software_geometry_earth.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth demo</div>
  17. <script type="module">
  18. import * as THREE from '../build/three.module.js';
  19. import Stats from './jsm/libs/stats.module.js';
  20. import { SoftwareRenderer } from './jsm/renderers/SoftwareRenderer.js';
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var group;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.getElementById( 'container' );
  31. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
  32. camera.position.z = 500;
  33. scene = new THREE.Scene();
  34. group = new THREE.Group();
  35. scene.add( group );
  36. // earth
  37. var loader = new THREE.TextureLoader();
  38. loader.load( 'textures/land_ocean_ice_cloud_2048.jpg', function ( texture ) {
  39. var geometry = new THREE.SphereBufferGeometry( 200, 20, 20 );
  40. var material = new THREE.MeshLambertMaterial( { map: texture } );
  41. var mesh = new THREE.Mesh( geometry, material );
  42. group.add( mesh );
  43. } );
  44. // shadow
  45. var canvas = document.createElement( 'canvas' );
  46. canvas.width = 128;
  47. canvas.height = 128;
  48. var context = canvas.getContext( '2d' );
  49. var gradient = context.createRadialGradient(
  50. canvas.width / 2,
  51. canvas.height / 2,
  52. 0,
  53. canvas.width / 2,
  54. canvas.height / 2,
  55. canvas.width / 2
  56. );
  57. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  58. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  59. context.fillStyle = gradient;
  60. context.fillRect( 0, 0, canvas.width, canvas.height );
  61. var texture = new THREE.CanvasTexture( canvas );
  62. var geometry = new THREE.PlaneBufferGeometry( 300, 300, 3, 3 );
  63. var material = new THREE.MeshBasicMaterial( { map: texture } );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.y = - 250;
  66. mesh.rotation.x = - Math.PI / 2;
  67. group.add( mesh );
  68. renderer = new SoftwareRenderer();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.appendChild( renderer.domElement );
  71. stats = new Stats();
  72. container.appendChild( stats.dom );
  73. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  74. //
  75. window.addEventListener( 'resize', onWindowResize, false );
  76. }
  77. function onWindowResize() {
  78. windowHalfX = window.innerWidth / 2;
  79. windowHalfY = window.innerHeight / 2;
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function onDocumentMouseMove( event ) {
  85. mouseX = ( event.clientX - windowHalfX );
  86. mouseY = ( event.clientY - windowHalfY );
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. stats.update();
  93. }
  94. function render() {
  95. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  96. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  97. camera.lookAt( scene.position );
  98. group.rotation.y -= 0.005;
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>