333. continue;
  334. }
  335. if ( next === null ) {
  336. keyframe.value[ property ] = prev.value[ property ];
  337. continue;
  338. }
  339. interpolate( keyframe, prev, next, property );
  340. }
  341. }
  342. }
  343. function getPrev( keyframes, i, property ) {
  344. while ( i >= 0 ) {
  345. var keyframe = keyframes[ i ];
  346. if ( keyframe.value[ property ] !== null ) return keyframe;
  347. i --;
  348. }
  349. return null;
  350. }
  351. function getNext( keyframes, i, property ) {
  352. while ( i < keyframes.length ) {
  353. var keyframe = keyframes[ i ];
  354. if ( keyframe.value[ property ] !== null ) return keyframe;
  355. i ++;
  356. }
  357. return null;
  358. }
  359. function interpolate( key, prev, next, property ) {
  360. if ( ( next.time - prev.time ) === 0 ) {
  361. key.value[ property ] = prev.value[ property ];
  362. return;
  363. }
  364. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  365. }
  366. // animation clips
  367. function parseAnimationClip( xml ) {
  368. var data = {
  369. name: xml.getAttribute( 'id' ) || 'default',
  370. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  371. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  372. animations: []
  373. };
  374. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  375. var child = xml.childNodes[ i ];
  376. if ( child.nodeType !== 1 ) continue;
  377. switch ( child.nodeName ) {
  378. case 'instance_animation':
  379. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  380. break;
  381. }
  382. }
  383. library.clips[ xml.getAttribute( 'id' ) ] = data;
  384. }
  385. function buildAnimationClip( data ) {
  386. var tracks = [];
  387. var name = data.name;
  388. var duration = ( data.end - data.start ) || - 1;
  389. var animations = data.animations;
  390. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  391. var animationTracks = getAnimation( animations[ i ] );
  392. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  393. tracks.push( animationTracks[ j ] );
  394. }
  395. }
  396. return new THREE.AnimationClip( name, duration, tracks );
  397. }
  398. function getAnimationClip( id ) {
  399. return getBuild( library.clips[ id ], buildAnimationClip );
  400. }
  401. // controller
  402. function parseController( xml ) {
  403. var data = {};
  404. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  405. var child = xml.childNodes[ i ];
  406. if ( child.nodeType !== 1 ) continue;
  407. switch ( child.nodeName ) {
  408. case 'skin':
  409. // there is exactly one skin per controller
  410. data.id = parseId( child.getAttribute( 'source' ) );
  411. data.skin = parseSkin( child );
  412. break;
  413. case 'morph':
  414. data.id = parseId( child.getAttribute( 'source' ) );
  415. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  416. break;
  417. }
  418. }
  419. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  420. }
  421. function parseSkin( xml ) {
  422. var data = {
  423. sources: {}
  424. };
  425. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  426. var child = xml.childNodes[ i ];
  427. if ( child.nodeType !== 1 ) continue;
  428. switch ( child.nodeName ) {
  429. case 'bind_shape_matrix':
  430. data.bindShapeMatrix = parseFloats( child.textContent );
  431. break;
  432. case 'source':
  433. var id = child.getAttribute( 'id' );
  434. data.sources[ id ] = parseSource( child );
  435. break;
  436. case 'joints':
  437. data.joints = parseJoints( child );
  438. break;
  439. case 'vertex_weights':
  440. data.vertexWeights = parseVertexWeights( child );
  441. break;
  442. }
  443. }
  444. return data;
  445. }
  446. function parseJoints( xml ) {
  447. var data = {
  448. inputs: {}
  449. };
  450. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  451. var child = xml.childNodes[ i ];
  452. if ( child.nodeType !== 1 ) continue;
  453. switch ( child.nodeName ) {
  454. case 'input':
  455. var semantic = child.getAttribute( 'semantic' );
  456. var id = parseId( child.getAttribute( 'source' ) );
  457. data.inputs[ semantic ] = id;
  458. break;
  459. }
  460. }
  461. return data;
  462. }
  463. function parseVertexWeights( xml ) {
  464. var data = {
  465. inputs: {}
  466. };
  467. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  468. var child = xml.childNodes[ i ];
  469. if ( child.nodeType !== 1 ) continue;
  470. switch ( child.nodeName ) {
  471. case 'input':
  472. var semantic = child.getAttribute( 'semantic' );
  473. var id = parseId( child.getAttribute( 'source' ) );
  474. var offset = parseInt( child.getAttribute( 'offset' ) );
  475. data.inputs[ semantic ] = { id: id, offset: offset };
  476. break;
  477. case 'vcount':
  478. data.vcount = parseInts( child.textContent );
  479. break;
  480. case 'v':
  481. data.v = parseInts( child.textContent );
  482. break;
  483. }
  484. }
  485. return data;
  486. }
  487. function buildController( data ) {
  488. var build = {
  489. id: data.id
  490. };
  491. var geometry = library.geometries[ build.id ];
  492. if ( data.skin !== undefined ) {
  493. build.skin = buildSkin( data.skin );
  494. // we enhance the 'sources' property of the corresponding geometry with our skin data
  495. geometry.sources.skinIndices = build.skin.indices;
  496. geometry.sources.skinWeights = build.skin.weights;
  497. }
  498. return build;
  499. }
  500. function buildSkin( data ) {
  501. var BONE_LIMIT = 4;
  502. var build = {
  503. joints: [], // this must be an array to preserve the joint order
  504. indices: {
  505. array: [],
  506. stride: BONE_LIMIT
  507. },
  508. weights: {
  509. array: [],
  510. stride: BONE_LIMIT
  511. }
  512. };
  513. var sources = data.sources;
  514. var vertexWeights = data.vertexWeights;
  515. var vcount = vertexWeights.vcount;
  516. var v = vertexWeights.v;
  517. var jointOffset = vertexWeights.inputs.JOINT.offset;
  518. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  519. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  520. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  521. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  522. var stride = 0;
  523. var i, j, l;
  524. // procces skin data for each vertex
  525. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  526. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  527. var vertexSkinData = [];
  528. for ( j = 0; j < jointCount; j ++ ) {
  529. var skinIndex = v[ stride + jointOffset ];
  530. var weightId = v[ stride + weightOffset ];
  531. var skinWeight = weights[ weightId ];
  532. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  533. stride += 2;
  534. }
  535. // we sort the joints in descending order based on the weights.
  536. // this ensures, we only procced the most important joints of the vertex
  537. vertexSkinData.sort( descending );
  538. // now we provide for each vertex a set of four index and weight values.
  539. // the order of the skin data matches the order of vertices
  540. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  541. var d = vertexSkinData[ j ];
  542. if ( d !== undefined ) {
  543. build.indices.array.push( d.index );
  544. build.weights.array.push( d.weight );
  545. } else {
  546. build.indices.array.push( 0 );
  547. build.weights.array.push( 0 );
  548. }
  549. }
  550. }
  551. // setup bind matrix
  552. if ( data.bindShapeMatrix ) {
  553. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  554. } else {
  555. build.bindMatrix = new THREE.Matrix4().identity();
  556. }
  557. // process bones and inverse bind matrix data
  558. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  559. var name = jointSource.array[ i ];
  560. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  561. build.joints.push( { name: name, boneInverse: boneInverse } );
  562. }
  563. return build;
  564. // array sort function
  565. function descending( a, b ) {
  566. return b.weight - a.weight;
  567. }
  568. }
  569. function getController( id ) {
  570. return getBuild( library.controllers[ id ], buildController );
  571. }
  572. // image
  573. function parseImage( xml ) {
  574. var data = {
  575. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  576. };
  577. library.images[ xml.getAttribute( 'id' ) ] = data;
  578. }
  579. function buildImage( data ) {
  580. if ( data.build !== undefined ) return data.build;
  581. return data.init_from;
  582. }
  583. function getImage( id ) {
  584. var data = library.images[ id ];
  585. if ( data !== undefined ) {
  586. return getBuild( data, buildImage );
  587. }
  588. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  589. return null;
  590. }
  591. // effect
  592. function parseEffect( xml ) {
  593. var data = {};
  594. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  595. var child = xml.childNodes[ i ];
  596. if ( child.nodeType !== 1 ) continue;
  597. switch ( child.nodeName ) {
  598. case 'profile_COMMON':
  599. data.profile = parseEffectProfileCOMMON( child );
  600. break;
  601. }
  602. }
  603. library.effects[ xml.getAttribute( 'id' ) ] = data;
  604. }
  605. function parseEffectProfileCOMMON( xml ) {
  606. var data = {
  607. surfaces: {},
  608. samplers: {}
  609. };
  610. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  611. var child = xml.childNodes[ i ];
  612. if ( child.nodeType !== 1 ) continue;
  613. switch ( child.nodeName ) {
  614. case 'newparam':
  615. parseEffectNewparam( child, data );
  616. break;
  617. case 'technique':
  618. data.technique = parseEffectTechnique( child );
  619. break;
  620. case 'extra':
  621. data.extra = parseEffectExtra( child );
  622. break;
  623. }
  624. }
  625. return data;
  626. }
  627. function parseEffectNewparam( xml, data ) {
  628. var sid = xml.getAttribute( 'sid' );
  629. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  630. var child = xml.childNodes[ i ];
  631. if ( child.nodeType !== 1 ) continue;
  632. switch ( child.nodeName ) {
  633. case 'surface':
  634. data.surfaces[ sid ] = parseEffectSurface( child );
  635. break;
  636. case 'sampler2D':
  637. data.samplers[ sid ] = parseEffectSampler( child );
  638. break;
  639. }
  640. }
  641. }
  642. function parseEffectSurface( xml ) {
  643. var data = {};
  644. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  645. var child = xml.childNodes[ i ];
  646. if ( child.nodeType !== 1 ) continue;
  647. switch ( child.nodeName ) {
  648. case 'init_from':
  649. data.init_from = child.textContent;
  650. break;
  651. }
  652. }
  653. return data;
  654. }
  655. function parseEffectSampler( xml ) {
  656. var data = {};
  657. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  658. var child = xml.childNodes[ i ];
  659. if ( child.nodeType !== 1 ) continue;
  660. switch ( child.nodeName ) {
  661. case 'source':
  662. data.source = child.textContent;
  663. break;
  664. }
  665. }
  666. return data;
  667. }
  668. function parseEffectTechnique( xml ) {
  669. var data = {};
  670. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  671. var child = xml.childNodes[ i ];
  672. if ( child.nodeType !== 1 ) continue;
  673. switch ( child.nodeName ) {
  674. case 'constant':
  675. case 'lambert':
  676. case 'blinn':
  677. case 'phong':
  678. data.type = child.nodeName;
  679. data.parameters = parseEffectParameters( child );
  680. break;
  681. }
  682. }
  683. return data;
  684. }
  685. function parseEffectParameters( xml ) {
  686. var data = {};
  687. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  688. var child = xml.childNodes[ i ];
  689. if ( child.nodeType !== 1 ) continue;
  690. switch ( child.nodeName ) {
  691. case 'emission':
  692. case 'diffuse':
  693. case 'specular':
  694. case 'bump':
  695. case 'ambient':
  696. case 'shininess':
  697. case 'transparency':
  698. data[ child.nodeName ] = parseEffectParameter( child );
  699. break;
  700. case 'transparent':
  701. data[ child.nodeName ] = {
  702. opaque: child.getAttribute( 'opaque' ),
  703. data: parseEffectParameter( child )
  704. };
  705. break;
  706. }
  707. }
  708. return data;
  709. }
  710. function parseEffectParameter( xml ) {
  711. var data = {};
  712. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  713. var child = xml.childNodes[ i ];
  714. if ( child.nodeType !== 1 ) continue;
  715. switch ( child.nodeName ) {
  716. case 'color':
  717. data[ child.nodeName ] = parseFloats( child.textContent );
  718. break;
  719. case 'float':
  720. data[ child.nodeName ] = parseFloat( child.textContent );
  721. break;
  722. case 'texture':
  723. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  724. break;
  725. }
  726. }
  727. return data;
  728. }
  729. function parseEffectParameterTexture( xml ) {
  730. var data = {
  731. technique: {}
  732. };
  733. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  734. var child = xml.childNodes[ i ];
  735. if ( child.nodeType !== 1 ) continue;
  736. switch ( child.nodeName ) {
  737. case 'extra':
  738. parseEffectParameterTextureExtra( child, data );
  739. break;
  740. }
  741. }
  742. return data;
  743. }
  744. function parseEffectParameterTextureExtra( xml, data ) {
  745. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  746. var child = xml.childNodes[ i ];
  747. if ( child.nodeType !== 1 ) continue;
  748. switch ( child.nodeName ) {
  749. case 'technique':
  750. parseEffectParameterTextureExtraTechnique( child, data );
  751. break;
  752. }
  753. }
  754. }
  755. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  756. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  757. var child = xml.childNodes[ i ];
  758. if ( child.nodeType !== 1 ) continue;
  759. switch ( child.nodeName ) {
  760. case 'repeatU':
  761. case 'repeatV':
  762. case 'offsetU':
  763. case 'offsetV':
  764. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  765. break;
  766. case 'wrapU':
  767. case 'wrapV':
  768. // some files have values for wrapU/wrapV which become NaN via parseInt
  769. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  770. data.technique[ child.nodeName ] = 1;
  771. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  772. data.technique[ child.nodeName ] = 0;
  773. } else {
  774. data.technique[ child.nodeName ] = parseInt( child.textContent );
  775. }
  776. break;
  777. }
  778. }
  779. }
  780. function parseEffectExtra( xml ) {
  781. var data = {};
  782. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  783. var child = xml.childNodes[ i ];
  784. if ( child.nodeType !== 1 ) continue;
  785. switch ( child.nodeName ) {
  786. case 'technique':
  787. data.technique = parseEffectExtraTechnique( child );
  788. break;
  789. }
  790. }
  791. return data;
  792. }
  793. function parseEffectExtraTechnique( xml ) {
  794. var data = {};
  795. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  796. var child = xml.childNodes[ i ];
  797. if ( child.nodeType !== 1 ) continue;
  798. switch ( child.nodeName ) {
  799. case 'double_sided':
  800. data[ child.nodeName ] = parseInt( child.textContent );
  801. break;
  802. }
  803. }
  804. return data;
  805. }
  806. function buildEffect( data ) {
  807. return data;
  808. }
  809. function getEffect( id ) {
  810. return getBuild( library.effects[ id ], buildEffect );
  811. }
  812. // material
  813. function parseMaterial( xml ) {
  814. var data = {
  815. name: xml.getAttribute( 'name' )
  816. };
  817. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  818. var child = xml.childNodes[ i ];
  819. if ( child.nodeType !== 1 ) continue;
  820. switch ( child.nodeName ) {
  821. case 'instance_effect':
  822. data.url = parseId( child.getAttribute( 'url' ) );
  823. break;
  824. }
  825. }
  826. library.materials[ xml.getAttribute( 'id' ) ] = data;
  827. }
  828. function getTextureLoader( image ) {
  829. var loader;
  830. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  831. extension = extension.toLowerCase();
  832. switch ( extension ) {
  833. case 'tga':
  834. loader = tgaLoader;
  835. break;
  836. default:
  837. loader = textureLoader;
  838. }
  839. return loader;
  840. }
  841. function buildMaterial( data ) {
  842. var effect = getEffect( data.url );
  843. var technique = effect.profile.technique;
  844. var extra = effect.profile.extra;
  845. var material;
  846. switch ( technique.type ) {
  847. case 'phong':
  848. case 'blinn':
  849. material = new THREE.MeshPhongMaterial();
  850. break;
  851. case 'lambert':
  852. material = new THREE.MeshLambertMaterial();
  853. break;
  854. default:
  855. material = new THREE.MeshBasicMaterial();
  856. break;
  857. }
  858. material.name = data.name || '';
  859. function getTexture( textureObject ) {
  860. var sampler = effect.profile.samplers[ textureObject.id ];
  861. var image = null;
  862. // get image
  863. if ( sampler !== undefined ) {
  864. var surface = effect.profile.surfaces[ sampler.source ];
  865. image = getImage( surface.init_from );
  866. } else {
  867. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  868. image = getImage( textureObject.id );
  869. }
  870. // create texture if image is avaiable
  871. if ( image !== null ) {
  872. var loader = getTextureLoader( image );
  873. if ( loader !== undefined ) {
  874. var texture = loader.load( image );
  875. var extra = textureObject.extra;
  876. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  877. var technique = extra.technique;
  878. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  879. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  880. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  881. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  882. } else {
  883. texture.wrapS = THREE.RepeatWrapping;
  884. texture.wrapT = THREE.RepeatWrapping;
  885. }
  886. return texture;
  887. } else {
  888. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  889. return null;
  890. }
  891. } else {
  892. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  893. return null;
  894. }
  895. }
  896. var parameters = technique.parameters;
  897. for ( var key in parameters ) {
  898. var parameter = parameters[ key ];
  899. switch ( key ) {
  900. case 'diffuse':
  901. if ( parameter.color ) material.color.fromArray( parameter.color );
  902. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  903. break;
  904. case 'specular':
  905. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  906. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  907. break;
  908. case 'bump':
  909. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  910. break;
  911. case 'ambient':
  912. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  913. break;
  914. case 'shininess':
  915. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  916. break;
  917. case 'emission':
  918. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  919. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  920. break;
  921. }
  922. }
  923. //
  924. var transparent = parameters[ 'transparent' ];
  925. var transparency = parameters[ 'transparency' ];
  926. // <transparency> does not exist but <transparent>
  927. if ( transparency === undefined && transparent ) {
  928. transparency = {
  929. float: 1
  930. };
  931. }
  932. // <transparent> does not exist but <transparency>
  933. if ( transparent === undefined && transparency ) {
  934. transparent = {
  935. opaque: 'A_ONE',
  936. data: {
  937. color: [ 1, 1, 1, 1 ]
  938. } };
  939. }
  940. if ( transparent && transparency ) {
  941. // handle case if a texture exists but no color
  942. if ( transparent.data.texture ) {
  943. // we do not set an alpha map (see #13792)
  944. material.transparent = true;
  945. } else {
  946. var color = transparent.data.color;
  947. switch ( transparent.opaque ) {
  948. case 'A_ONE':
  949. material.opacity = color[ 3 ] * transparency.float;
  950. break;
  951. case 'RGB_ZERO':
  952. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  953. break;
  954. case 'A_ZERO':
  955. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  956. break;
  957. case 'RGB_ONE':
  958. material.opacity = color[ 0 ] * transparency.float;
  959. break;
  960. default:
  961. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  962. }
  963. if ( material.opacity < 1 ) material.transparent = true;
  964. }
  965. }
  966. //
  967. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  968. material.side = THREE.DoubleSide;
  969. }
  970. return material;
  971. }
  972. function getMaterial( id ) {
  973. return getBuild( library.materials[ id ], buildMaterial );
  974. }
  975. // camera
  976. function parseCamera( xml ) {
  977. var data = {
  978. name: xml.getAttribute( 'name' )
  979. };
  980. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  981. var child = xml.childNodes[ i ];
  982. if ( child.nodeType !== 1 ) continue;
  983. switch ( child.nodeName ) {
  984. case 'optics':
  985. data.optics = parseCameraOptics( child );
  986. break;
  987. }
  988. }
  989. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  990. }
  991. function parseCameraOptics( xml ) {
  992. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  993. var child = xml.childNodes[ i ];
  994. switch ( child.nodeName ) {
  995. case 'technique_common':
  996. return parseCameraTechnique( child );
  997. }
  998. }
  999. return {};
  1000. }
  1001. function parseCameraTechnique( xml ) {
  1002. var data = {};
  1003. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1004. var child = xml.childNodes[ i ];
  1005. switch ( child.nodeName ) {
  1006. case 'perspective':
  1007. case 'orthographic':
  1008. data.technique = child.nodeName;
  1009. data.parameters = parseCameraParameters( child );
  1010. break;
  1011. }
  1012. }
  1013. return data;
  1014. }
  1015. function parseCameraParameters( xml ) {
  1016. var data = {};
  1017. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1018. var child = xml.childNodes[ i ];
  1019. switch ( child.nodeName ) {
  1020. case 'xfov':
  1021. case 'yfov':
  1022. case 'xmag':
  1023. case 'ymag':
  1024. case 'znear':
  1025. case 'zfar':
  1026. case 'aspect_ratio':
  1027. data[ child.nodeName ] = parseFloat( child.textContent );
  1028. break;
  1029. }
  1030. }
  1031. return data;
  1032. }
  1033. function buildCamera( data ) {
  1034. var camera;
  1035. switch ( data.optics.technique ) {
  1036. case 'perspective':
  1037. camera = new THREE.PerspectiveCamera(
  1038. data.optics.parameters.yfov,
  1039. data.optics.parameters.aspect_ratio,
  1040. data.optics.parameters.znear,
  1041. data.optics.parameters.zfar
  1042. );
  1043. break;
  1044. case 'orthographic':
  1045. var ymag = data.optics.parameters.ymag;
  1046. var xmag = data.optics.parameters.xmag;
  1047. var aspectRatio = data.optics.parameters.aspect_ratio;
  1048. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1049. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1050. xmag *= 0.5;
  1051. ymag *= 0.5;
  1052. camera = new THREE.OrthographicCamera(
  1053. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1054. data.optics.parameters.znear,
  1055. data.optics.parameters.zfar
  1056. );
  1057. break;
  1058. default:
  1059. camera = new THREE.PerspectiveCamera();
  1060. break;
  1061. }
  1062. camera.name = data.name || '';
  1063. return camera;
  1064. }
  1065. function getCamera( id ) {
  1066. var data = library.cameras[ id ];
  1067. if ( data !== undefined ) {
  1068. return getBuild( data, buildCamera );
  1069. }
  1070. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1071. return null;
  1072. }
  1073. // light
  1074. function parseLight( xml ) {
  1075. var data = {};
  1076. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1077. var child = xml.childNodes[ i ];
  1078. if ( child.nodeType !== 1 ) continue;
  1079. switch ( child.nodeName ) {
  1080. case 'technique_common':
  1081. data = parseLightTechnique( child );
  1082. break;
  1083. }
  1084. }
  1085. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1086. }
  1087. function parseLightTechnique( xml ) {
  1088. var data = {};
  1089. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1090. var child = xml.childNodes[ i ];
  1091. if ( child.nodeType !== 1 ) continue;
  1092. switch ( child.nodeName ) {
  1093. case 'directional':
  1094. case 'point':
  1095. case 'spot':
  1096. case 'ambient':
  1097. data.technique = child.nodeName;
  1098. data.parameters = parseLightParameters( child );
  1099. }
  1100. }
  1101. return data;
  1102. }
  1103. function parseLightParameters( xml ) {
  1104. var data = {};
  1105. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1106. var child = xml.childNodes[ i ];
  1107. if ( child.nodeType !== 1 ) continue;
  1108. switch ( child.nodeName ) {
  1109. case 'color':
  1110. var array = parseFloats( child.textContent );
  1111. data.color = new THREE.Color().fromArray( array );
  1112. break;
  1113. case 'falloff_angle':
  1114. data.falloffAngle = parseFloat( child.textContent );
  1115. break;
  1116. case 'quadratic_attenuation':
  1117. var f = parseFloat( child.textContent );
  1118. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1119. break;
  1120. }
  1121. }
  1122. return data;
  1123. }
  1124. function buildLight( data ) {
  1125. var light;
  1126. switch ( data.technique ) {
  1127. case 'directional':
  1128. light = new THREE.DirectionalLight();
  1129. break;
  1130. case 'point':
  1131. light = new THREE.PointLight();
  1132. break;
  1133. case 'spot':
  1134. light = new THREE.SpotLight();
  1135. break;
  1136. case 'ambient':
  1137. light = new THREE.AmbientLight();
  1138. break;
  1139. }
  1140. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1141. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1142. return light;
  1143. }
  1144. function getLight( id ) {
  1145. var data = library.lights[ id ];
  1146. if ( data !== undefined ) {
  1147. return getBuild( data, buildLight );
  1148. }
  1149. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1150. return null;
  1151. }
  1152. // geometry
  1153. function parseGeometry( xml ) {
  1154. var data = {
  1155. name: xml.getAttribute( 'name' ),
  1156. sources: {},
  1157. vertices: {},
  1158. primitives: []
  1159. };
  1160. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1161. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1162. if ( mesh === undefined ) return;
  1163. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1164. var child = mesh.childNodes[ i ];
  1165. if ( child.nodeType !== 1 ) continue;
  1166. var id = child.getAttribute( 'id' );
  1167. switch ( child.nodeName ) {
  1168. case 'source':
  1169. data.sources[ id ] = parseSource( child );
  1170. break;
  1171. case 'vertices':
  1172. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1173. data.vertices = parseGeometryVertices( child );
  1174. break;
  1175. case 'polygons':
  1176. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1177. break;
  1178. case 'lines':
  1179. case 'linestrips':
  1180. case 'polylist':
  1181. case 'triangles':
  1182. data.primitives.push( parseGeometryPrimitive( child ) );
  1183. break;
  1184. default:
  1185. console.log( child );
  1186. }
  1187. }
  1188. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1189. }
  1190. function parseSource( xml ) {
  1191. var data = {
  1192. array: [],
  1193. stride: 3
  1194. };
  1195. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1196. var child = xml.childNodes[ i ];
  1197. if ( child.nodeType !== 1 ) continue;
  1198. switch ( child.nodeName ) {
  1199. case 'float_array':
  1200. data.array = parseFloats( child.textContent );
  1201. break;
  1202. case 'Name_array':
  1203. data.array = parseStrings( child.textContent );
  1204. break;
  1205. case 'technique_common':
  1206. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1207. if ( accessor !== undefined ) {
  1208. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1209. }
  1210. break;
  1211. }
  1212. }
  1213. return data;
  1214. }
  1215. function parseGeometryVertices( xml ) {
  1216. var data = {};
  1217. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1218. var child = xml.childNodes[ i ];
  1219. if ( child.nodeType !== 1 ) continue;
  1220. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1221. }
  1222. return data;
  1223. }
  1224. function parseGeometryPrimitive( xml ) {
  1225. var primitive = {
  1226. type: xml.nodeName,
  1227. material: xml.getAttribute( 'material' ),
  1228. count: parseInt( xml.getAttribute( 'count' ) ),
  1229. inputs: {},
  1230. stride: 0,
  1231. hasUV: false
  1232. };
  1233. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1234. var child = xml.childNodes[ i ];
  1235. if ( child.nodeType !== 1 ) continue;
  1236. switch ( child.nodeName ) {
  1237. case 'input':
  1238. var id = parseId( child.getAttribute( 'source' ) );
  1239. var semantic = child.getAttribute( 'semantic' );
  1240. var offset = parseInt( child.getAttribute( 'offset' ) );
  1241. var set = parseInt( child.getAttribute( 'set' ) );
  1242. var inputname = ( set > 0 ? semantic + set : semantic );
  1243. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1244. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1245. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1246. break;
  1247. case 'vcount':
  1248. primitive.vcount = parseInts( child.textContent );
  1249. break;
  1250. case 'p':
  1251. primitive.p = parseInts( child.textContent );
  1252. break;
  1253. }
  1254. }
  1255. return primitive;
  1256. }
  1257. function groupPrimitives( primitives ) {
  1258. var build = {};
  1259. for ( var i = 0; i < primitives.length; i ++ ) {
  1260. var primitive = primitives[ i ];
  1261. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1262. build[ primitive.type ].push( primitive );
  1263. }
  1264. return build;
  1265. }
  1266. function checkUVCoordinates( primitives ) {
  1267. var count = 0;
  1268. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1269. var primitive = primitives[ i ];
  1270. if ( primitive.hasUV === true ) {
  1271. count ++;
  1272. }
  1273. }
  1274. if ( count > 0 && count < primitives.length ) {
  1275. primitives.uvsNeedsFix = true;
  1276. }
  1277. }
  1278. function buildGeometry( data ) {
  1279. var build = {};
  1280. var sources = data.sources;
  1281. var vertices = data.vertices;
  1282. var primitives = data.primitives;
  1283. if ( primitives.length === 0 ) return {};
  1284. // our goal is to create one buffer geometry for a single type of primitives
  1285. // first, we group all primitives by their type
  1286. var groupedPrimitives = groupPrimitives( primitives );
  1287. for ( var type in groupedPrimitives ) {
  1288. var primitiveType = groupedPrimitives[ type ];
  1289. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1290. checkUVCoordinates( primitiveType );
  1291. // third, create a buffer geometry for each type of primitives
  1292. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1293. }
  1294. return build;
  1295. }
  1296. function buildGeometryType( primitives, sources, vertices ) {
  1297. var build = {};
  1298. var position = { array: [], stride: 0 };
  1299. var normal = { array: [], stride: 0 };
  1300. var uv = { array: [], stride: 0 };
  1301. var uv2 = { array: [], stride: 0 };
  1302. var color = { array: [], stride: 0 };
  1303. var skinIndex = { array: [], stride: 4 };
  1304. var skinWeight = { array: [], stride: 4 };
  1305. var geometry = new THREE.BufferGeometry();
  1306. var materialKeys = [];
  1307. var start = 0;
  1308. for ( var p = 0; p < primitives.length; p ++ ) {
  1309. var primitive = primitives[ p ];
  1310. var inputs = primitive.inputs;
  1311. // groups
  1312. var count = 0;
  1313. switch ( primitive.type ) {
  1314. case 'lines':
  1315. case 'linestrips':
  1316. count = primitive.count * 2;
  1317. break;
  1318. case 'triangles':
  1319. count = primitive.count * 3;
  1320. break;
  1321. case 'polylist':
  1322. for ( var g = 0; g < primitive.count; g ++ ) {
  1323. var vc = primitive.vcount[ g ];
  1324. switch ( vc ) {
  1325. case 3:
  1326. count += 3; // single triangle
  1327. break;
  1328. case 4:
  1329. count += 6; // quad, subdivided into two triangles
  1330. break;
  1331. default:
  1332. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1333. break;
  1334. }
  1335. }
  1336. break;
  1337. default:
  1338. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1339. }
  1340. geometry.addGroup( start, count, p );
  1341. start += count;
  1342. // material
  1343. if ( primitive.material ) {
  1344. materialKeys.push( primitive.material );
  1345. }
  1346. // geometry data
  1347. for ( var name in inputs ) {
  1348. var input = inputs[ name ];
  1349. switch ( name ) {
  1350. case 'VERTEX':
  1351. for ( var key in vertices ) {
  1352. var id = vertices[ key ];
  1353. switch ( key ) {
  1354. case 'POSITION':
  1355. var prevLength = position.array.length;
  1356. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1357. position.stride = sources[ id ].stride;
  1358. if ( sources.skinWeights && sources.skinIndices ) {
  1359. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1360. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1361. }
  1362. // see #3803
  1363. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1364. var count = ( position.array.length - prevLength ) / position.stride;
  1365. for ( var i = 0; i < count; i ++ ) {
  1366. // fill missing uv coordinates
  1367. uv.array.push( 0, 0 );
  1368. }
  1369. }
  1370. break;
  1371. case 'NORMAL':
  1372. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1373. normal.stride = sources[ id ].stride;
  1374. break;
  1375. case 'COLOR':
  1376. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1377. color.stride = sources[ id ].stride;
  1378. break;
  1379. case 'TEXCOORD':
  1380. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1381. uv.stride = sources[ id ].stride;
  1382. break;
  1383. case 'TEXCOORD1':
  1384. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1385. uv.stride = sources[ id ].stride;
  1386. break;
  1387. default:
  1388. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1389. }
  1390. }
  1391. break;
  1392. case 'NORMAL':
  1393. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1394. normal.stride = sources[ input.id ].stride;
  1395. break;
  1396. case 'COLOR':
  1397. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1398. color.stride = sources[ input.id ].stride;
  1399. break;
  1400. case 'TEXCOORD':
  1401. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1402. uv.stride = sources[ input.id ].stride;
  1403. break;
  1404. case 'TEXCOORD1':
  1405. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1406. uv2.stride = sources[ input.id ].stride;
  1407. break;
  1408. }
  1409. }
  1410. }
  1411. // build geometry
  1412. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1413. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1414. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1415. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1416. if ( uv2.array.length > 0 ) geometry.addAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1417. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1418. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1419. build.data = geometry;
  1420. build.type = primitives[ 0 ].type;
  1421. build.materialKeys = materialKeys;
  1422. return build;
  1423. }
  1424. function buildGeometryData( primitive, source, offset, array ) {
  1425. var indices = primitive.p;
  1426. var stride = primitive.stride;
  1427. var vcount = primitive.vcount;
  1428. function pushVector( i ) {
  1429. var index = indices[ i + offset ] * sourceStride;
  1430. var length = index + sourceStride;
  1431. for ( ; index < length; index ++ ) {
  1432. array.push( sourceArray[ index ] );
  1433. }
  1434. }
  1435. var sourceArray = source.array;
  1436. var sourceStride = source.stride;
  1437. if ( primitive.vcount !== undefined ) {
  1438. var index = 0;
  1439. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1440. var count = vcount[ i ];
  1441. if ( count === 4 ) {
  1442. var a = index + stride * 0;
  1443. var b = index + stride * 1;
  1444. var c = index + stride * 2;
  1445. var d = index + stride * 3;
  1446. pushVector( a ); pushVector( b ); pushVector( d );
  1447. pushVector( b ); pushVector( c ); pushVector( d );
  1448. } else if ( count === 3 ) {
  1449. var a = index + stride * 0;
  1450. var b = index + stride * 1;
  1451. var c = index + stride * 2;
  1452. pushVector( a ); pushVector( b ); pushVector( c );
  1453. } else if ( count > 4 ) {
  1454. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1455. var a = index + stride * 0;
  1456. var b = index + stride * k;
  1457. var c = index + stride * ( k + 1 );
  1458. pushVector( a ); pushVector( b ); pushVector( c );
  1459. }
  1460. }
  1461. index += stride * count;
  1462. }
  1463. } else {
  1464. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1465. pushVector( i );
  1466. }
  1467. }
  1468. }
  1469. function getGeometry( id ) {
  1470. return getBuild( library.geometries[ id ], buildGeometry );
  1471. }
  1472. // kinematics
  1473. function parseKinematicsModel( xml ) {
  1474. var data = {
  1475. name: xml.getAttribute( 'name' ) || '',
  1476. joints: {},
  1477. links: []
  1478. };
  1479. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1480. var child = xml.childNodes[ i ];
  1481. if ( child.nodeType !== 1 ) continue;
  1482. switch ( child.nodeName ) {
  1483. case 'technique_common':
  1484. parseKinematicsTechniqueCommon( child, data );
  1485. break;
  1486. }
  1487. }
  1488. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1489. }
  1490. function buildKinematicsModel( data ) {
  1491. if ( data.build !== undefined ) return data.build;
  1492. return data;
  1493. }
  1494. function getKinematicsModel( id ) {
  1495. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1496. }
  1497. function parseKinematicsTechniqueCommon( xml, data ) {
  1498. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1499. var child = xml.childNodes[ i ];
  1500. if ( child.nodeType !== 1 ) continue;
  1501. switch ( child.nodeName ) {
  1502. case 'joint':
  1503. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1504. break;
  1505. case 'link':
  1506. data.links.push( parseKinematicsLink( child ) );
  1507. break;
  1508. }
  1509. }
  1510. }
  1511. function parseKinematicsJoint( xml ) {
  1512. var data;
  1513. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1514. var child = xml.childNodes[ i ];
  1515. if ( child.nodeType !== 1 ) continue;
  1516. switch ( child.nodeName ) {
  1517. case 'prismatic':
  1518. case 'revolute':
  1519. data = parseKinematicsJointParameter( child );
  1520. break;
  1521. }
  1522. }
  1523. return data;
  1524. }
  1525. function parseKinematicsJointParameter( xml, data ) {
  1526. var data = {
  1527. sid: xml.getAttribute( 'sid' ),
  1528. name: xml.getAttribute( 'name' ) || '',
  1529. axis: new THREE.Vector3(),
  1530. limits: {
  1531. min: 0,
  1532. max: 0
  1533. },
  1534. type: xml.nodeName,
  1535. static: false,
  1536. zeroPosition: 0,
  1537. middlePosition: 0
  1538. };
  1539. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1540. var child = xml.childNodes[ i ];
  1541. if ( child.nodeType !== 1 ) continue;
  1542. switch ( child.nodeName ) {
  1543. case 'axis':
  1544. var array = parseFloats( child.textContent );
  1545. data.axis.fromArray( array );
  1546. break;
  1547. case 'limits':
  1548. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1549. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1550. data.limits.max = parseFloat( max.textContent );
  1551. data.limits.min = parseFloat( min.textContent );
  1552. break;
  1553. }
  1554. }
  1555. // if min is equal to or greater than max, consider the joint static
  1556. if ( data.limits.min >= data.limits.max ) {
  1557. data.static = true;
  1558. }
  1559. // calculate middle position
  1560. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1561. return data;
  1562. }
  1563. function parseKinematicsLink( xml ) {
  1564. var data = {
  1565. sid: xml.getAttribute( 'sid' ),
  1566. name: xml.getAttribute( 'name' ) || '',
  1567. attachments: [],
  1568. transforms: []
  1569. };
  1570. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1571. var child = xml.childNodes[ i ];
  1572. if ( child.nodeType !== 1 ) continue;
  1573. switch ( child.nodeName ) {
  1574. case 'attachment_full':
  1575. data.attachments.push( parseKinematicsAttachment( child ) );
  1576. break;
  1577. case 'matrix':
  1578. case 'translate':
  1579. case 'rotate':
  1580. data.transforms.push( parseKinematicsTransform( child ) );
  1581. break;
  1582. }
  1583. }
  1584. return data;
  1585. }
  1586. function parseKinematicsAttachment( xml ) {
  1587. var data = {
  1588. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1589. transforms: [],
  1590. links: []
  1591. };
  1592. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1593. var child = xml.childNodes[ i ];
  1594. if ( child.nodeType !== 1 ) continue;
  1595. switch ( child.nodeName ) {
  1596. case 'link':
  1597. data.links.push( parseKinematicsLink( child ) );
  1598. break;
  1599. case 'matrix':
  1600. case 'translate':
  1601. case 'rotate':
  1602. data.transforms.push( parseKinematicsTransform( child ) );
  1603. break;
  1604. }
  1605. }
  1606. return data;
  1607. }
  1608. function parseKinematicsTransform( xml ) {
  1609. var data = {
  1610. type: xml.nodeName
  1611. };
  1612. var array = parseFloats( xml.textContent );
  1613. switch ( data.type ) {
  1614. case 'matrix':
  1615. data.obj = new THREE.Matrix4();
  1616. data.obj.fromArray( array ).transpose();
  1617. break;
  1618. case 'translate':
  1619. data.obj = new THREE.Vector3();
  1620. data.obj.fromArray( array );
  1621. break;
  1622. case 'rotate':
  1623. data.obj = new THREE.Vector3();
  1624. data.obj.fromArray( array );
  1625. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1626. break;
  1627. }
  1628. return data;
  1629. }
  1630. // physics
  1631. function parsePhysicsModel( xml ) {
  1632. var data = {
  1633. name: xml.getAttribute( 'name' ) || '',
  1634. rigidBodies: {}
  1635. };
  1636. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1637. var child = xml.childNodes[ i ];
  1638. if ( child.nodeType !== 1 ) continue;
  1639. switch ( child.nodeName ) {
  1640. case 'rigid_body':
  1641. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1642. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1643. break;
  1644. }
  1645. }
  1646. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1647. }
  1648. function parsePhysicsRigidBody( xml, data ) {
  1649. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1650. var child = xml.childNodes[ i ];
  1651. if ( child.nodeType !== 1 ) continue;
  1652. switch ( child.nodeName ) {
  1653. case 'technique_common':
  1654. parsePhysicsTechniqueCommon( child, data );
  1655. break;
  1656. }
  1657. }
  1658. }
  1659. function parsePhysicsTechniqueCommon( xml, data ) {
  1660. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1661. var child = xml.childNodes[ i ];
  1662. if ( child.nodeType !== 1 ) continue;
  1663. switch ( child.nodeName ) {
  1664. case 'inertia':
  1665. data.inertia = parseFloats( child.textContent );
  1666. break;
  1667. case 'mass':
  1668. data.mass = parseFloats( child.textContent )[ 0 ];
  1669. break;
  1670. }
  1671. }
  1672. }
  1673. // scene
  1674. function parseKinematicsScene( xml ) {
  1675. var data = {
  1676. bindJointAxis: []
  1677. };
  1678. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1679. var child = xml.childNodes[ i ];
  1680. if ( child.nodeType !== 1 ) continue;
  1681. switch ( child.nodeName ) {
  1682. case 'bind_joint_axis':
  1683. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1684. break;
  1685. }
  1686. }
  1687. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1688. }
  1689. function parseKinematicsBindJointAxis( xml ) {
  1690. var data = {
  1691. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1692. };
  1693. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1694. var child = xml.childNodes[ i ];
  1695. if ( child.nodeType !== 1 ) continue;
  1696. switch ( child.nodeName ) {
  1697. case 'axis':
  1698. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1699. data.axis = param.textContent;
  1700. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1701. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1702. break;
  1703. }
  1704. }
  1705. return data;
  1706. }
  1707. function buildKinematicsScene( data ) {
  1708. if ( data.build !== undefined ) return data.build;
  1709. return data;
  1710. }
  1711. function getKinematicsScene( id ) {
  1712. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1713. }
  1714. function setupKinematics() {
  1715. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1716. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1717. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1718. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1719. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1720. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1721. var visualScene = getVisualScene( visualSceneId );
  1722. var bindJointAxis = kinematicsScene.bindJointAxis;
  1723. var jointMap = {};
  1724. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1725. var axis = bindJointAxis[ i ];
  1726. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1727. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1728. if ( targetElement ) {
  1729. // get the parent of the transfrom element
  1730. var parentVisualElement = targetElement.parentElement;
  1731. // connect the joint of the kinematics model with the element in the visual scene
  1732. connect( axis.jointIndex, parentVisualElement );
  1733. }
  1734. }
  1735. function connect( jointIndex, visualElement ) {
  1736. var visualElementName = visualElement.getAttribute( 'name' );
  1737. var joint = kinematicsModel.joints[ jointIndex ];
  1738. visualScene.traverse( function ( object ) {
  1739. if ( object.name === visualElementName ) {
  1740. jointMap[ jointIndex ] = {
  1741. object: object,
  1742. transforms: buildTransformList( visualElement ),
  1743. joint: joint,
  1744. position: joint.zeroPosition
  1745. };
  1746. }
  1747. } );
  1748. }
  1749. var m0 = new THREE.Matrix4();
  1750. kinematics = {
  1751. joints: kinematicsModel && kinematicsModel.joints,
  1752. getJointValue: function ( jointIndex ) {
  1753. var jointData = jointMap[ jointIndex ];
  1754. if ( jointData ) {
  1755. return jointData.position;
  1756. } else {
  1757. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1758. }
  1759. },
  1760. setJointValue: function ( jointIndex, value ) {
  1761. var jointData = jointMap[ jointIndex ];
  1762. if ( jointData ) {
  1763. var joint = jointData.joint;
  1764. if ( value > joint.limits.max || value < joint.limits.min ) {
  1765. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1766. } else if ( joint.static ) {
  1767. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1768. } else {
  1769. var object = jointData.object;
  1770. var axis = joint.axis;
  1771. var transforms = jointData.transforms;
  1772. matrix.identity();
  1773. // each update, we have to apply all transforms in the correct order
  1774. for ( var i = 0; i < transforms.length; i ++ ) {
  1775. var transform = transforms[ i ];
  1776. // if there is a connection of the transform node with a joint, apply the joint value
  1777. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1778. switch ( joint.type ) {
  1779. case 'revolute':
  1780. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1781. break;
  1782. case 'prismatic':
  1783. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1784. break;
  1785. default:
  1786. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1787. break;
  1788. }
  1789. } else {
  1790. switch ( transform.type ) {
  1791. case 'matrix':
  1792. matrix.multiply( transform.obj );
  1793. break;
  1794. case 'translate':
  1795. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1796. break;
  1797. case 'scale':
  1798. matrix.scale( transform.obj );
  1799. break;
  1800. case 'rotate':
  1801. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1802. break;
  1803. }
  1804. }
  1805. }
  1806. object.matrix.copy( matrix );
  1807. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1808. jointMap[ jointIndex ].position = value;
  1809. }
  1810. } else {
  1811. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1812. }
  1813. }
  1814. };
  1815. }
  1816. function buildTransformList( node ) {
  1817. var transforms = [];
  1818. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1819. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1820. var child = xml.childNodes[ i ];
  1821. if ( child.nodeType !== 1 ) continue;
  1822. switch ( child.nodeName ) {
  1823. case 'matrix':
  1824. var array = parseFloats( child.textContent );
  1825. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1826. transforms.push( {
  1827. sid: child.getAttribute( 'sid' ),
  1828. type: child.nodeName,
  1829. obj: matrix
  1830. } );
  1831. break;
  1832. case 'translate':
  1833. case 'scale':
  1834. var array = parseFloats( child.textContent );
  1835. var vector = new THREE.Vector3().fromArray( array );
  1836. transforms.push( {
  1837. sid: child.getAttribute( 'sid' ),
  1838. type: child.nodeName,
  1839. obj: vector
  1840. } );
  1841. break;
  1842. case 'rotate':
  1843. var array = parseFloats( child.textContent );
  1844. var vector = new THREE.Vector3().fromArray( array );
  1845. var angle = THREE.Math.degToRad( array[ 3 ] );
  1846. transforms.push( {
  1847. sid: child.getAttribute( 'sid' ),
  1848. type: child.nodeName,
  1849. obj: vector,
  1850. angle: angle
  1851. } );
  1852. break;
  1853. }
  1854. }
  1855. return transforms;
  1856. }
  1857. // nodes
  1858. function prepareNodes( xml ) {
  1859. var elements = xml.getElementsByTagName( 'node' );
  1860. // ensure all node elements have id attributes
  1861. for ( var i = 0; i < elements.length; i ++ ) {
  1862. var element = elements[ i ];
  1863. if ( element.hasAttribute( 'id' ) === false ) {
  1864. element.setAttribute( 'id', generateId() );
  1865. }
  1866. }
  1867. }
  1868. var matrix = new THREE.Matrix4();
  1869. var vector = new THREE.Vector3();
  1870. function parseNode( xml ) {
  1871. var data = {
  1872. name: xml.getAttribute( 'name' ) || '',
  1873. type: xml.getAttribute( 'type' ),
  1874. id: xml.getAttribute( 'id' ),
  1875. sid: xml.getAttribute( 'sid' ),
  1876. matrix: new THREE.Matrix4(),
  1877. nodes: [],
  1878. instanceCameras: [],
  1879. instanceControllers: [],
  1880. instanceLights: [],
  1881. instanceGeometries: [],
  1882. instanceNodes: [],
  1883. transforms: {}
  1884. };
  1885. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1886. var child = xml.childNodes[ i ];
  1887. if ( child.nodeType !== 1 ) continue;
  1888. switch ( child.nodeName ) {
  1889. case 'node':
  1890. data.nodes.push( child.getAttribute( 'id' ) );
  1891. parseNode( child );
  1892. break;
  1893. case 'instance_camera':
  1894. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1895. break;
  1896. case 'instance_controller':
  1897. data.instanceControllers.push( parseNodeInstance( child ) );
  1898. break;
  1899. case 'instance_light':
  1900. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1901. break;
  1902. case 'instance_geometry':
  1903. data.instanceGeometries.push( parseNodeInstance( child ) );
  1904. break;
  1905. case 'instance_node':
  1906. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1907. break;
  1908. case 'matrix':
  1909. var array = parseFloats( child.textContent );
  1910. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1911. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1912. break;
  1913. case 'translate':
  1914. var array = parseFloats( child.textContent );
  1915. vector.fromArray( array );
  1916. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1917. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1918. break;
  1919. case 'rotate':
  1920. var array = parseFloats( child.textContent );
  1921. var angle = THREE.Math.degToRad( array[ 3 ] );
  1922. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1923. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1924. break;
  1925. case 'scale':
  1926. var array = parseFloats( child.textContent );
  1927. data.matrix.scale( vector.fromArray( array ) );
  1928. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1929. break;
  1930. case 'extra':
  1931. break;
  1932. default:
  1933. console.log( child );
  1934. }
  1935. }
  1936. if ( hasNode( data.id ) ) {
  1937. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1938. } else {
  1939. library.nodes[ data.id ] = data;
  1940. }
  1941. return data;
  1942. }
  1943. function parseNodeInstance( xml ) {
  1944. var data = {
  1945. id: parseId( xml.getAttribute( 'url' ) ),
  1946. materials: {},
  1947. skeletons: []
  1948. };
  1949. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1950. var child = xml.childNodes[ i ];
  1951. switch ( child.nodeName ) {
  1952. case 'bind_material':
  1953. var instances = child.getElementsByTagName( 'instance_material' );
  1954. for ( var j = 0; j < instances.length; j ++ ) {
  1955. var instance = instances[ j ];
  1956. var symbol = instance.getAttribute( 'symbol' );
  1957. var target = instance.getAttribute( 'target' );
  1958. data.materials[ symbol ] = parseId( target );
  1959. }
  1960. break;
  1961. case 'skeleton':
  1962. data.skeletons.push( parseId( child.textContent ) );
  1963. break;
  1964. default:
  1965. break;
  1966. }
  1967. }
  1968. return data;
  1969. }
  1970. function buildSkeleton( skeletons, joints ) {
  1971. var boneData = [];
  1972. var sortedBoneData = [];
  1973. var i, j, data;
  1974. // a skeleton can have multiple root bones. collada expresses this
  1975. // situtation with multiple "skeleton" tags per controller instance
  1976. for ( i = 0; i < skeletons.length; i ++ ) {
  1977. var skeleton = skeletons[ i ];
  1978. var root;
  1979. if ( hasNode( skeleton ) ) {
  1980. root = getNode( skeleton );
  1981. buildBoneHierarchy( root, joints, boneData );
  1982. } else if ( hasVisualScene( skeleton ) ) {
  1983. // handle case where the skeleton refers to the visual scene (#13335)
  1984. var visualScene = library.visualScenes[ skeleton ];
  1985. var children = visualScene.children;
  1986. for ( var j = 0; j < children.length; j ++ ) {
  1987. var child = children[ j ];
  1988. if ( child.type === 'JOINT' ) {
  1989. var root = getNode( child.id );
  1990. buildBoneHierarchy( root, joints, boneData );
  1991. }
  1992. }
  1993. } else {
  1994. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1995. }
  1996. }
  1997. // sort bone data (the order is defined in the corresponding controller)
  1998. for ( i = 0; i < joints.length; i ++ ) {
  1999. for ( j = 0; j < boneData.length; j ++ ) {
  2000. data = boneData[ j ];
  2001. if ( data.bone.name === joints[ i ].name ) {
  2002. sortedBoneData[ i ] = data;
  2003. data.processed = true;
  2004. break;
  2005. }
  2006. }
  2007. }
  2008. // add unprocessed bone data at the end of the list
  2009. for ( i = 0; i < boneData.length; i ++ ) {
  2010. data = boneData[ i ];
  2011. if ( data.processed === false ) {
  2012. sortedBoneData.push( data );
  2013. data.processed = true;
  2014. }
  2015. }
  2016. // setup arrays for skeleton creation
  2017. var bones = [];
  2018. var boneInverses = [];
  2019. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2020. data = sortedBoneData[ i ];
  2021. bones.push( data.bone );
  2022. boneInverses.push( data.boneInverse );
  2023. }
  2024. return new THREE.Skeleton( bones, boneInverses );
  2025. }
  2026. function buildBoneHierarchy( root, joints, boneData ) {
  2027. // setup bone data from visual scene
  2028. root.traverse( function ( object ) {
  2029. if ( object.isBone === true ) {
  2030. var boneInverse;
  2031. // retrieve the boneInverse from the controller data
  2032. for ( var i = 0; i < joints.length; i ++ ) {
  2033. var joint = joints[ i ];
  2034. if ( joint.name === object.name ) {
  2035. boneInverse = joint.boneInverse;
  2036. break;
  2037. }
  2038. }
  2039. if ( boneInverse === undefined ) {
  2040. // Unfortunately, there can be joints in the visual scene that are not part of the
  2041. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2042. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2043. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2044. // ensure a correct animation of the model.
  2045. boneInverse = new THREE.Matrix4();
  2046. }
  2047. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2048. }
  2049. } );
  2050. }
  2051. function buildNode( data ) {
  2052. var objects = [];
  2053. var matrix = data.matrix;
  2054. var nodes = data.nodes;
  2055. var type = data.type;
  2056. var instanceCameras = data.instanceCameras;
  2057. var instanceControllers = data.instanceControllers;
  2058. var instanceLights = data.instanceLights;
  2059. var instanceGeometries = data.instanceGeometries;
  2060. var instanceNodes = data.instanceNodes;
  2061. // nodes
  2062. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2063. objects.push( getNode( nodes[ i ] ) );
  2064. }
  2065. // instance cameras
  2066. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2067. var instanceCamera = getCamera( instanceCameras[ i ] );
  2068. if ( instanceCamera !== null ) {
  2069. objects.push( instanceCamera.clone() );
  2070. }
  2071. }
  2072. // instance controllers
  2073. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2074. var instance = instanceControllers[ i ];
  2075. var controller = getController( instance.id );
  2076. var geometries = getGeometry( controller.id );
  2077. var newObjects = buildObjects( geometries, instance.materials );
  2078. var skeletons = instance.skeletons;
  2079. var joints = controller.skin.joints;
  2080. var skeleton = buildSkeleton( skeletons, joints );
  2081. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2082. var object = newObjects[ j ];
  2083. if ( object.isSkinnedMesh ) {
  2084. object.bind( skeleton, controller.skin.bindMatrix );
  2085. object.normalizeSkinWeights();
  2086. }
  2087. objects.push( object );
  2088. }
  2089. }
  2090. // instance lights
  2091. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2092. var instanceLight = getLight( instanceLights[ i ] );
  2093. if ( instanceLight !== null ) {
  2094. objects.push( instanceLight.clone() );
  2095. }
  2096. }
  2097. // instance geometries
  2098. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2099. var instance = instanceGeometries[ i ];
  2100. // a single geometry instance in collada can lead to multiple object3Ds.
  2101. // this is the case when primitives are combined like triangles and lines
  2102. var geometries = getGeometry( instance.id );
  2103. var newObjects = buildObjects( geometries, instance.materials );
  2104. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2105. objects.push( newObjects[ j ] );
  2106. }
  2107. }
  2108. // instance nodes
  2109. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2110. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2111. }
  2112. var object;
  2113. if ( nodes.length === 0 && objects.length === 1 ) {
  2114. object = objects[ 0 ];
  2115. } else {
  2116. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2117. for ( var i = 0; i < objects.length; i ++ ) {
  2118. object.add( objects[ i ] );
  2119. }
  2120. }
  2121. if ( object.name === '' ) {
  2122. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2123. }
  2124. object.matrix.copy( matrix );
  2125. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2126. return object;
  2127. }
  2128. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2129. function resolveMaterialBinding( keys, instanceMaterials ) {
  2130. var materials = [];
  2131. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2132. var id = instanceMaterials[ keys[ i ] ];
  2133. if ( id === undefined ) {
  2134. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2135. materials.push( fallbackMaterial );
  2136. } else {
  2137. materials.push( getMaterial( id ) );
  2138. }
  2139. }
  2140. return materials;
  2141. }
  2142. function buildObjects( geometries, instanceMaterials ) {
  2143. var objects = [];
  2144. for ( var type in geometries ) {
  2145. var geometry = geometries[ type ];
  2146. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2147. // handle case if no materials are defined
  2148. if ( materials.length === 0 ) {
  2149. if ( type === 'lines' || type === 'linestrips' ) {
  2150. materials.push( new THREE.LineBasicMaterial() );
  2151. } else {
  2152. materials.push( new THREE.MeshPhongMaterial() );
  2153. }
  2154. }
  2155. // regard skinning
  2156. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2157. if ( skinning ) {
  2158. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2159. materials[ i ].skinning = true;
  2160. }
  2161. }
  2162. // choose between a single or multi materials (material array)
  2163. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2164. // now create a specific 3D object
  2165. var object;
  2166. switch ( type ) {
  2167. case 'lines':
  2168. object = new THREE.LineSegments( geometry.data, material );
  2169. break;
  2170. case 'linestrips':
  2171. object = new THREE.Line( geometry.data, material );
  2172. break;
  2173. case 'triangles':
  2174. case 'polylist':
  2175. if ( skinning ) {
  2176. object = new THREE.SkinnedMesh( geometry.data, material );
  2177. } else {
  2178. object = new THREE.Mesh( geometry.data, material );
  2179. }
  2180. break;
  2181. }
  2182. objects.push( object );
  2183. }
  2184. return objects;
  2185. }
  2186. function hasNode( id ) {
  2187. return library.nodes[ id ] !== undefined;
  2188. }
  2189. function getNode( id ) {
  2190. return getBuild( library.nodes[ id ], buildNode );
  2191. }
  2192. // visual scenes
  2193. function parseVisualScene( xml ) {
  2194. var data = {
  2195. name: xml.getAttribute( 'name' ),
  2196. children: []
  2197. };
  2198. prepareNodes( xml );
  2199. var elements = getElementsByTagName( xml, 'node' );
  2200. for ( var i = 0; i < elements.length; i ++ ) {
  2201. data.children.push( parseNode( elements[ i ] ) );
  2202. }
  2203. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2204. }
  2205. function buildVisualScene( data ) {
  2206. var group = new THREE.Group();
  2207. group.name = data.name;
  2208. var children = data.children;
  2209. for ( var i = 0; i < children.length; i ++ ) {
  2210. var child = children[ i ];
  2211. group.add( getNode( child.id ) );
  2212. }
  2213. return group;
  2214. }
  2215. function hasVisualScene( id ) {
  2216. return library.visualScenes[ id ] !== undefined;
  2217. }
  2218. function getVisualScene( id ) {
  2219. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2220. }
  2221. // scenes
  2222. function parseScene( xml ) {
  2223. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2224. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2225. }
  2226. function setupAnimations() {
  2227. var clips = library.clips;
  2228. if ( isEmpty( clips ) === true ) {
  2229. if ( isEmpty( library.animations ) === false ) {
  2230. // if there are animations but no clips, we create a default clip for playback
  2231. var tracks = [];
  2232. for ( var id in library.animations ) {
  2233. var animationTracks = getAnimation( id );
  2234. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2235. tracks.push( animationTracks[ i ] );
  2236. }
  2237. }
  2238. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2239. }
  2240. } else {
  2241. for ( var id in clips ) {
  2242. animations.push( getAnimationClip( id ) );
  2243. }
  2244. }
  2245. }
  2246. // convert the parser error element into text with each child elements text
  2247. // separated by new lines.
  2248. function parserErrorToText( parserError ) {
  2249. var result = '';
  2250. var stack = [ parserError ];
  2251. while ( stack.length ) {
  2252. var node = stack.shift();
  2253. if ( node.nodeType === Node.TEXT_NODE ) {
  2254. result += node.textContent;
  2255. } else {
  2256. result += '\n';
  2257. stack.push.apply( stack, node.childNodes );
  2258. }
  2259. }
  2260. return result.trim();
  2261. }
  2262. if ( text.length === 0 ) {
  2263. return { scene: new THREE.Scene() };
  2264. }
  2265. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2266. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2267. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2268. if ( parserError !== undefined ) {
  2269. // Chrome will return parser error with a div in it
  2270. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2271. var errorText;
  2272. if ( errorElement ) {
  2273. errorText = errorElement.textContent;
  2274. } else {
  2275. errorText = parserErrorToText( parserError );
  2276. }
  2277. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2278. return null;
  2279. }
  2280. // metadata
  2281. var version = collada.getAttribute( 'version' );
  2282. console.log( 'THREE.ColladaLoader: File version', version );
  2283. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2284. var textureLoader = new THREE.TextureLoader( this.manager );
  2285. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2286. var tgaLoader;
  2287. if ( THREE.TGALoader ) {
  2288. tgaLoader = new THREE.TGALoader( this.manager );
  2289. tgaLoader.setPath( this.resourcePath || path );
  2290. }
  2291. //
  2292. var animations = [];
  2293. var kinematics = {};
  2294. var count = 0;
  2295. //
  2296. var library = {
  2297. animations: {},
  2298. clips: {},
  2299. controllers: {},
  2300. images: {},
  2301. effects: {},
  2302. materials: {},
  2303. cameras: {},
  2304. lights: {},
  2305. geometries: {},
  2306. nodes: {},
  2307. visualScenes: {},
  2308. kinematicsModels: {},
  2309. physicsModels: {},
  2310. kinematicsScenes: {}
  2311. };
  2312. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2313. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2314. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2315. parseLibrary( collada, 'library_images', 'image', parseImage );
  2316. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2317. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2318. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2319. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2320. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2321. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2322. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2323. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2324. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2325. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2326. buildLibrary( library.animations, buildAnimation );
  2327. buildLibrary( library.clips, buildAnimationClip );
  2328. buildLibrary( library.controllers, buildController );
  2329. buildLibrary( library.images, buildImage );
  2330. buildLibrary( library.effects, buildEffect );
  2331. buildLibrary( library.materials, buildMaterial );
  2332. buildLibrary( library.cameras, buildCamera );
  2333. buildLibrary( library.lights, buildLight );
  2334. buildLibrary( library.geometries, buildGeometry );
  2335. buildLibrary( library.visualScenes, buildVisualScene );
  2336. setupAnimations();
  2337. setupKinematics();
  2338. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2339. if ( asset.upAxis === 'Z_UP' ) {
  2340. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2341. }
  2342. scene.scale.multiplyScalar( asset.unit );
  2343. return {
  2344. animations: animations,
  2345. kinematics: kinematics,
  2346. library: library,
  2347. scene: scene
  2348. };
  2349. }
  2350. } );