MMDLoader.js 47 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - mmd-parser https://github.com/takahirox/mmd-parser
  6. * - THREE.TGALoader
  7. * - THREE.OutlineEffect
  8. *
  9. * MMDLoader creates Three.js Objects from MMD resources as
  10. * PMD, PMX, VMD, and VPD files.
  11. *
  12. * PMD/PMX is a model data format, VMD is a motion data format
  13. * VPD is a posing data format used in MMD(Miku Miku Dance).
  14. *
  15. * MMD official site
  16. * - http://www.geocities.jp/higuchuu4/index_e.htm
  17. *
  18. * PMD, VMD format (in Japanese)
  19. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  20. *
  21. * PMX format
  22. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  23. *
  24. * TODO
  25. * - light motion in vmd support.
  26. * - SDEF support.
  27. * - uv/material/bone morphing support.
  28. * - more precise grant skinning support.
  29. * - shadow support.
  30. */
  31. THREE.MMDLoader = ( function () {
  32. /**
  33. * @param {THREE.LoadingManager} manager
  34. */
  35. function MMDLoader( manager ) {
  36. THREE.Loader.call( this, manager );
  37. this.loader = new THREE.FileLoader( this.manager );
  38. this.parser = null; // lazy generation
  39. this.meshBuilder = new MeshBuilder( this.manager );
  40. this.animationBuilder = new AnimationBuilder();
  41. }
  42. MMDLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  43. constructor: MMDLoader,
  44. /**
  45. * @param {string} animationPath
  46. * @return {THREE.MMDLoader}
  47. */
  48. setAnimationPath: function ( animationPath ) {
  49. this.animationPath = animationPath;
  50. return this;
  51. },
  52. // Load MMD assets as Three.js Object
  53. /**
  54. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  55. *
  56. * @param {string} url - url to Model(.pmd or .pmx) file
  57. * @param {function} onLoad
  58. * @param {function} onProgress
  59. * @param {function} onError
  60. */
  61. load: function ( url, onLoad, onProgress, onError ) {
  62. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  63. // resource path
  64. var resourcePath;
  65. if ( this.resourcePath !== '' ) {
  66. resourcePath = this.resourcePath;
  67. } else if ( this.path !== '' ) {
  68. resourcePath = this.path;
  69. } else {
  70. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  71. }
  72. var modelExtension = this._extractExtension( url ).toLowerCase();
  73. // Should I detect by seeing header?
  74. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  75. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  76. return;
  77. }
  78. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  79. onLoad( builder.build( data, resourcePath, onProgress, onError ) );
  80. }, onProgress, onError );
  81. },
  82. /**
  83. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  84. * If two or more files are specified, they'll be merged.
  85. *
  86. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  87. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  88. * @param {function} onLoad
  89. * @param {function} onProgress
  90. * @param {function} onError
  91. */
  92. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  93. var builder = this.animationBuilder;
  94. this.loadVMD( url, function ( vmd ) {
  95. onLoad( object.isCamera
  96. ? builder.buildCameraAnimation( vmd )
  97. : builder.build( vmd, object ) );
  98. }, onProgress, onError );
  99. },
  100. /**
  101. * Loads mode file and motion file(s) as an object containing
  102. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  103. * Tracks of THREE.AnimationClip are fitting to the model.
  104. *
  105. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  106. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  107. * @param {function} onLoad
  108. * @param {function} onProgress
  109. * @param {function} onError
  110. */
  111. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  112. var scope = this;
  113. this.load( modelUrl, function ( mesh ) {
  114. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  115. onLoad( {
  116. mesh: mesh,
  117. animation: animation
  118. } );
  119. }, onProgress, onError );
  120. }, onProgress, onError );
  121. },
  122. // Load MMD assets as Object data parsed by MMDParser
  123. /**
  124. * Loads .pmd file as an Object.
  125. *
  126. * @param {string} url - url to .pmd file
  127. * @param {function} onLoad
  128. * @param {function} onProgress
  129. * @param {function} onError
  130. */
  131. loadPMD: function ( url, onLoad, onProgress, onError ) {
  132. var parser = this._getParser();
  133. this.loader
  134. .setMimeType( undefined )
  135. .setPath( this.path )
  136. .setResponseType( 'arraybuffer' )
  137. .load( url, function ( buffer ) {
  138. onLoad( parser.parsePmd( buffer, true ) );
  139. }, onProgress, onError );
  140. },
  141. /**
  142. * Loads .pmx file as an Object.
  143. *
  144. * @param {string} url - url to .pmx file
  145. * @param {function} onLoad
  146. * @param {function} onProgress
  147. * @param {function} onError
  148. */
  149. loadPMX: function ( url, onLoad, onProgress, onError ) {
  150. var parser = this._getParser();
  151. this.loader
  152. .setMimeType( undefined )
  153. .setPath( this.path )
  154. .setResponseType( 'arraybuffer' )
  155. .load( url, function ( buffer ) {
  156. onLoad( parser.parsePmx( buffer, true ) );
  157. }, onProgress, onError );
  158. },
  159. /**
  160. * Loads .vmd file as an Object. If two or more files are specified
  161. * they'll be merged.
  162. *
  163. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  164. * @param {function} onLoad
  165. * @param {function} onProgress
  166. * @param {function} onError
  167. */
  168. loadVMD: function ( url, onLoad, onProgress, onError ) {
  169. var urls = Array.isArray( url ) ? url : [ url ];
  170. var vmds = [];
  171. var vmdNum = urls.length;
  172. var parser = this._getParser();
  173. this.loader
  174. .setMimeType( undefined )
  175. .setPath( this.animationPath )
  176. .setResponseType( 'arraybuffer' );
  177. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  178. this.loader.load( urls[ i ], function ( buffer ) {
  179. vmds.push( parser.parseVmd( buffer, true ) );
  180. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  181. }, onProgress, onError );
  182. }
  183. },
  184. /**
  185. * Loads .vpd file as an Object.
  186. *
  187. * @param {string} url - url to .vpd file
  188. * @param {boolean} isUnicode
  189. * @param {function} onLoad
  190. * @param {function} onProgress
  191. * @param {function} onError
  192. */
  193. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError ) {
  194. var parser = this._getParser();
  195. this.loader
  196. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  197. .setPath( this.animationPath )
  198. .setResponseType( 'text' )
  199. .load( url, function ( text ) {
  200. onLoad( parser.parseVpd( text, true ) );
  201. }, onProgress, onError );
  202. },
  203. // private methods
  204. _extractExtension: function ( url ) {
  205. var index = url.lastIndexOf( '.' );
  206. return index < 0 ? '' : url.slice( index + 1 );
  207. },
  208. _getParser: function () {
  209. if ( this.parser === null ) {
  210. if ( typeof MMDParser === 'undefined' ) {
  211. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  212. }
  213. this.parser = new MMDParser.Parser();
  214. }
  215. return this.parser;
  216. }
  217. } );
  218. // Utilities
  219. /*
  220. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  221. * We don't need to request external toon image files.
  222. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  223. */
  224. var DEFAULT_TOON_TEXTURES = [
  225. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  226. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  227. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  228. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  229. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  230. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  231. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  232. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  233. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  234. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  235. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  236. ];
  237. // Builders. They build Three.js object from Object data parsed by MMDParser.
  238. /**
  239. * @param {THREE.LoadingManager} manager
  240. */
  241. function MeshBuilder( manager ) {
  242. this.geometryBuilder = new GeometryBuilder();
  243. this.materialBuilder = new MaterialBuilder( manager );
  244. }
  245. MeshBuilder.prototype = {
  246. constructor: MeshBuilder,
  247. crossOrigin: 'anonymous',
  248. /**
  249. * @param {string} crossOrigin
  250. * @return {MeshBuilder}
  251. */
  252. setCrossOrigin: function ( crossOrigin ) {
  253. this.crossOrigin = crossOrigin;
  254. return this;
  255. },
  256. /**
  257. * @param {Object} data - parsed PMD/PMX data
  258. * @param {string} resourcePath
  259. * @param {function} onProgress
  260. * @param {function} onError
  261. * @return {THREE.SkinnedMesh}
  262. */
  263. build: function ( data, resourcePath, onProgress, onError ) {
  264. var geometry = this.geometryBuilder.build( data );
  265. var material = this.materialBuilder
  266. .setCrossOrigin( this.crossOrigin )
  267. .setResourcePath( resourcePath )
  268. .build( data, geometry, onProgress, onError );
  269. var mesh = new THREE.SkinnedMesh( geometry, material );
  270. var skeleton = new THREE.Skeleton( initBones( mesh ) );
  271. mesh.bind( skeleton );
  272. // console.log( mesh ); // for console debug
  273. return mesh;
  274. }
  275. };
  276. // TODO: Try to remove this function
  277. function initBones( mesh ) {
  278. var geometry = mesh.geometry;
  279. var bones = [], bone, gbone;
  280. var i, il;
  281. if ( geometry && geometry.bones !== undefined ) {
  282. // first, create array of 'Bone' objects from geometry data
  283. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  284. gbone = geometry.bones[ i ];
  285. // create new 'Bone' object
  286. bone = new THREE.Bone();
  287. bones.push( bone );
  288. // apply values
  289. bone.name = gbone.name;
  290. bone.position.fromArray( gbone.pos );
  291. bone.quaternion.fromArray( gbone.rotq );
  292. if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
  293. }
  294. // second, create bone hierarchy
  295. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  296. gbone = geometry.bones[ i ];
  297. if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
  298. // subsequent bones in the hierarchy
  299. bones[ gbone.parent ].add( bones[ i ] );
  300. } else {
  301. // topmost bone, immediate child of the skinned mesh
  302. mesh.add( bones[ i ] );
  303. }
  304. }
  305. }
  306. // now the bones are part of the scene graph and children of the skinned mesh.
  307. // let's update the corresponding matrices
  308. mesh.updateMatrixWorld( true );
  309. return bones;
  310. }
  311. //
  312. function GeometryBuilder() {
  313. }
  314. GeometryBuilder.prototype = {
  315. constructor: GeometryBuilder,
  316. /**
  317. * @param {Object} data - parsed PMD/PMX data
  318. * @return {THREE.BufferGeometry}
  319. */
  320. build: function ( data ) {
  321. // for geometry
  322. var positions = [];
  323. var uvs = [];
  324. var normals = [];
  325. var indices = [];
  326. var groups = [];
  327. var bones = [];
  328. var skinIndices = [];
  329. var skinWeights = [];
  330. var morphTargets = [];
  331. var morphPositions = [];
  332. var iks = [];
  333. var grants = [];
  334. var rigidBodies = [];
  335. var constraints = [];
  336. // for work
  337. var offset = 0;
  338. var boneTypeTable = {};
  339. // positions, normals, uvs, skinIndices, skinWeights
  340. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  341. var v = data.vertices[ i ];
  342. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  343. positions.push( v.position[ j ] );
  344. }
  345. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  346. normals.push( v.normal[ j ] );
  347. }
  348. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  349. uvs.push( v.uv[ j ] );
  350. }
  351. for ( var j = 0; j < 4; j ++ ) {
  352. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  353. }
  354. for ( var j = 0; j < 4; j ++ ) {
  355. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  356. }
  357. }
  358. // indices
  359. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  360. var face = data.faces[ i ];
  361. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  362. indices.push( face.indices[ j ] );
  363. }
  364. }
  365. // groups
  366. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  367. var material = data.materials[ i ];
  368. groups.push( {
  369. offset: offset * 3,
  370. count: material.faceCount * 3
  371. } );
  372. offset += material.faceCount;
  373. }
  374. // bones
  375. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  376. var body = data.rigidBodies[ i ];
  377. var value = boneTypeTable[ body.boneIndex ];
  378. // keeps greater number if already value is set without any special reasons
  379. value = value === undefined ? body.type : Math.max( body.type, value );
  380. boneTypeTable[ body.boneIndex ] = value;
  381. }
  382. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  383. var boneData = data.bones[ i ];
  384. var bone = {
  385. parent: boneData.parentIndex,
  386. name: boneData.name,
  387. pos: boneData.position.slice( 0, 3 ),
  388. rotq: [ 0, 0, 0, 1 ],
  389. scl: [ 1, 1, 1 ],
  390. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  391. };
  392. if ( bone.parent !== - 1 ) {
  393. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  394. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  395. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  396. }
  397. bones.push( bone );
  398. }
  399. // iks
  400. // TODO: remove duplicated codes between PMD and PMX
  401. if ( data.metadata.format === 'pmd' ) {
  402. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  403. var ik = data.iks[ i ];
  404. var param = {
  405. target: ik.target,
  406. effector: ik.effector,
  407. iteration: ik.iteration,
  408. maxAngle: ik.maxAngle * 4,
  409. links: []
  410. };
  411. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  412. var link = {};
  413. link.index = ik.links[ j ].index;
  414. link.enabled = true;
  415. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  416. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  417. }
  418. param.links.push( link );
  419. }
  420. iks.push( param );
  421. }
  422. } else {
  423. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  424. var ik = data.bones[ i ].ik;
  425. if ( ik === undefined ) continue;
  426. var param = {
  427. target: i,
  428. effector: ik.effector,
  429. iteration: ik.iteration,
  430. maxAngle: ik.maxAngle,
  431. links: []
  432. };
  433. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  434. var link = {};
  435. link.index = ik.links[ j ].index;
  436. link.enabled = true;
  437. if ( ik.links[ j ].angleLimitation === 1 ) {
  438. // Revert if rotationMin/Max doesn't work well
  439. // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  440. var rotationMin = ik.links[ j ].lowerLimitationAngle;
  441. var rotationMax = ik.links[ j ].upperLimitationAngle;
  442. // Convert Left to Right coordinate by myself because
  443. // MMDParser doesn't convert. It's a MMDParser's bug
  444. var tmp1 = - rotationMax[ 0 ];
  445. var tmp2 = - rotationMax[ 1 ];
  446. rotationMax[ 0 ] = - rotationMin[ 0 ];
  447. rotationMax[ 1 ] = - rotationMin[ 1 ];
  448. rotationMin[ 0 ] = tmp1;
  449. rotationMin[ 1 ] = tmp2;
  450. link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
  451. link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
  452. }
  453. param.links.push( link );
  454. }
  455. iks.push( param );
  456. }
  457. }
  458. // grants
  459. if ( data.metadata.format === 'pmx' ) {
  460. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  461. var boneData = data.bones[ i ];
  462. var grant = boneData.grant;
  463. if ( grant === undefined ) continue;
  464. var param = {
  465. index: i,
  466. parentIndex: grant.parentIndex,
  467. ratio: grant.ratio,
  468. isLocal: grant.isLocal,
  469. affectRotation: grant.affectRotation,
  470. affectPosition: grant.affectPosition,
  471. transformationClass: boneData.transformationClass
  472. };
  473. grants.push( param );
  474. }
  475. grants.sort( function ( a, b ) {
  476. return a.transformationClass - b.transformationClass;
  477. } );
  478. }
  479. // morph
  480. function updateAttributes( attribute, morph, ratio ) {
  481. for ( var i = 0; i < morph.elementCount; i ++ ) {
  482. var element = morph.elements[ i ];
  483. var index;
  484. if ( data.metadata.format === 'pmd' ) {
  485. index = data.morphs[ 0 ].elements[ element.index ].index;
  486. } else {
  487. index = element.index;
  488. }
  489. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  490. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  491. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  492. }
  493. }
  494. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  495. var morph = data.morphs[ i ];
  496. var params = { name: morph.name };
  497. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  498. attribute.name = morph.name;
  499. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  500. attribute.array[ j ] = positions[ j ];
  501. }
  502. if ( data.metadata.format === 'pmd' ) {
  503. if ( i !== 0 ) {
  504. updateAttributes( attribute, morph, 1.0 );
  505. }
  506. } else {
  507. if ( morph.type === 0 ) { // group
  508. for ( var j = 0; j < morph.elementCount; j ++ ) {
  509. var morph2 = data.morphs[ morph.elements[ j ].index ];
  510. var ratio = morph.elements[ j ].ratio;
  511. if ( morph2.type === 1 ) {
  512. updateAttributes( attribute, morph2, ratio );
  513. } else {
  514. // TODO: implement
  515. }
  516. }
  517. } else if ( morph.type === 1 ) { // vertex
  518. updateAttributes( attribute, morph, 1.0 );
  519. } else if ( morph.type === 2 ) { // bone
  520. // TODO: implement
  521. } else if ( morph.type === 3 ) { // uv
  522. // TODO: implement
  523. } else if ( morph.type === 4 ) { // additional uv1
  524. // TODO: implement
  525. } else if ( morph.type === 5 ) { // additional uv2
  526. // TODO: implement
  527. } else if ( morph.type === 6 ) { // additional uv3
  528. // TODO: implement
  529. } else if ( morph.type === 7 ) { // additional uv4
  530. // TODO: implement
  531. } else if ( morph.type === 8 ) { // material
  532. // TODO: implement
  533. }
  534. }
  535. morphTargets.push( params );
  536. morphPositions.push( attribute );
  537. }
  538. // rigid bodies from rigidBodies field.
  539. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  540. var rigidBody = data.rigidBodies[ i ];
  541. var params = {};
  542. for ( var key in rigidBody ) {
  543. params[ key ] = rigidBody[ key ];
  544. }
  545. /*
  546. * RigidBody position parameter in PMX seems global position
  547. * while the one in PMD seems offset from corresponding bone.
  548. * So unify being offset.
  549. */
  550. if ( data.metadata.format === 'pmx' ) {
  551. if ( params.boneIndex !== - 1 ) {
  552. var bone = data.bones[ params.boneIndex ];
  553. params.position[ 0 ] -= bone.position[ 0 ];
  554. params.position[ 1 ] -= bone.position[ 1 ];
  555. params.position[ 2 ] -= bone.position[ 2 ];
  556. }
  557. }
  558. rigidBodies.push( params );
  559. }
  560. // constraints from constraints field.
  561. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  562. var constraint = data.constraints[ i ];
  563. var params = {};
  564. for ( var key in constraint ) {
  565. params[ key ] = constraint[ key ];
  566. }
  567. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  568. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  569. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  570. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  571. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  572. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  573. bodyB.type = 1;
  574. }
  575. }
  576. constraints.push( params );
  577. }
  578. // build BufferGeometry.
  579. var geometry = new THREE.BufferGeometry();
  580. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  581. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  582. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  583. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  584. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  585. geometry.setIndex( indices );
  586. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  587. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  588. }
  589. geometry.bones = bones;
  590. geometry.morphTargets = morphTargets;
  591. geometry.morphAttributes.position = morphPositions;
  592. geometry.userData.MMD = {
  593. bones: bones,
  594. iks: iks,
  595. grants: grants,
  596. rigidBodies: rigidBodies,
  597. constraints: constraints,
  598. format: data.metadata.format
  599. };
  600. geometry.computeBoundingSphere();
  601. return geometry;
  602. }
  603. };
  604. //
  605. /**
  606. * @param {THREE.LoadingManager} manager
  607. */
  608. function MaterialBuilder( manager ) {
  609. this.manager = manager;
  610. this.textureLoader = new THREE.TextureLoader( this.manager );
  611. this.tgaLoader = null; // lazy generation
  612. }
  613. MaterialBuilder.prototype = {
  614. constructor: MaterialBuilder,
  615. crossOrigin: 'anonymous',
  616. resourcePath: undefined,
  617. /**
  618. * @param {string} crossOrigin
  619. * @return {MaterialBuilder}
  620. */
  621. setCrossOrigin: function ( crossOrigin ) {
  622. this.crossOrigin = crossOrigin;
  623. return this;
  624. },
  625. /**
  626. * @param {string} resourcePath
  627. * @return {MaterialBuilder}
  628. */
  629. setResourcePath: function ( resourcePath ) {
  630. this.resourcePath = resourcePath;
  631. return this;
  632. },
  633. /**
  634. * @param {Object} data - parsed PMD/PMX data
  635. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  636. * @param {function} onProgress
  637. * @param {function} onError
  638. * @return {Array<THREE.MeshToonMaterial>}
  639. */
  640. build: function ( data, geometry /*, onProgress, onError */ ) {
  641. var materials = [];
  642. var textures = {};
  643. this.textureLoader.setCrossOrigin( this.crossOrigin );
  644. // materials
  645. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  646. var material = data.materials[ i ];
  647. var params = { userData: {} };
  648. if ( material.name !== undefined ) params.name = material.name;
  649. /*
  650. * Color
  651. *
  652. * MMD MeshToonMaterial
  653. * diffuse - color
  654. * specular - specular
  655. * ambient - emissive * a
  656. * (a = 1.0 without map texture or 0.2 with map texture)
  657. *
  658. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  659. * It'll be too bright if material has map texture so using coef 0.2.
  660. */
  661. params.color = new THREE.Color().fromArray( material.diffuse );
  662. params.opacity = material.diffuse[ 3 ];
  663. params.specular = new THREE.Color().fromArray( material.specular );
  664. params.emissive = new THREE.Color().fromArray( material.ambient );
  665. params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  666. params.transparent = params.opacity !== 1.0;
  667. //
  668. params.skinning = geometry.bones.length > 0 ? true : false;
  669. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  670. params.fog = true;
  671. // blend
  672. params.blending = THREE.CustomBlending;
  673. params.blendSrc = THREE.SrcAlphaFactor;
  674. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  675. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  676. params.blendDstAlpha = THREE.DstAlphaFactor;
  677. // side
  678. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  679. params.side = THREE.DoubleSide;
  680. } else {
  681. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  682. }
  683. if ( data.metadata.format === 'pmd' ) {
  684. // map, envMap
  685. if ( material.fileName ) {
  686. var fileName = material.fileName;
  687. var fileNames = fileName.split( '*' );
  688. // fileNames[ 0 ]: mapFileName
  689. // fileNames[ 1 ]: envMapFileName( optional )
  690. params.map = this._loadTexture( fileNames[ 0 ], textures );
  691. if ( fileNames.length > 1 ) {
  692. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  693. params.envMap = this._loadTexture(
  694. fileNames[ 1 ],
  695. textures,
  696. { sphericalReflectionMapping: true }
  697. );
  698. params.combine = extension === '.sph'
  699. ? THREE.MultiplyOperation
  700. : THREE.AddOperation;
  701. }
  702. }
  703. // gradientMap
  704. var toonFileName = ( material.toonIndex === - 1 )
  705. ? 'toon00.bmp'
  706. : data.toonTextures[ material.toonIndex ].fileName;
  707. params.gradientMap = this._loadTexture(
  708. toonFileName,
  709. textures,
  710. {
  711. isToonTexture: true,
  712. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  713. }
  714. );
  715. // parameters for OutlineEffect
  716. params.userData.outlineParameters = {
  717. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  718. color: [ 0, 0, 0 ],
  719. alpha: 1.0,
  720. visible: material.edgeFlag === 1
  721. };
  722. } else {
  723. // map
  724. if ( material.textureIndex !== - 1 ) {
  725. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  726. }
  727. // envMap TODO: support m.envFlag === 3
  728. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  729. params.envMap = this._loadTexture(
  730. data.textures[ material.envTextureIndex ],
  731. textures, { sphericalReflectionMapping: true }
  732. );
  733. params.combine = material.envFlag === 1
  734. ? THREE.MultiplyOperation
  735. : THREE.AddOperation;
  736. }
  737. // gradientMap
  738. var toonFileName, isDefaultToon;
  739. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  740. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  741. isDefaultToon = true;
  742. } else {
  743. toonFileName = data.textures[ material.toonIndex ];
  744. isDefaultToon = false;
  745. }
  746. params.gradientMap = this._loadTexture(
  747. toonFileName,
  748. textures,
  749. {
  750. isToonTexture: true,
  751. isDefaultToonTexture: isDefaultToon
  752. }
  753. );
  754. // parameters for OutlineEffect
  755. params.userData.outlineParameters = {
  756. thickness: material.edgeSize / 300, // TODO: better calculation?
  757. color: material.edgeColor.slice( 0, 3 ),
  758. alpha: material.edgeColor[ 3 ],
  759. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  760. };
  761. }
  762. if ( params.map !== undefined ) {
  763. if ( ! params.transparent ) {
  764. this._checkImageTransparency( params.map, geometry, i );
  765. }
  766. params.emissive.multiplyScalar( 0.2 );
  767. }
  768. materials.push( new THREE.MeshToonMaterial( params ) );
  769. }
  770. if ( data.metadata.format === 'pmx' ) {
  771. // set transparent true if alpha morph is defined.
  772. function checkAlphaMorph( elements, materials ) {
  773. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  774. var element = elements[ i ];
  775. if ( element.index === - 1 ) continue;
  776. var material = materials[ element.index ];
  777. if ( material.opacity !== element.diffuse[ 3 ] ) {
  778. material.transparent = true;
  779. }
  780. }
  781. }
  782. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  783. var morph = data.morphs[ i ];
  784. var elements = morph.elements;
  785. if ( morph.type === 0 ) {
  786. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  787. var morph2 = data.morphs[ elements[ j ].index ];
  788. if ( morph2.type !== 8 ) continue;
  789. checkAlphaMorph( morph2.elements, materials );
  790. }
  791. } else if ( morph.type === 8 ) {
  792. checkAlphaMorph( elements, materials );
  793. }
  794. }
  795. }
  796. return materials;
  797. },
  798. // private methods
  799. _getTGALoader: function () {
  800. if ( this.tgaLoader === null ) {
  801. if ( THREE.TGALoader === undefined ) {
  802. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  803. }
  804. this.tgaLoader = new THREE.TGALoader( this.manager );
  805. }
  806. return this.tgaLoader;
  807. },
  808. _isDefaultToonTexture: function ( name ) {
  809. if ( name.length !== 10 ) return false;
  810. return /toon(10|0[0-9])\.bmp/.test( name );
  811. },
  812. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  813. params = params || {};
  814. var scope = this;
  815. var fullPath;
  816. if ( params.isDefaultToonTexture === true ) {
  817. var index;
  818. try {
  819. index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
  820. } catch ( e ) {
  821. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  822. + 'not right default texture path. Using toon00.bmp instead.' );
  823. index = 0;
  824. }
  825. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  826. } else {
  827. fullPath = this.resourcePath + filePath;
  828. }
  829. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  830. var loader = this.manager.getHandler( fullPath );
  831. if ( loader === null ) {
  832. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  833. ? this._getTGALoader()
  834. : this.textureLoader;
  835. }
  836. var texture = loader.load( fullPath, function ( t ) {
  837. // MMD toon texture is Axis-Y oriented
  838. // but Three.js gradient map is Axis-X oriented.
  839. // So here replaces the toon texture image with the rotated one.
  840. if ( params.isToonTexture === true ) {
  841. t.image = scope._getRotatedImage( t.image );
  842. t.magFilter = THREE.NearestFilter;
  843. t.minFilter = THREE.NearestFilter;
  844. }
  845. t.flipY = false;
  846. t.wrapS = THREE.RepeatWrapping;
  847. t.wrapT = THREE.RepeatWrapping;
  848. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  849. texture.readyCallbacks[ i ]( texture );
  850. }
  851. delete texture.readyCallbacks;
  852. }, onProgress, onError );
  853. if ( params.sphericalReflectionMapping === true ) {
  854. texture.mapping = THREE.SphericalReflectionMapping;
  855. }
  856. texture.readyCallbacks = [];
  857. textures[ fullPath ] = texture;
  858. return texture;
  859. },
  860. _getRotatedImage: function ( image ) {
  861. var canvas = document.createElement( 'canvas' );
  862. var context = canvas.getContext( '2d' );
  863. var width = image.width;
  864. var height = image.height;
  865. canvas.width = width;
  866. canvas.height = height;
  867. context.clearRect( 0, 0, width, height );
  868. context.translate( width / 2.0, height / 2.0 );
  869. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  870. context.translate( - width / 2.0, - height / 2.0 );
  871. context.drawImage( image, 0, 0 );
  872. return context.getImageData( 0, 0, width, height );
  873. },
  874. // Check if the partial image area used by the texture is transparent.
  875. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  876. map.readyCallbacks.push( function ( texture ) {
  877. // Is there any efficient ways?
  878. function createImageData( image ) {
  879. var canvas = document.createElement( 'canvas' );
  880. canvas.width = image.width;
  881. canvas.height = image.height;
  882. var context = canvas.getContext( '2d' );
  883. context.drawImage( image, 0, 0 );
  884. return context.getImageData( 0, 0, canvas.width, canvas.height );
  885. }
  886. function detectImageTransparency( image, uvs, indices ) {
  887. var width = image.width;
  888. var height = image.height;
  889. var data = image.data;
  890. var threshold = 253;
  891. if ( data.length / ( width * height ) !== 4 ) return false;
  892. for ( var i = 0; i < indices.length; i += 3 ) {
  893. var centerUV = { x: 0.0, y: 0.0 };
  894. for ( var j = 0; j < 3; j ++ ) {
  895. var index = indices[ i * 3 + j ];
  896. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  897. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  898. centerUV.x += uv.x;
  899. centerUV.y += uv.y;
  900. }
  901. centerUV.x /= 3;
  902. centerUV.y /= 3;
  903. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  904. }
  905. return false;
  906. }
  907. /*
  908. * This method expects
  909. * texture.flipY = false
  910. * texture.wrapS = THREE.RepeatWrapping
  911. * texture.wrapT = THREE.RepeatWrapping
  912. * TODO: more precise
  913. */
  914. function getAlphaByUv( image, uv ) {
  915. var width = image.width;
  916. var height = image.height;
  917. var x = Math.round( uv.x * width ) % width;
  918. var y = Math.round( uv.y * height ) % height;
  919. if ( x < 0 ) x += width;
  920. if ( y < 0 ) y += height;
  921. var index = y * width + x;
  922. return image.data[ index * 4 + 3 ];
  923. }
  924. var imageData = texture.image.data !== undefined
  925. ? texture.image
  926. : createImageData( texture.image );
  927. var group = geometry.groups[ groupIndex ];
  928. if ( detectImageTransparency(
  929. imageData,
  930. geometry.attributes.uv.array,
  931. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  932. map.transparent = true;
  933. }
  934. } );
  935. }
  936. };
  937. //
  938. function AnimationBuilder() {
  939. }
  940. AnimationBuilder.prototype = {
  941. constructor: AnimationBuilder,
  942. /**
  943. * @param {Object} vmd - parsed VMD data
  944. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  945. * @return {THREE.AnimationClip}
  946. */
  947. build: function ( vmd, mesh ) {
  948. // combine skeletal and morph animations
  949. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  950. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  951. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  952. tracks.push( tracks2[ i ] );
  953. }
  954. return new THREE.AnimationClip( '', - 1, tracks );
  955. },
  956. /**
  957. * @param {Object} vmd - parsed VMD data
  958. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  959. * @return {THREE.AnimationClip}
  960. */
  961. buildSkeletalAnimation: function ( vmd, mesh ) {
  962. function pushInterpolation( array, interpolation, index ) {
  963. array.push( interpolation[ index + 0 ] / 127 ); // x1
  964. array.push( interpolation[ index + 8 ] / 127 ); // x2
  965. array.push( interpolation[ index + 4 ] / 127 ); // y1
  966. array.push( interpolation[ index + 12 ] / 127 ); // y2
  967. }
  968. var tracks = [];
  969. var motions = {};
  970. var bones = mesh.skeleton.bones;
  971. var boneNameDictionary = {};
  972. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  973. boneNameDictionary[ bones[ i ].name ] = true;
  974. }
  975. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  976. var motion = vmd.motions[ i ];
  977. var boneName = motion.boneName;
  978. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  979. motions[ boneName ] = motions[ boneName ] || [];
  980. motions[ boneName ].push( motion );
  981. }
  982. for ( var key in motions ) {
  983. var array = motions[ key ];
  984. array.sort( function ( a, b ) {
  985. return a.frameNum - b.frameNum;
  986. } );
  987. var times = [];
  988. var positions = [];
  989. var rotations = [];
  990. var pInterpolations = [];
  991. var rInterpolations = [];
  992. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  993. for ( var i = 0, il = array.length; i < il; i ++ ) {
  994. var time = array[ i ].frameNum / 30;
  995. var position = array[ i ].position;
  996. var rotation = array[ i ].rotation;
  997. var interpolation = array[ i ].interpolation;
  998. times.push( time );
  999. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  1000. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  1001. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  1002. pushInterpolation( rInterpolations, interpolation, 3 );
  1003. }
  1004. var targetName = '.bones[' + key + ']';
  1005. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1006. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  1007. }
  1008. return new THREE.AnimationClip( '', - 1, tracks );
  1009. },
  1010. /**
  1011. * @param {Object} vmd - parsed VMD data
  1012. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  1013. * @return {THREE.AnimationClip}
  1014. */
  1015. buildMorphAnimation: function ( vmd, mesh ) {
  1016. var tracks = [];
  1017. var morphs = {};
  1018. var morphTargetDictionary = mesh.morphTargetDictionary;
  1019. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  1020. var morph = vmd.morphs[ i ];
  1021. var morphName = morph.morphName;
  1022. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  1023. morphs[ morphName ] = morphs[ morphName ] || [];
  1024. morphs[ morphName ].push( morph );
  1025. }
  1026. for ( var key in morphs ) {
  1027. var array = morphs[ key ];
  1028. array.sort( function ( a, b ) {
  1029. return a.frameNum - b.frameNum;
  1030. } );
  1031. var times = [];
  1032. var values = [];
  1033. for ( var i = 0, il = array.length; i < il; i ++ ) {
  1034. times.push( array[ i ].frameNum / 30 );
  1035. values.push( array[ i ].weight );
  1036. }
  1037. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  1038. }
  1039. return new THREE.AnimationClip( '', - 1, tracks );
  1040. },
  1041. /**
  1042. * @param {Object} vmd - parsed VMD data
  1043. * @return {THREE.AnimationClip}
  1044. */
  1045. buildCameraAnimation: function ( vmd ) {
  1046. function pushVector3( array, vec ) {
  1047. array.push( vec.x );
  1048. array.push( vec.y );
  1049. array.push( vec.z );
  1050. }
  1051. function pushQuaternion( array, q ) {
  1052. array.push( q.x );
  1053. array.push( q.y );
  1054. array.push( q.z );
  1055. array.push( q.w );
  1056. }
  1057. function pushInterpolation( array, interpolation, index ) {
  1058. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1059. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1060. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1061. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1062. }
  1063. var tracks = [];
  1064. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1065. cameras.sort( function ( a, b ) {
  1066. return a.frameNum - b.frameNum;
  1067. } );
  1068. var times = [];
  1069. var centers = [];
  1070. var quaternions = [];
  1071. var positions = [];
  1072. var fovs = [];
  1073. var cInterpolations = [];
  1074. var qInterpolations = [];
  1075. var pInterpolations = [];
  1076. var fInterpolations = [];
  1077. var quaternion = new THREE.Quaternion();
  1078. var euler = new THREE.Euler();
  1079. var position = new THREE.Vector3();
  1080. var center = new THREE.Vector3();
  1081. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1082. var motion = cameras[ i ];
  1083. var time = motion.frameNum / 30;
  1084. var pos = motion.position;
  1085. var rot = motion.rotation;
  1086. var distance = motion.distance;
  1087. var fov = motion.fov;
  1088. var interpolation = motion.interpolation;
  1089. times.push( time );
  1090. position.set( 0, 0, - distance );
  1091. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1092. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1093. quaternion.setFromEuler( euler );
  1094. position.add( center );
  1095. position.applyQuaternion( quaternion );
  1096. pushVector3( centers, center );
  1097. pushQuaternion( quaternions, quaternion );
  1098. pushVector3( positions, position );
  1099. fovs.push( fov );
  1100. for ( var j = 0; j < 3; j ++ ) {
  1101. pushInterpolation( cInterpolations, interpolation, j );
  1102. }
  1103. pushInterpolation( qInterpolations, interpolation, 3 );
  1104. // use the same parameter for x, y, z axis.
  1105. for ( var j = 0; j < 3; j ++ ) {
  1106. pushInterpolation( pInterpolations, interpolation, 4 );
  1107. }
  1108. pushInterpolation( fInterpolations, interpolation, 5 );
  1109. }
  1110. var tracks = [];
  1111. // I expect an object whose name 'target' exists under THREE.Camera
  1112. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1113. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1114. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1115. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1116. return new THREE.AnimationClip( '', - 1, tracks );
  1117. },
  1118. // private method
  1119. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1120. /*
  1121. * optimizes here not to let KeyframeTrackPrototype optimize
  1122. * because KeyframeTrackPrototype optimizes times and values but
  1123. * doesn't optimize interpolations.
  1124. */
  1125. if ( times.length > 2 ) {
  1126. times = times.slice();
  1127. values = values.slice();
  1128. interpolations = interpolations.slice();
  1129. var stride = values.length / times.length;
  1130. var interpolateStride = interpolations.length / times.length;
  1131. var index = 1;
  1132. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1133. for ( var i = 0; i < stride; i ++ ) {
  1134. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1135. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1136. index ++;
  1137. break;
  1138. }
  1139. }
  1140. if ( aheadIndex > index ) {
  1141. times[ index ] = times[ aheadIndex ];
  1142. for ( var i = 0; i < stride; i ++ ) {
  1143. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1144. }
  1145. for ( var i = 0; i < interpolateStride; i ++ ) {
  1146. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1147. }
  1148. }
  1149. }
  1150. times.length = index + 1;
  1151. values.length = ( index + 1 ) * stride;
  1152. interpolations.length = ( index + 1 ) * interpolateStride;
  1153. }
  1154. var track = new typedKeyframeTrack( node, times, values );
  1155. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1156. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1157. };
  1158. return track;
  1159. }
  1160. };
  1161. // interpolation
  1162. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1163. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1164. this.interpolationParams = params;
  1165. }
  1166. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1167. constructor: CubicBezierInterpolation,
  1168. interpolate_: function ( i1, t0, t, t1 ) {
  1169. var result = this.resultBuffer;
  1170. var values = this.sampleValues;
  1171. var stride = this.valueSize;
  1172. var params = this.interpolationParams;
  1173. var offset1 = i1 * stride;
  1174. var offset0 = offset1 - stride;
  1175. // No interpolation if next key frame is in one frame in 30fps.
  1176. // This is from MMD animation spec.
  1177. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1178. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1179. if ( stride === 4 ) { // Quaternion
  1180. var x1 = params[ i1 * 4 + 0 ];
  1181. var x2 = params[ i1 * 4 + 1 ];
  1182. var y1 = params[ i1 * 4 + 2 ];
  1183. var y2 = params[ i1 * 4 + 3 ];
  1184. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1185. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1186. } else if ( stride === 3 ) { // Vector3
  1187. for ( var i = 0; i !== stride; ++ i ) {
  1188. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1189. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1190. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1191. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1192. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1193. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1194. }
  1195. } else { // Number
  1196. var x1 = params[ i1 * 4 + 0 ];
  1197. var x2 = params[ i1 * 4 + 1 ];
  1198. var y1 = params[ i1 * 4 + 2 ];
  1199. var y2 = params[ i1 * 4 + 3 ];
  1200. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1201. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1202. }
  1203. return result;
  1204. },
  1205. _calculate: function ( x1, x2, y1, y2, x ) {
  1206. /*
  1207. * Cubic Bezier curves
  1208. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1209. *
  1210. * B(t) = ( 1 - t ) ^ 3 * P0
  1211. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1212. * + 3 * ( 1 - t ) * t^2 * P2
  1213. * + t ^ 3 * P3
  1214. * ( 0 <= t <= 1 )
  1215. *
  1216. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1217. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1218. *
  1219. * x = ( 1 - t ) ^ 3 * x0
  1220. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1221. * + 3 * ( 1 - t ) * t^2 * x2
  1222. * + t ^ 3 * x3
  1223. * y = ( 1 - t ) ^ 3 * y0
  1224. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1225. * + 3 * ( 1 - t ) * t^2 * y2
  1226. * + t ^ 3 * y3
  1227. * ( x0 = 0, y0 = 0 )
  1228. * ( x3 = 1, y3 = 1 )
  1229. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1230. *
  1231. * Here solves this equation with Bisection method,
  1232. * https://en.wikipedia.org/wiki/Bisection_method
  1233. * gets t, and then calculate y.
  1234. *
  1235. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1236. * + 3 * ( 1 - t ) * t^2 * x2
  1237. * + t ^ 3 - x = 0
  1238. *
  1239. * (Another option: Newton's method
  1240. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1241. */
  1242. var c = 0.5;
  1243. var t = c;
  1244. var s = 1.0 - t;
  1245. var loop = 15;
  1246. var eps = 1e-5;
  1247. var math = Math;
  1248. var sst3, stt3, ttt;
  1249. for ( var i = 0; i < loop; i ++ ) {
  1250. sst3 = 3.0 * s * s * t;
  1251. stt3 = 3.0 * s * t * t;
  1252. ttt = t * t * t;
  1253. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1254. if ( math.abs( ft ) < eps ) break;
  1255. c /= 2.0;
  1256. t += ( ft < 0 ) ? c : - c;
  1257. s = 1.0 - t;
  1258. }
  1259. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1260. }
  1261. } );
  1262. return MMDLoader;
  1263. } )();