GLTFLoader.js 94 KB

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  1. THREE.GLTFLoader = ( function () {
  2. function GLTFLoader( manager ) {
  3. THREE.Loader.call( this, manager );
  4. this.dracoLoader = null;
  5. this.ddsLoader = null;
  6. this.ktx2Loader = null;
  7. this.meshoptDecoder = null;
  8. this.pluginCallbacks = [];
  9. this.register( function ( parser ) {
  10. return new GLTFMaterialsClearcoatExtension( parser );
  11. } );
  12. this.register( function ( parser ) {
  13. return new GLTFTextureBasisUExtension( parser );
  14. } );
  15. this.register( function ( parser ) {
  16. return new GLTFTextureWebPExtension( parser );
  17. } );
  18. this.register( function ( parser ) {
  19. return new GLTFMaterialsTransmissionExtension( parser );
  20. } );
  21. this.register( function ( parser ) {
  22. return new GLTFLightsExtension( parser );
  23. } );
  24. this.register( function ( parser ) {
  25. return new GLTFMeshoptCompression( parser );
  26. } );
  27. }
  28. GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  29. constructor: GLTFLoader,
  30. load: function ( url, onLoad, onProgress, onError ) {
  31. var scope = this;
  32. var resourcePath;
  33. if ( this.resourcePath !== '' ) {
  34. resourcePath = this.resourcePath;
  35. } else if ( this.path !== '' ) {
  36. resourcePath = this.path;
  37. } else {
  38. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  39. }
  40. // Tells the LoadingManager to track an extra item, which resolves after
  41. // the model is fully loaded. This means the count of items loaded will
  42. // be incorrect, but ensures manager.onLoad() does not fire early.
  43. this.manager.itemStart( url );
  44. var _onError = function ( e ) {
  45. if ( onError ) {
  46. onError( e );
  47. } else {
  48. console.error( e );
  49. }
  50. scope.manager.itemError( url );
  51. scope.manager.itemEnd( url );
  52. };
  53. var loader = new THREE.FileLoader( this.manager );
  54. loader.setPath( this.path );
  55. loader.setResponseType( 'arraybuffer' );
  56. loader.setRequestHeader( this.requestHeader );
  57. loader.setWithCredentials( this.withCredentials );
  58. loader.load( url, function ( data ) {
  59. try {
  60. scope.parse( data, resourcePath, function ( gltf ) {
  61. onLoad( gltf );
  62. scope.manager.itemEnd( url );
  63. }, _onError );
  64. } catch ( e ) {
  65. _onError( e );
  66. }
  67. }, onProgress, _onError );
  68. },
  69. setDRACOLoader: function ( dracoLoader ) {
  70. this.dracoLoader = dracoLoader;
  71. return this;
  72. },
  73. setDDSLoader: function ( ddsLoader ) {
  74. this.ddsLoader = ddsLoader;
  75. return this;
  76. },
  77. setKTX2Loader: function ( ktx2Loader ) {
  78. this.ktx2Loader = ktx2Loader;
  79. return this;
  80. },
  81. setMeshoptDecoder: function ( meshoptDecoder ) {
  82. this.meshoptDecoder = meshoptDecoder;
  83. return this;
  84. },
  85. register: function ( callback ) {
  86. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  87. this.pluginCallbacks.push( callback );
  88. }
  89. return this;
  90. },
  91. unregister: function ( callback ) {
  92. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  93. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  94. }
  95. return this;
  96. },
  97. parse: function ( data, path, onLoad, onError ) {
  98. var content;
  99. var extensions = {};
  100. var plugins = {};
  101. if ( typeof data === 'string' ) {
  102. content = data;
  103. } else {
  104. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  105. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  106. try {
  107. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  108. } catch ( error ) {
  109. if ( onError ) onError( error );
  110. return;
  111. }
  112. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  113. } else {
  114. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  115. }
  116. }
  117. var json = JSON.parse( content );
  118. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  119. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  120. return;
  121. }
  122. var parser = new GLTFParser( json, {
  123. path: path || this.resourcePath || '',
  124. crossOrigin: this.crossOrigin,
  125. manager: this.manager,
  126. ktx2Loader: this.ktx2Loader,
  127. meshoptDecoder: this.meshoptDecoder
  128. } );
  129. parser.fileLoader.setRequestHeader( this.requestHeader );
  130. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  131. var plugin = this.pluginCallbacks[ i ]( parser );
  132. plugins[ plugin.name ] = plugin;
  133. // Workaround to avoid determining as unknown extension
  134. // in addUnknownExtensionsToUserData().
  135. // Remove this workaround if we move all the existing
  136. // extension handlers to plugin system
  137. extensions[ plugin.name ] = true;
  138. }
  139. if ( json.extensionsUsed ) {
  140. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  141. var extensionName = json.extensionsUsed[ i ];
  142. var extensionsRequired = json.extensionsRequired || [];
  143. switch ( extensionName ) {
  144. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  145. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  146. break;
  147. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  148. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  149. break;
  150. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  151. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  152. break;
  153. case EXTENSIONS.MSFT_TEXTURE_DDS:
  154. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  155. break;
  156. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  157. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  158. break;
  159. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  160. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  161. break;
  162. default:
  163. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  164. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  165. }
  166. }
  167. }
  168. }
  169. parser.setExtensions( extensions );
  170. parser.setPlugins( plugins );
  171. parser.parse( onLoad, onError );
  172. }
  173. } );
  174. /* GLTFREGISTRY */
  175. function GLTFRegistry() {
  176. var objects = {};
  177. return {
  178. get: function ( key ) {
  179. return objects[ key ];
  180. },
  181. add: function ( key, object ) {
  182. objects[ key ] = object;
  183. },
  184. remove: function ( key ) {
  185. delete objects[ key ];
  186. },
  187. removeAll: function () {
  188. objects = {};
  189. }
  190. };
  191. }
  192. /*********************************/
  193. /********** EXTENSIONS ***********/
  194. /*********************************/
  195. var EXTENSIONS = {
  196. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  197. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  198. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  199. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  200. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  201. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  202. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  203. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  204. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  205. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  206. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  207. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  208. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  209. };
  210. /**
  211. * DDS Texture Extension
  212. *
  213. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  214. *
  215. */
  216. function GLTFTextureDDSExtension( ddsLoader ) {
  217. if ( ! ddsLoader ) {
  218. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  219. }
  220. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  221. this.ddsLoader = ddsLoader;
  222. }
  223. /**
  224. * Punctual Lights Extension
  225. *
  226. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  227. */
  228. function GLTFLightsExtension( parser ) {
  229. this.parser = parser;
  230. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  231. // Object3D instance caches
  232. this.cache = { refs: {}, uses: {} };
  233. }
  234. GLTFLightsExtension.prototype._markDefs = function () {
  235. var parser = this.parser;
  236. var nodeDefs = this.parser.json.nodes || [];
  237. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  238. var nodeDef = nodeDefs[ nodeIndex ];
  239. if ( nodeDef.extensions
  240. && nodeDef.extensions[ this.name ]
  241. && nodeDef.extensions[ this.name ].light !== undefined ) {
  242. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  243. }
  244. }
  245. };
  246. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  247. var parser = this.parser;
  248. var cacheKey = 'light:' + lightIndex;
  249. var dependency = parser.cache.get( cacheKey );
  250. if ( dependency ) return dependency;
  251. var json = parser.json;
  252. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  253. var lightDefs = extensions.lights || [];
  254. var lightDef = lightDefs[ lightIndex ];
  255. var lightNode;
  256. var color = new THREE.Color( 0xffffff );
  257. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  258. var range = lightDef.range !== undefined ? lightDef.range : 0;
  259. switch ( lightDef.type ) {
  260. case 'directional':
  261. lightNode = new THREE.DirectionalLight( color );
  262. lightNode.target.position.set( 0, 0, - 1 );
  263. lightNode.add( lightNode.target );
  264. break;
  265. case 'point':
  266. lightNode = new THREE.PointLight( color );
  267. lightNode.distance = range;
  268. break;
  269. case 'spot':
  270. lightNode = new THREE.SpotLight( color );
  271. lightNode.distance = range;
  272. // Handle spotlight properties.
  273. lightDef.spot = lightDef.spot || {};
  274. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  275. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  276. lightNode.angle = lightDef.spot.outerConeAngle;
  277. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  278. lightNode.target.position.set( 0, 0, - 1 );
  279. lightNode.add( lightNode.target );
  280. break;
  281. default:
  282. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  283. }
  284. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  285. // here, because node-level parsing will only override position if explicitly specified.
  286. lightNode.position.set( 0, 0, 0 );
  287. lightNode.decay = 2;
  288. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  289. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  290. dependency = Promise.resolve( lightNode );
  291. parser.cache.add( cacheKey, dependency );
  292. return dependency;
  293. };
  294. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  295. var self = this;
  296. var parser = this.parser;
  297. var json = parser.json;
  298. var nodeDef = json.nodes[ nodeIndex ];
  299. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  300. var lightIndex = lightDef.light;
  301. if ( lightIndex === undefined ) return null;
  302. return this._loadLight( lightIndex ).then( function ( light ) {
  303. return parser._getNodeRef( self.cache, lightIndex, light );
  304. } );
  305. };
  306. /**
  307. * Unlit Materials Extension
  308. *
  309. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  310. */
  311. function GLTFMaterialsUnlitExtension() {
  312. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  313. }
  314. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  315. return THREE.MeshBasicMaterial;
  316. };
  317. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  318. var pending = [];
  319. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  320. materialParams.opacity = 1.0;
  321. var metallicRoughness = materialDef.pbrMetallicRoughness;
  322. if ( metallicRoughness ) {
  323. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  324. var array = metallicRoughness.baseColorFactor;
  325. materialParams.color.fromArray( array );
  326. materialParams.opacity = array[ 3 ];
  327. }
  328. if ( metallicRoughness.baseColorTexture !== undefined ) {
  329. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  330. }
  331. }
  332. return Promise.all( pending );
  333. };
  334. /**
  335. * Clearcoat Materials Extension
  336. *
  337. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  338. */
  339. function GLTFMaterialsClearcoatExtension( parser ) {
  340. this.parser = parser;
  341. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  342. }
  343. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  344. var parser = this.parser;
  345. var materialDef = parser.json.materials[ materialIndex ];
  346. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  347. return THREE.MeshPhysicalMaterial;
  348. };
  349. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  350. var parser = this.parser;
  351. var materialDef = parser.json.materials[ materialIndex ];
  352. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  353. return Promise.resolve();
  354. }
  355. var pending = [];
  356. var extension = materialDef.extensions[ this.name ];
  357. if ( extension.clearcoatFactor !== undefined ) {
  358. materialParams.clearcoat = extension.clearcoatFactor;
  359. }
  360. if ( extension.clearcoatTexture !== undefined ) {
  361. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  362. }
  363. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  364. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  365. }
  366. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  367. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  368. }
  369. if ( extension.clearcoatNormalTexture !== undefined ) {
  370. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  371. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  372. var scale = extension.clearcoatNormalTexture.scale;
  373. materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );
  374. }
  375. }
  376. return Promise.all( pending );
  377. };
  378. /**
  379. * Transmission Materials Extension
  380. *
  381. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  382. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  383. */
  384. function GLTFMaterialsTransmissionExtension( parser ) {
  385. this.parser = parser;
  386. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  387. }
  388. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  389. var parser = this.parser;
  390. var materialDef = parser.json.materials[ materialIndex ];
  391. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  392. return THREE.MeshPhysicalMaterial;
  393. };
  394. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  395. var parser = this.parser;
  396. var materialDef = parser.json.materials[ materialIndex ];
  397. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  398. return Promise.resolve();
  399. }
  400. var pending = [];
  401. var extension = materialDef.extensions[ this.name ];
  402. if ( extension.transmissionFactor !== undefined ) {
  403. materialParams.transmission = extension.transmissionFactor;
  404. }
  405. if ( extension.transmissionTexture !== undefined ) {
  406. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  407. }
  408. return Promise.all( pending );
  409. };
  410. /**
  411. * BasisU Texture Extension
  412. *
  413. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  414. */
  415. function GLTFTextureBasisUExtension( parser ) {
  416. this.parser = parser;
  417. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  418. }
  419. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  420. var parser = this.parser;
  421. var json = parser.json;
  422. var textureDef = json.textures[ textureIndex ];
  423. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  424. return null;
  425. }
  426. var extension = textureDef.extensions[ this.name ];
  427. var source = json.images[ extension.source ];
  428. var loader = parser.options.ktx2Loader;
  429. if ( ! loader ) {
  430. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  431. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  432. } else {
  433. // Assumes that the extension is optional and that a fallback texture is present
  434. return null;
  435. }
  436. }
  437. return parser.loadTextureImage( textureIndex, source, loader );
  438. };
  439. /**
  440. * WebP Texture Extension
  441. *
  442. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  443. */
  444. function GLTFTextureWebPExtension( parser ) {
  445. this.parser = parser;
  446. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  447. this.isSupported = null;
  448. }
  449. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  450. var name = this.name;
  451. var parser = this.parser;
  452. var json = parser.json;
  453. var textureDef = json.textures[ textureIndex ];
  454. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  455. return null;
  456. }
  457. var extension = textureDef.extensions[ name ];
  458. var source = json.images[ extension.source ];
  459. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  460. return this.detectSupport().then( function ( isSupported ) {
  461. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  462. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  463. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  464. }
  465. // Fall back to PNG or JPEG.
  466. return parser.loadTexture( textureIndex );
  467. } );
  468. };
  469. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  470. if ( ! this.isSupported ) {
  471. this.isSupported = new Promise( function ( resolve ) {
  472. var image = new Image();
  473. // Lossy test image. Support for lossy images doesn't guarantee support for all
  474. // WebP images, unfortunately.
  475. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  476. image.onload = image.onerror = function () {
  477. resolve( image.height === 1 );
  478. };
  479. } );
  480. }
  481. return this.isSupported;
  482. };
  483. /**
  484. * meshopt BufferView Compression Extension
  485. *
  486. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  487. */
  488. function GLTFMeshoptCompression( parser ) {
  489. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  490. this.parser = parser;
  491. }
  492. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  493. var json = this.parser.json;
  494. var bufferView = json.bufferViews[ index ];
  495. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  496. var extensionDef = bufferView.extensions[ this.name ];
  497. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  498. var decoder = this.parser.options.meshoptDecoder;
  499. if ( ! decoder || ! decoder.supported ) {
  500. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  501. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  502. } else {
  503. // Assumes that the extension is optional and that fallback buffer data is present
  504. return null;
  505. }
  506. }
  507. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  508. var byteOffset = extensionDef.byteOffset || 0;
  509. var byteLength = extensionDef.byteLength || 0;
  510. var count = extensionDef.count;
  511. var stride = extensionDef.byteStride;
  512. var result = new ArrayBuffer( count * stride );
  513. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  514. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  515. return result;
  516. } );
  517. } else {
  518. return null;
  519. }
  520. };
  521. /* BINARY EXTENSION */
  522. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  523. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  524. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  525. function GLTFBinaryExtension( data ) {
  526. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  527. this.content = null;
  528. this.body = null;
  529. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  530. this.header = {
  531. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  532. version: headerView.getUint32( 4, true ),
  533. length: headerView.getUint32( 8, true )
  534. };
  535. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  536. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  537. } else if ( this.header.version < 2.0 ) {
  538. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  539. }
  540. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  541. var chunkIndex = 0;
  542. while ( chunkIndex < chunkView.byteLength ) {
  543. var chunkLength = chunkView.getUint32( chunkIndex, true );
  544. chunkIndex += 4;
  545. var chunkType = chunkView.getUint32( chunkIndex, true );
  546. chunkIndex += 4;
  547. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  548. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  549. this.content = THREE.LoaderUtils.decodeText( contentArray );
  550. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  551. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  552. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  553. }
  554. // Clients must ignore chunks with unknown types.
  555. chunkIndex += chunkLength;
  556. }
  557. if ( this.content === null ) {
  558. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  559. }
  560. }
  561. /**
  562. * DRACO Mesh Compression Extension
  563. *
  564. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  565. */
  566. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  567. if ( ! dracoLoader ) {
  568. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  569. }
  570. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  571. this.json = json;
  572. this.dracoLoader = dracoLoader;
  573. this.dracoLoader.preload();
  574. }
  575. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  576. var json = this.json;
  577. var dracoLoader = this.dracoLoader;
  578. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  579. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  580. var threeAttributeMap = {};
  581. var attributeNormalizedMap = {};
  582. var attributeTypeMap = {};
  583. for ( var attributeName in gltfAttributeMap ) {
  584. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  585. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  586. }
  587. for ( attributeName in primitive.attributes ) {
  588. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  589. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  590. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  591. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  592. attributeTypeMap[ threeAttributeName ] = componentType;
  593. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  594. }
  595. }
  596. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  597. return new Promise( function ( resolve ) {
  598. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  599. for ( var attributeName in geometry.attributes ) {
  600. var attribute = geometry.attributes[ attributeName ];
  601. var normalized = attributeNormalizedMap[ attributeName ];
  602. if ( normalized !== undefined ) attribute.normalized = normalized;
  603. }
  604. resolve( geometry );
  605. }, threeAttributeMap, attributeTypeMap );
  606. } );
  607. } );
  608. };
  609. /**
  610. * Texture Transform Extension
  611. *
  612. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  613. */
  614. function GLTFTextureTransformExtension() {
  615. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  616. }
  617. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  618. texture = texture.clone();
  619. if ( transform.offset !== undefined ) {
  620. texture.offset.fromArray( transform.offset );
  621. }
  622. if ( transform.rotation !== undefined ) {
  623. texture.rotation = transform.rotation;
  624. }
  625. if ( transform.scale !== undefined ) {
  626. texture.repeat.fromArray( transform.scale );
  627. }
  628. if ( transform.texCoord !== undefined ) {
  629. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  630. }
  631. texture.needsUpdate = true;
  632. return texture;
  633. };
  634. /**
  635. * Specular-Glossiness Extension
  636. *
  637. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  638. */
  639. /**
  640. * A sub class of THREE.StandardMaterial with some of the functionality
  641. * changed via the `onBeforeCompile` callback
  642. * @pailhead
  643. */
  644. function GLTFMeshStandardSGMaterial( params ) {
  645. THREE.MeshStandardMaterial.call( this );
  646. this.isGLTFSpecularGlossinessMaterial = true;
  647. //various chunks that need replacing
  648. var specularMapParsFragmentChunk = [
  649. '#ifdef USE_SPECULARMAP',
  650. ' uniform sampler2D specularMap;',
  651. '#endif'
  652. ].join( '\n' );
  653. var glossinessMapParsFragmentChunk = [
  654. '#ifdef USE_GLOSSINESSMAP',
  655. ' uniform sampler2D glossinessMap;',
  656. '#endif'
  657. ].join( '\n' );
  658. var specularMapFragmentChunk = [
  659. 'vec3 specularFactor = specular;',
  660. '#ifdef USE_SPECULARMAP',
  661. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  662. ' texelSpecular = sRGBToLinear( texelSpecular );',
  663. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  664. ' specularFactor *= texelSpecular.rgb;',
  665. '#endif'
  666. ].join( '\n' );
  667. var glossinessMapFragmentChunk = [
  668. 'float glossinessFactor = glossiness;',
  669. '#ifdef USE_GLOSSINESSMAP',
  670. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  671. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  672. ' glossinessFactor *= texelGlossiness.a;',
  673. '#endif'
  674. ].join( '\n' );
  675. var lightPhysicalFragmentChunk = [
  676. 'PhysicalMaterial material;',
  677. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  678. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  679. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  680. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  681. 'material.specularRoughness += geometryRoughness;',
  682. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  683. 'material.specularColor = specularFactor;',
  684. ].join( '\n' );
  685. var uniforms = {
  686. specular: { value: new THREE.Color().setHex( 0xffffff ) },
  687. glossiness: { value: 1 },
  688. specularMap: { value: null },
  689. glossinessMap: { value: null }
  690. };
  691. this._extraUniforms = uniforms;
  692. this.onBeforeCompile = function ( shader ) {
  693. for ( var uniformName in uniforms ) {
  694. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  695. }
  696. shader.fragmentShader = shader.fragmentShader
  697. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  698. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  699. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  700. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  701. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  702. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  703. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  704. };
  705. Object.defineProperties( this, {
  706. specular: {
  707. get: function () {
  708. return uniforms.specular.value;
  709. },
  710. set: function ( v ) {
  711. uniforms.specular.value = v;
  712. }
  713. },
  714. specularMap: {
  715. get: function () {
  716. return uniforms.specularMap.value;
  717. },
  718. set: function ( v ) {
  719. uniforms.specularMap.value = v;
  720. if ( v ) {
  721. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  722. } else {
  723. delete this.defines.USE_SPECULARMAP;
  724. }
  725. }
  726. },
  727. glossiness: {
  728. get: function () {
  729. return uniforms.glossiness.value;
  730. },
  731. set: function ( v ) {
  732. uniforms.glossiness.value = v;
  733. }
  734. },
  735. glossinessMap: {
  736. get: function () {
  737. return uniforms.glossinessMap.value;
  738. },
  739. set: function ( v ) {
  740. uniforms.glossinessMap.value = v;
  741. if ( v ) {
  742. this.defines.USE_GLOSSINESSMAP = '';
  743. this.defines.USE_UV = '';
  744. } else {
  745. delete this.defines.USE_GLOSSINESSMAP;
  746. delete this.defines.USE_UV;
  747. }
  748. }
  749. }
  750. } );
  751. delete this.metalness;
  752. delete this.roughness;
  753. delete this.metalnessMap;
  754. delete this.roughnessMap;
  755. this.setValues( params );
  756. }
  757. GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
  758. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  759. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  760. THREE.MeshStandardMaterial.prototype.copy.call( this, source );
  761. this.specularMap = source.specularMap;
  762. this.specular.copy( source.specular );
  763. this.glossinessMap = source.glossinessMap;
  764. this.glossiness = source.glossiness;
  765. delete this.metalness;
  766. delete this.roughness;
  767. delete this.metalnessMap;
  768. delete this.roughnessMap;
  769. return this;
  770. };
  771. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  772. return {
  773. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  774. specularGlossinessParams: [
  775. 'color',
  776. 'map',
  777. 'lightMap',
  778. 'lightMapIntensity',
  779. 'aoMap',
  780. 'aoMapIntensity',
  781. 'emissive',
  782. 'emissiveIntensity',
  783. 'emissiveMap',
  784. 'bumpMap',
  785. 'bumpScale',
  786. 'normalMap',
  787. 'normalMapType',
  788. 'displacementMap',
  789. 'displacementScale',
  790. 'displacementBias',
  791. 'specularMap',
  792. 'specular',
  793. 'glossinessMap',
  794. 'glossiness',
  795. 'alphaMap',
  796. 'envMap',
  797. 'envMapIntensity',
  798. 'refractionRatio',
  799. ],
  800. getMaterialType: function () {
  801. return GLTFMeshStandardSGMaterial;
  802. },
  803. extendParams: function ( materialParams, materialDef, parser ) {
  804. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  805. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  806. materialParams.opacity = 1.0;
  807. var pending = [];
  808. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  809. var array = pbrSpecularGlossiness.diffuseFactor;
  810. materialParams.color.fromArray( array );
  811. materialParams.opacity = array[ 3 ];
  812. }
  813. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  814. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  815. }
  816. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  817. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  818. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  819. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  820. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  821. }
  822. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  823. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  824. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  825. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  826. }
  827. return Promise.all( pending );
  828. },
  829. createMaterial: function ( materialParams ) {
  830. var material = new GLTFMeshStandardSGMaterial( materialParams );
  831. material.fog = true;
  832. material.color = materialParams.color;
  833. material.map = materialParams.map === undefined ? null : materialParams.map;
  834. material.lightMap = null;
  835. material.lightMapIntensity = 1.0;
  836. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  837. material.aoMapIntensity = 1.0;
  838. material.emissive = materialParams.emissive;
  839. material.emissiveIntensity = 1.0;
  840. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  841. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  842. material.bumpScale = 1;
  843. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  844. material.normalMapType = THREE.TangentSpaceNormalMap;
  845. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  846. material.displacementMap = null;
  847. material.displacementScale = 1;
  848. material.displacementBias = 0;
  849. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  850. material.specular = materialParams.specular;
  851. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  852. material.glossiness = materialParams.glossiness;
  853. material.alphaMap = null;
  854. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  855. material.envMapIntensity = 1.0;
  856. material.refractionRatio = 0.98;
  857. return material;
  858. },
  859. };
  860. }
  861. /**
  862. * Mesh Quantization Extension
  863. *
  864. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  865. */
  866. function GLTFMeshQuantizationExtension() {
  867. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  868. }
  869. /*********************************/
  870. /********** INTERPOLATION ********/
  871. /*********************************/
  872. // Spline Interpolation
  873. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  874. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  875. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  876. }
  877. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  878. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  879. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  880. // Copies a sample value to the result buffer. See description of glTF
  881. // CUBICSPLINE values layout in interpolate_() function below.
  882. var result = this.resultBuffer,
  883. values = this.sampleValues,
  884. valueSize = this.valueSize,
  885. offset = index * valueSize * 3 + valueSize;
  886. for ( var i = 0; i !== valueSize; i ++ ) {
  887. result[ i ] = values[ offset + i ];
  888. }
  889. return result;
  890. };
  891. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  892. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  893. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  894. var result = this.resultBuffer;
  895. var values = this.sampleValues;
  896. var stride = this.valueSize;
  897. var stride2 = stride * 2;
  898. var stride3 = stride * 3;
  899. var td = t1 - t0;
  900. var p = ( t - t0 ) / td;
  901. var pp = p * p;
  902. var ppp = pp * p;
  903. var offset1 = i1 * stride3;
  904. var offset0 = offset1 - stride3;
  905. var s2 = - 2 * ppp + 3 * pp;
  906. var s3 = ppp - pp;
  907. var s0 = 1 - s2;
  908. var s1 = s3 - pp + p;
  909. // Layout of keyframe output values for CUBICSPLINE animations:
  910. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  911. for ( var i = 0; i !== stride; i ++ ) {
  912. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  913. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  914. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  915. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  916. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  917. }
  918. return result;
  919. };
  920. /*********************************/
  921. /********** INTERNALS ************/
  922. /*********************************/
  923. /* CONSTANTS */
  924. var WEBGL_CONSTANTS = {
  925. FLOAT: 5126,
  926. //FLOAT_MAT2: 35674,
  927. FLOAT_MAT3: 35675,
  928. FLOAT_MAT4: 35676,
  929. FLOAT_VEC2: 35664,
  930. FLOAT_VEC3: 35665,
  931. FLOAT_VEC4: 35666,
  932. LINEAR: 9729,
  933. REPEAT: 10497,
  934. SAMPLER_2D: 35678,
  935. POINTS: 0,
  936. LINES: 1,
  937. LINE_LOOP: 2,
  938. LINE_STRIP: 3,
  939. TRIANGLES: 4,
  940. TRIANGLE_STRIP: 5,
  941. TRIANGLE_FAN: 6,
  942. UNSIGNED_BYTE: 5121,
  943. UNSIGNED_SHORT: 5123
  944. };
  945. var WEBGL_COMPONENT_TYPES = {
  946. 5120: Int8Array,
  947. 5121: Uint8Array,
  948. 5122: Int16Array,
  949. 5123: Uint16Array,
  950. 5125: Uint32Array,
  951. 5126: Float32Array
  952. };
  953. var WEBGL_FILTERS = {
  954. 9728: THREE.NearestFilter,
  955. 9729: THREE.LinearFilter,
  956. 9984: THREE.NearestMipmapNearestFilter,
  957. 9985: THREE.LinearMipmapNearestFilter,
  958. 9986: THREE.NearestMipmapLinearFilter,
  959. 9987: THREE.LinearMipmapLinearFilter
  960. };
  961. var WEBGL_WRAPPINGS = {
  962. 33071: THREE.ClampToEdgeWrapping,
  963. 33648: THREE.MirroredRepeatWrapping,
  964. 10497: THREE.RepeatWrapping
  965. };
  966. var WEBGL_TYPE_SIZES = {
  967. 'SCALAR': 1,
  968. 'VEC2': 2,
  969. 'VEC3': 3,
  970. 'VEC4': 4,
  971. 'MAT2': 4,
  972. 'MAT3': 9,
  973. 'MAT4': 16
  974. };
  975. var ATTRIBUTES = {
  976. POSITION: 'position',
  977. NORMAL: 'normal',
  978. TANGENT: 'tangent',
  979. TEXCOORD_0: 'uv',
  980. TEXCOORD_1: 'uv2',
  981. COLOR_0: 'color',
  982. WEIGHTS_0: 'skinWeight',
  983. JOINTS_0: 'skinIndex',
  984. };
  985. var PATH_PROPERTIES = {
  986. scale: 'scale',
  987. translation: 'position',
  988. rotation: 'quaternion',
  989. weights: 'morphTargetInfluences'
  990. };
  991. var INTERPOLATION = {
  992. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  993. // keyframe track will be initialized with a default interpolation type, then modified.
  994. LINEAR: THREE.InterpolateLinear,
  995. STEP: THREE.InterpolateDiscrete
  996. };
  997. var ALPHA_MODES = {
  998. OPAQUE: 'OPAQUE',
  999. MASK: 'MASK',
  1000. BLEND: 'BLEND'
  1001. };
  1002. /* UTILITY FUNCTIONS */
  1003. function resolveURL( url, path ) {
  1004. // Invalid URL
  1005. if ( typeof url !== 'string' || url === '' ) return '';
  1006. // Host Relative URL
  1007. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1008. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1009. }
  1010. // Absolute URL http://,https://,//
  1011. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1012. // Data URI
  1013. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1014. // Blob URL
  1015. if ( /^blob:.*$/i.test( url ) ) return url;
  1016. // Relative URL
  1017. return path + url;
  1018. }
  1019. /**
  1020. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1021. */
  1022. function createDefaultMaterial( cache ) {
  1023. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1024. cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
  1025. color: 0xFFFFFF,
  1026. emissive: 0x000000,
  1027. metalness: 1,
  1028. roughness: 1,
  1029. transparent: false,
  1030. depthTest: true,
  1031. side: THREE.FrontSide
  1032. } );
  1033. }
  1034. return cache[ 'DefaultMaterial' ];
  1035. }
  1036. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1037. // Add unknown glTF extensions to an object's userData.
  1038. for ( var name in objectDef.extensions ) {
  1039. if ( knownExtensions[ name ] === undefined ) {
  1040. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1041. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1042. }
  1043. }
  1044. }
  1045. /**
  1046. * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
  1047. * @param {GLTF.definition} gltfDef
  1048. */
  1049. function assignExtrasToUserData( object, gltfDef ) {
  1050. if ( gltfDef.extras !== undefined ) {
  1051. if ( typeof gltfDef.extras === 'object' ) {
  1052. Object.assign( object.userData, gltfDef.extras );
  1053. } else {
  1054. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1055. }
  1056. }
  1057. }
  1058. /**
  1059. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1060. *
  1061. * @param {THREE.BufferGeometry} geometry
  1062. * @param {Array<GLTF.Target>} targets
  1063. * @param {GLTFParser} parser
  1064. * @return {Promise<THREE.BufferGeometry>}
  1065. */
  1066. function addMorphTargets( geometry, targets, parser ) {
  1067. var hasMorphPosition = false;
  1068. var hasMorphNormal = false;
  1069. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1070. var target = targets[ i ];
  1071. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1072. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1073. if ( hasMorphPosition && hasMorphNormal ) break;
  1074. }
  1075. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1076. var pendingPositionAccessors = [];
  1077. var pendingNormalAccessors = [];
  1078. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1079. var target = targets[ i ];
  1080. if ( hasMorphPosition ) {
  1081. var pendingAccessor = target.POSITION !== undefined
  1082. ? parser.getDependency( 'accessor', target.POSITION )
  1083. : geometry.attributes.position;
  1084. pendingPositionAccessors.push( pendingAccessor );
  1085. }
  1086. if ( hasMorphNormal ) {
  1087. var pendingAccessor = target.NORMAL !== undefined
  1088. ? parser.getDependency( 'accessor', target.NORMAL )
  1089. : geometry.attributes.normal;
  1090. pendingNormalAccessors.push( pendingAccessor );
  1091. }
  1092. }
  1093. return Promise.all( [
  1094. Promise.all( pendingPositionAccessors ),
  1095. Promise.all( pendingNormalAccessors )
  1096. ] ).then( function ( accessors ) {
  1097. var morphPositions = accessors[ 0 ];
  1098. var morphNormals = accessors[ 1 ];
  1099. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1100. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1101. geometry.morphTargetsRelative = true;
  1102. return geometry;
  1103. } );
  1104. }
  1105. /**
  1106. * @param {THREE.Mesh} mesh
  1107. * @param {GLTF.Mesh} meshDef
  1108. */
  1109. function updateMorphTargets( mesh, meshDef ) {
  1110. mesh.updateMorphTargets();
  1111. if ( meshDef.weights !== undefined ) {
  1112. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1113. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1114. }
  1115. }
  1116. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1117. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1118. var targetNames = meshDef.extras.targetNames;
  1119. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1120. mesh.morphTargetDictionary = {};
  1121. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1122. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1123. }
  1124. } else {
  1125. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1126. }
  1127. }
  1128. }
  1129. function createPrimitiveKey( primitiveDef ) {
  1130. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1131. var geometryKey;
  1132. if ( dracoExtension ) {
  1133. geometryKey = 'draco:' + dracoExtension.bufferView
  1134. + ':' + dracoExtension.indices
  1135. + ':' + createAttributesKey( dracoExtension.attributes );
  1136. } else {
  1137. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1138. }
  1139. return geometryKey;
  1140. }
  1141. function createAttributesKey( attributes ) {
  1142. var attributesKey = '';
  1143. var keys = Object.keys( attributes ).sort();
  1144. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1145. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1146. }
  1147. return attributesKey;
  1148. }
  1149. /* GLTF PARSER */
  1150. function GLTFParser( json, options ) {
  1151. this.json = json || {};
  1152. this.extensions = {};
  1153. this.plugins = {};
  1154. this.options = options || {};
  1155. // loader object cache
  1156. this.cache = new GLTFRegistry();
  1157. // associations between Three.js objects and glTF elements
  1158. this.associations = new Map();
  1159. // BufferGeometry caching
  1160. this.primitiveCache = {};
  1161. // Object3D instance caches
  1162. this.meshCache = { refs: {}, uses: {} };
  1163. this.cameraCache = { refs: {}, uses: {} };
  1164. this.lightCache = { refs: {}, uses: {} };
  1165. // Track node names, to ensure no duplicates
  1166. this.nodeNamesUsed = {};
  1167. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1168. // expensive work of uploading a texture to the GPU off the main thread.
  1169. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1170. this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
  1171. } else {
  1172. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  1173. }
  1174. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1175. this.fileLoader = new THREE.FileLoader( this.options.manager );
  1176. this.fileLoader.setResponseType( 'arraybuffer' );
  1177. if ( this.options.crossOrigin === 'use-credentials' ) {
  1178. this.fileLoader.setWithCredentials( true );
  1179. }
  1180. }
  1181. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1182. this.extensions = extensions;
  1183. };
  1184. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1185. this.plugins = plugins;
  1186. };
  1187. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1188. var parser = this;
  1189. var json = this.json;
  1190. var extensions = this.extensions;
  1191. // Clear the loader cache
  1192. this.cache.removeAll();
  1193. // Mark the special nodes/meshes in json for efficient parse
  1194. this._invokeAll( function ( ext ) {
  1195. return ext._markDefs && ext._markDefs();
  1196. } );
  1197. Promise.all( [
  1198. this.getDependencies( 'scene' ),
  1199. this.getDependencies( 'animation' ),
  1200. this.getDependencies( 'camera' ),
  1201. ] ).then( function ( dependencies ) {
  1202. var result = {
  1203. scene: dependencies[ 0 ][ json.scene || 0 ],
  1204. scenes: dependencies[ 0 ],
  1205. animations: dependencies[ 1 ],
  1206. cameras: dependencies[ 2 ],
  1207. asset: json.asset,
  1208. parser: parser,
  1209. userData: {}
  1210. };
  1211. addUnknownExtensionsToUserData( extensions, result, json );
  1212. assignExtrasToUserData( result, json );
  1213. onLoad( result );
  1214. } ).catch( onError );
  1215. };
  1216. /**
  1217. * Marks the special nodes/meshes in json for efficient parse.
  1218. */
  1219. GLTFParser.prototype._markDefs = function () {
  1220. var nodeDefs = this.json.nodes || [];
  1221. var skinDefs = this.json.skins || [];
  1222. var meshDefs = this.json.meshes || [];
  1223. // Nothing in the node definition indicates whether it is a Bone or an
  1224. // Object3D. Use the skins' joint references to mark bones.
  1225. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1226. var joints = skinDefs[ skinIndex ].joints;
  1227. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1228. nodeDefs[ joints[ i ] ].isBone = true;
  1229. }
  1230. }
  1231. // Iterate over all nodes, marking references to shared resources,
  1232. // as well as skeleton joints.
  1233. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1234. var nodeDef = nodeDefs[ nodeIndex ];
  1235. if ( nodeDef.mesh !== undefined ) {
  1236. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1237. // Nothing in the mesh definition indicates whether it is
  1238. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1239. // to mark SkinnedMesh if node has skin.
  1240. if ( nodeDef.skin !== undefined ) {
  1241. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1242. }
  1243. }
  1244. if ( nodeDef.camera !== undefined ) {
  1245. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1246. }
  1247. }
  1248. };
  1249. /**
  1250. * Counts references to shared node / Object3D resources. These resources
  1251. * can be reused, or "instantiated", at multiple nodes in the scene
  1252. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1253. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1254. * Textures) can be reused directly and are not marked here.
  1255. *
  1256. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1257. */
  1258. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1259. if ( index === undefined ) return;
  1260. if ( cache.refs[ index ] === undefined ) {
  1261. cache.refs[ index ] = cache.uses[ index ] = 0;
  1262. }
  1263. cache.refs[ index ] ++;
  1264. };
  1265. /** Returns a reference to a shared resource, cloning it if necessary. */
  1266. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1267. if ( cache.refs[ index ] <= 1 ) return object;
  1268. var ref = object.clone();
  1269. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1270. return ref;
  1271. };
  1272. GLTFParser.prototype._invokeOne = function ( func ) {
  1273. var extensions = Object.values( this.plugins );
  1274. extensions.push( this );
  1275. for ( var i = 0; i < extensions.length; i ++ ) {
  1276. var result = func( extensions[ i ] );
  1277. if ( result ) return result;
  1278. }
  1279. };
  1280. GLTFParser.prototype._invokeAll = function ( func ) {
  1281. var extensions = Object.values( this.plugins );
  1282. extensions.unshift( this );
  1283. var pending = [];
  1284. for ( var i = 0; i < extensions.length; i ++ ) {
  1285. var result = func( extensions[ i ] );
  1286. if ( result ) pending.push( result );
  1287. }
  1288. return pending;
  1289. };
  1290. /**
  1291. * Requests the specified dependency asynchronously, with caching.
  1292. * @param {string} type
  1293. * @param {number} index
  1294. * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
  1295. */
  1296. GLTFParser.prototype.getDependency = function ( type, index ) {
  1297. var cacheKey = type + ':' + index;
  1298. var dependency = this.cache.get( cacheKey );
  1299. if ( ! dependency ) {
  1300. switch ( type ) {
  1301. case 'scene':
  1302. dependency = this.loadScene( index );
  1303. break;
  1304. case 'node':
  1305. dependency = this.loadNode( index );
  1306. break;
  1307. case 'mesh':
  1308. dependency = this._invokeOne( function ( ext ) {
  1309. return ext.loadMesh && ext.loadMesh( index );
  1310. } );
  1311. break;
  1312. case 'accessor':
  1313. dependency = this.loadAccessor( index );
  1314. break;
  1315. case 'bufferView':
  1316. dependency = this._invokeOne( function ( ext ) {
  1317. return ext.loadBufferView && ext.loadBufferView( index );
  1318. } );
  1319. break;
  1320. case 'buffer':
  1321. dependency = this.loadBuffer( index );
  1322. break;
  1323. case 'material':
  1324. dependency = this._invokeOne( function ( ext ) {
  1325. return ext.loadMaterial && ext.loadMaterial( index );
  1326. } );
  1327. break;
  1328. case 'texture':
  1329. dependency = this._invokeOne( function ( ext ) {
  1330. return ext.loadTexture && ext.loadTexture( index );
  1331. } );
  1332. break;
  1333. case 'skin':
  1334. dependency = this.loadSkin( index );
  1335. break;
  1336. case 'animation':
  1337. dependency = this.loadAnimation( index );
  1338. break;
  1339. case 'camera':
  1340. dependency = this.loadCamera( index );
  1341. break;
  1342. default:
  1343. throw new Error( 'Unknown type: ' + type );
  1344. }
  1345. this.cache.add( cacheKey, dependency );
  1346. }
  1347. return dependency;
  1348. };
  1349. /**
  1350. * Requests all dependencies of the specified type asynchronously, with caching.
  1351. * @param {string} type
  1352. * @return {Promise<Array<Object>>}
  1353. */
  1354. GLTFParser.prototype.getDependencies = function ( type ) {
  1355. var dependencies = this.cache.get( type );
  1356. if ( ! dependencies ) {
  1357. var parser = this;
  1358. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1359. dependencies = Promise.all( defs.map( function ( def, index ) {
  1360. return parser.getDependency( type, index );
  1361. } ) );
  1362. this.cache.add( type, dependencies );
  1363. }
  1364. return dependencies;
  1365. };
  1366. /**
  1367. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1368. * @param {number} bufferIndex
  1369. * @return {Promise<ArrayBuffer>}
  1370. */
  1371. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1372. var bufferDef = this.json.buffers[ bufferIndex ];
  1373. var loader = this.fileLoader;
  1374. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1375. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1376. }
  1377. // If present, GLB container is required to be the first buffer.
  1378. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1379. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1380. }
  1381. var options = this.options;
  1382. return new Promise( function ( resolve, reject ) {
  1383. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1384. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1385. } );
  1386. } );
  1387. };
  1388. /**
  1389. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1390. * @param {number} bufferViewIndex
  1391. * @return {Promise<ArrayBuffer>}
  1392. */
  1393. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1394. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1395. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1396. var byteLength = bufferViewDef.byteLength || 0;
  1397. var byteOffset = bufferViewDef.byteOffset || 0;
  1398. return buffer.slice( byteOffset, byteOffset + byteLength );
  1399. } );
  1400. };
  1401. /**
  1402. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1403. * @param {number} accessorIndex
  1404. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1405. */
  1406. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1407. var parser = this;
  1408. var json = this.json;
  1409. var accessorDef = this.json.accessors[ accessorIndex ];
  1410. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1411. // Ignore empty accessors, which may be used to declare runtime
  1412. // information about attributes coming from another source (e.g. Draco
  1413. // compression extension).
  1414. return Promise.resolve( null );
  1415. }
  1416. var pendingBufferViews = [];
  1417. if ( accessorDef.bufferView !== undefined ) {
  1418. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1419. } else {
  1420. pendingBufferViews.push( null );
  1421. }
  1422. if ( accessorDef.sparse !== undefined ) {
  1423. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1424. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1425. }
  1426. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1427. var bufferView = bufferViews[ 0 ];
  1428. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1429. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1430. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1431. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1432. var itemBytes = elementBytes * itemSize;
  1433. var byteOffset = accessorDef.byteOffset || 0;
  1434. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1435. var normalized = accessorDef.normalized === true;
  1436. var array, bufferAttribute;
  1437. // The buffer is not interleaved if the stride is the item size in bytes.
  1438. if ( byteStride && byteStride !== itemBytes ) {
  1439. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1440. // This makes sure that IBA.count reflects accessor.count properly
  1441. var ibSlice = Math.floor( byteOffset / byteStride );
  1442. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1443. var ib = parser.cache.get( ibCacheKey );
  1444. if ( ! ib ) {
  1445. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1446. // Integer parameters to IB/IBA are in array elements, not bytes.
  1447. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1448. parser.cache.add( ibCacheKey, ib );
  1449. }
  1450. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1451. } else {
  1452. if ( bufferView === null ) {
  1453. array = new TypedArray( accessorDef.count * itemSize );
  1454. } else {
  1455. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1456. }
  1457. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1458. }
  1459. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1460. if ( accessorDef.sparse !== undefined ) {
  1461. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1462. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1463. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1464. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1465. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1466. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1467. if ( bufferView !== null ) {
  1468. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1469. bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1470. }
  1471. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1472. var index = sparseIndices[ i ];
  1473. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1474. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1475. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1476. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1477. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1478. }
  1479. }
  1480. return bufferAttribute;
  1481. } );
  1482. };
  1483. /**
  1484. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1485. * @param {number} textureIndex
  1486. * @return {Promise<THREE.Texture>}
  1487. */
  1488. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1489. var parser = this;
  1490. var json = this.json;
  1491. var options = this.options;
  1492. var textureDef = json.textures[ textureIndex ];
  1493. var textureExtensions = textureDef.extensions || {};
  1494. var source;
  1495. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1496. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1497. } else {
  1498. source = json.images[ textureDef.source ];
  1499. }
  1500. var loader;
  1501. if ( source.uri ) {
  1502. loader = options.manager.getHandler( source.uri );
  1503. }
  1504. if ( ! loader ) {
  1505. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1506. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1507. : this.textureLoader;
  1508. }
  1509. return this.loadTextureImage( textureIndex, source, loader );
  1510. };
  1511. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1512. var parser = this;
  1513. var json = this.json;
  1514. var options = this.options;
  1515. var textureDef = json.textures[ textureIndex ];
  1516. var URL = self.URL || self.webkitURL;
  1517. var sourceURI = source.uri;
  1518. var isObjectURL = false;
  1519. var hasAlpha = true;
  1520. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1521. if ( source.bufferView !== undefined ) {
  1522. // Load binary image data from bufferView, if provided.
  1523. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1524. if ( source.mimeType === 'image/png' ) {
  1525. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1526. // alpha channel. This check is conservative — the image could have an alpha
  1527. // channel with all values == 1, and the indexed type (colorType == 3) only
  1528. // sometimes contains alpha.
  1529. //
  1530. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1531. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1532. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1533. }
  1534. isObjectURL = true;
  1535. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1536. sourceURI = URL.createObjectURL( blob );
  1537. return sourceURI;
  1538. } );
  1539. }
  1540. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1541. return new Promise( function ( resolve, reject ) {
  1542. var onLoad = resolve;
  1543. if ( loader.isImageBitmapLoader === true ) {
  1544. onLoad = function ( imageBitmap ) {
  1545. resolve( new THREE.CanvasTexture( imageBitmap ) );
  1546. };
  1547. }
  1548. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1549. } );
  1550. } ).then( function ( texture ) {
  1551. // Clean up resources and configure Texture.
  1552. if ( isObjectURL === true ) {
  1553. URL.revokeObjectURL( sourceURI );
  1554. }
  1555. texture.flipY = false;
  1556. if ( textureDef.name ) texture.name = textureDef.name;
  1557. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1558. if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
  1559. var samplers = json.samplers || {};
  1560. var sampler = samplers[ textureDef.sampler ] || {};
  1561. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1562. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
  1563. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1564. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1565. parser.associations.set( texture, {
  1566. type: 'textures',
  1567. index: textureIndex
  1568. } );
  1569. return texture;
  1570. } );
  1571. };
  1572. /**
  1573. * Asynchronously assigns a texture to the given material parameters.
  1574. * @param {Object} materialParams
  1575. * @param {string} mapName
  1576. * @param {Object} mapDef
  1577. * @return {Promise}
  1578. */
  1579. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1580. var parser = this;
  1581. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1582. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1583. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1584. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1585. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1586. }
  1587. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1588. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1589. if ( transform ) {
  1590. var gltfReference = parser.associations.get( texture );
  1591. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1592. parser.associations.set( texture, gltfReference );
  1593. }
  1594. }
  1595. materialParams[ mapName ] = texture;
  1596. } );
  1597. };
  1598. /**
  1599. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1600. * already has a material (generated from the glTF material options alone)
  1601. * but reuse of the same glTF material may require multiple threejs materials
  1602. * to accomodate different primitive types, defines, etc. New materials will
  1603. * be created if necessary, and reused from a cache.
  1604. * @param {THREE.Object3D} mesh Mesh, Line, or Points instance.
  1605. */
  1606. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1607. var geometry = mesh.geometry;
  1608. var material = mesh.material;
  1609. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1610. var useVertexColors = geometry.attributes.color !== undefined;
  1611. var useFlatShading = geometry.attributes.normal === undefined;
  1612. var useSkinning = mesh.isSkinnedMesh === true;
  1613. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1614. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1615. if ( mesh.isPoints ) {
  1616. var cacheKey = 'PointsMaterial:' + material.uuid;
  1617. var pointsMaterial = this.cache.get( cacheKey );
  1618. if ( ! pointsMaterial ) {
  1619. pointsMaterial = new THREE.PointsMaterial();
  1620. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1621. pointsMaterial.color.copy( material.color );
  1622. pointsMaterial.map = material.map;
  1623. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1624. this.cache.add( cacheKey, pointsMaterial );
  1625. }
  1626. material = pointsMaterial;
  1627. } else if ( mesh.isLine ) {
  1628. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1629. var lineMaterial = this.cache.get( cacheKey );
  1630. if ( ! lineMaterial ) {
  1631. lineMaterial = new THREE.LineBasicMaterial();
  1632. THREE.Material.prototype.copy.call( lineMaterial, material );
  1633. lineMaterial.color.copy( material.color );
  1634. this.cache.add( cacheKey, lineMaterial );
  1635. }
  1636. material = lineMaterial;
  1637. }
  1638. // Clone the material if it will be modified
  1639. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1640. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1641. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1642. if ( useSkinning ) cacheKey += 'skinning:';
  1643. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1644. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1645. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1646. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1647. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1648. var cachedMaterial = this.cache.get( cacheKey );
  1649. if ( ! cachedMaterial ) {
  1650. cachedMaterial = material.clone();
  1651. if ( useSkinning ) cachedMaterial.skinning = true;
  1652. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1653. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1654. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1655. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1656. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1657. this.cache.add( cacheKey, cachedMaterial );
  1658. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1659. }
  1660. material = cachedMaterial;
  1661. }
  1662. // workarounds for mesh and geometry
  1663. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1664. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1665. }
  1666. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1667. if ( material.normalScale && ! useVertexTangents ) {
  1668. material.normalScale.y = - material.normalScale.y;
  1669. }
  1670. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1671. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1672. }
  1673. mesh.material = material;
  1674. };
  1675. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1676. return THREE.MeshStandardMaterial;
  1677. };
  1678. /**
  1679. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1680. * @param {number} materialIndex
  1681. * @return {Promise<THREE.Material>}
  1682. */
  1683. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1684. var parser = this;
  1685. var json = this.json;
  1686. var extensions = this.extensions;
  1687. var materialDef = json.materials[ materialIndex ];
  1688. var materialType;
  1689. var materialParams = {};
  1690. var materialExtensions = materialDef.extensions || {};
  1691. var pending = [];
  1692. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1693. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1694. materialType = sgExtension.getMaterialType();
  1695. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1696. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1697. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1698. materialType = kmuExtension.getMaterialType();
  1699. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1700. } else {
  1701. // Specification:
  1702. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1703. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1704. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1705. materialParams.opacity = 1.0;
  1706. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1707. var array = metallicRoughness.baseColorFactor;
  1708. materialParams.color.fromArray( array );
  1709. materialParams.opacity = array[ 3 ];
  1710. }
  1711. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1712. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1713. }
  1714. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1715. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1716. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1717. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1718. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1719. }
  1720. materialType = this._invokeOne( function ( ext ) {
  1721. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1722. } );
  1723. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1724. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1725. } ) ) );
  1726. }
  1727. if ( materialDef.doubleSided === true ) {
  1728. materialParams.side = THREE.DoubleSide;
  1729. }
  1730. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1731. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1732. materialParams.transparent = true;
  1733. // See: https://github.com/mrdoob/three.js/issues/17706
  1734. materialParams.depthWrite = false;
  1735. } else {
  1736. materialParams.transparent = false;
  1737. if ( alphaMode === ALPHA_MODES.MASK ) {
  1738. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1739. }
  1740. }
  1741. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1742. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1743. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1744. if ( materialDef.normalTexture.scale !== undefined ) {
  1745. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1746. }
  1747. }
  1748. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1749. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1750. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1751. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1752. }
  1753. }
  1754. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1755. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1756. }
  1757. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1758. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1759. }
  1760. return Promise.all( pending ).then( function () {
  1761. var material;
  1762. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1763. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1764. } else {
  1765. material = new materialType( materialParams );
  1766. }
  1767. if ( materialDef.name ) material.name = materialDef.name;
  1768. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1769. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1770. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1771. assignExtrasToUserData( material, materialDef );
  1772. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1773. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1774. return material;
  1775. } );
  1776. };
  1777. /** When Object3D instances are targeted by animation, they need unique names. */
  1778. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1779. var name = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
  1780. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1781. name = originalName + '_' + i;
  1782. }
  1783. this.nodeNamesUsed[ name ] = true;
  1784. return name;
  1785. };
  1786. /**
  1787. * @param {THREE.BufferGeometry} geometry
  1788. * @param {GLTF.Primitive} primitiveDef
  1789. * @param {GLTFParser} parser
  1790. */
  1791. function computeBounds( geometry, primitiveDef, parser ) {
  1792. var attributes = primitiveDef.attributes;
  1793. var box = new THREE.Box3();
  1794. if ( attributes.POSITION !== undefined ) {
  1795. var accessor = parser.json.accessors[ attributes.POSITION ];
  1796. var min = accessor.min;
  1797. var max = accessor.max;
  1798. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1799. if ( min !== undefined && max !== undefined ) {
  1800. box.set(
  1801. new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1802. new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1803. } else {
  1804. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1805. return;
  1806. }
  1807. } else {
  1808. return;
  1809. }
  1810. var targets = primitiveDef.targets;
  1811. if ( targets !== undefined ) {
  1812. var maxDisplacement = new THREE.Vector3();
  1813. var vector = new THREE.Vector3();
  1814. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1815. var target = targets[ i ];
  1816. if ( target.POSITION !== undefined ) {
  1817. var accessor = parser.json.accessors[ target.POSITION ];
  1818. var min = accessor.min;
  1819. var max = accessor.max;
  1820. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1821. if ( min !== undefined && max !== undefined ) {
  1822. // we need to get max of absolute components because target weight is [-1,1]
  1823. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1824. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1825. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1826. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1827. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1828. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1829. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1830. maxDisplacement.max( vector );
  1831. } else {
  1832. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1833. }
  1834. }
  1835. }
  1836. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1837. box.expandByVector( maxDisplacement );
  1838. }
  1839. geometry.boundingBox = box;
  1840. var sphere = new THREE.Sphere();
  1841. box.getCenter( sphere.center );
  1842. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1843. geometry.boundingSphere = sphere;
  1844. }
  1845. /**
  1846. * @param {THREE.BufferGeometry} geometry
  1847. * @param {GLTF.Primitive} primitiveDef
  1848. * @param {GLTFParser} parser
  1849. * @return {Promise<THREE.BufferGeometry>}
  1850. */
  1851. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1852. var attributes = primitiveDef.attributes;
  1853. var pending = [];
  1854. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1855. return parser.getDependency( 'accessor', accessorIndex )
  1856. .then( function ( accessor ) {
  1857. geometry.setAttribute( attributeName, accessor );
  1858. } );
  1859. }
  1860. for ( var gltfAttributeName in attributes ) {
  1861. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1862. // Skip attributes already provided by e.g. Draco extension.
  1863. if ( threeAttributeName in geometry.attributes ) continue;
  1864. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1865. }
  1866. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1867. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1868. geometry.setIndex( accessor );
  1869. } );
  1870. pending.push( accessor );
  1871. }
  1872. assignExtrasToUserData( geometry, primitiveDef );
  1873. computeBounds( geometry, primitiveDef, parser );
  1874. return Promise.all( pending ).then( function () {
  1875. return primitiveDef.targets !== undefined
  1876. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1877. : geometry;
  1878. } );
  1879. }
  1880. /**
  1881. * @param {THREE.BufferGeometry} geometry
  1882. * @param {Number} drawMode
  1883. * @return {THREE.BufferGeometry}
  1884. */
  1885. function toTrianglesDrawMode( geometry, drawMode ) {
  1886. var index = geometry.getIndex();
  1887. // generate index if not present
  1888. if ( index === null ) {
  1889. var indices = [];
  1890. var position = geometry.getAttribute( 'position' );
  1891. if ( position !== undefined ) {
  1892. for ( var i = 0; i < position.count; i ++ ) {
  1893. indices.push( i );
  1894. }
  1895. geometry.setIndex( indices );
  1896. index = geometry.getIndex();
  1897. } else {
  1898. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1899. return geometry;
  1900. }
  1901. }
  1902. //
  1903. var numberOfTriangles = index.count - 2;
  1904. var newIndices = [];
  1905. if ( drawMode === THREE.TriangleFanDrawMode ) {
  1906. // gl.TRIANGLE_FAN
  1907. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1908. newIndices.push( index.getX( 0 ) );
  1909. newIndices.push( index.getX( i ) );
  1910. newIndices.push( index.getX( i + 1 ) );
  1911. }
  1912. } else {
  1913. // gl.TRIANGLE_STRIP
  1914. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1915. if ( i % 2 === 0 ) {
  1916. newIndices.push( index.getX( i ) );
  1917. newIndices.push( index.getX( i + 1 ) );
  1918. newIndices.push( index.getX( i + 2 ) );
  1919. } else {
  1920. newIndices.push( index.getX( i + 2 ) );
  1921. newIndices.push( index.getX( i + 1 ) );
  1922. newIndices.push( index.getX( i ) );
  1923. }
  1924. }
  1925. }
  1926. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1927. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1928. }
  1929. // build final geometry
  1930. var newGeometry = geometry.clone();
  1931. newGeometry.setIndex( newIndices );
  1932. return newGeometry;
  1933. }
  1934. /**
  1935. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1936. *
  1937. * Creates BufferGeometries from primitives.
  1938. *
  1939. * @param {Array<GLTF.Primitive>} primitives
  1940. * @return {Promise<Array<THREE.BufferGeometry>>}
  1941. */
  1942. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1943. var parser = this;
  1944. var extensions = this.extensions;
  1945. var cache = this.primitiveCache;
  1946. function createDracoPrimitive( primitive ) {
  1947. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1948. .decodePrimitive( primitive, parser )
  1949. .then( function ( geometry ) {
  1950. return addPrimitiveAttributes( geometry, primitive, parser );
  1951. } );
  1952. }
  1953. var pending = [];
  1954. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1955. var primitive = primitives[ i ];
  1956. var cacheKey = createPrimitiveKey( primitive );
  1957. // See if we've already created this geometry
  1958. var cached = cache[ cacheKey ];
  1959. if ( cached ) {
  1960. // Use the cached geometry if it exists
  1961. pending.push( cached.promise );
  1962. } else {
  1963. var geometryPromise;
  1964. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1965. // Use DRACO geometry if available
  1966. geometryPromise = createDracoPrimitive( primitive );
  1967. } else {
  1968. // Otherwise create a new geometry
  1969. geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
  1970. }
  1971. // Cache this geometry
  1972. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1973. pending.push( geometryPromise );
  1974. }
  1975. }
  1976. return Promise.all( pending );
  1977. };
  1978. /**
  1979. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1980. * @param {number} meshIndex
  1981. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1982. */
  1983. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1984. var parser = this;
  1985. var json = this.json;
  1986. var meshDef = json.meshes[ meshIndex ];
  1987. var primitives = meshDef.primitives;
  1988. var pending = [];
  1989. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1990. var material = primitives[ i ].material === undefined
  1991. ? createDefaultMaterial( this.cache )
  1992. : this.getDependency( 'material', primitives[ i ].material );
  1993. pending.push( material );
  1994. }
  1995. pending.push( parser.loadGeometries( primitives ) );
  1996. return Promise.all( pending ).then( function ( results ) {
  1997. var materials = results.slice( 0, results.length - 1 );
  1998. var geometries = results[ results.length - 1 ];
  1999. var meshes = [];
  2000. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2001. var geometry = geometries[ i ];
  2002. var primitive = primitives[ i ];
  2003. // 1. create Mesh
  2004. var mesh;
  2005. var material = materials[ i ];
  2006. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2007. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2008. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2009. primitive.mode === undefined ) {
  2010. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2011. mesh = meshDef.isSkinnedMesh === true
  2012. ? new THREE.SkinnedMesh( geometry, material )
  2013. : new THREE.Mesh( geometry, material );
  2014. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2015. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2016. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2017. mesh.normalizeSkinWeights();
  2018. }
  2019. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2020. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
  2021. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2022. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
  2023. }
  2024. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2025. mesh = new THREE.LineSegments( geometry, material );
  2026. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2027. mesh = new THREE.Line( geometry, material );
  2028. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2029. mesh = new THREE.LineLoop( geometry, material );
  2030. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2031. mesh = new THREE.Points( geometry, material );
  2032. } else {
  2033. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2034. }
  2035. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2036. updateMorphTargets( mesh, meshDef );
  2037. }
  2038. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2039. assignExtrasToUserData( mesh, meshDef );
  2040. parser.assignFinalMaterial( mesh );
  2041. meshes.push( mesh );
  2042. }
  2043. if ( meshes.length === 1 ) {
  2044. return meshes[ 0 ];
  2045. }
  2046. var group = new THREE.Group();
  2047. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2048. group.add( meshes[ i ] );
  2049. }
  2050. return group;
  2051. } );
  2052. };
  2053. /**
  2054. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2055. * @param {number} cameraIndex
  2056. * @return {Promise<THREE.Camera>}
  2057. */
  2058. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2059. var camera;
  2060. var cameraDef = this.json.cameras[ cameraIndex ];
  2061. var params = cameraDef[ cameraDef.type ];
  2062. if ( ! params ) {
  2063. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2064. return;
  2065. }
  2066. if ( cameraDef.type === 'perspective' ) {
  2067. camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2068. } else if ( cameraDef.type === 'orthographic' ) {
  2069. camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2070. }
  2071. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2072. assignExtrasToUserData( camera, cameraDef );
  2073. return Promise.resolve( camera );
  2074. };
  2075. /**
  2076. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2077. * @param {number} skinIndex
  2078. * @return {Promise<Object>}
  2079. */
  2080. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2081. var skinDef = this.json.skins[ skinIndex ];
  2082. var skinEntry = { joints: skinDef.joints };
  2083. if ( skinDef.inverseBindMatrices === undefined ) {
  2084. return Promise.resolve( skinEntry );
  2085. }
  2086. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2087. skinEntry.inverseBindMatrices = accessor;
  2088. return skinEntry;
  2089. } );
  2090. };
  2091. /**
  2092. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2093. * @param {number} animationIndex
  2094. * @return {Promise<THREE.AnimationClip>}
  2095. */
  2096. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2097. var json = this.json;
  2098. var animationDef = json.animations[ animationIndex ];
  2099. var pendingNodes = [];
  2100. var pendingInputAccessors = [];
  2101. var pendingOutputAccessors = [];
  2102. var pendingSamplers = [];
  2103. var pendingTargets = [];
  2104. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2105. var channel = animationDef.channels[ i ];
  2106. var sampler = animationDef.samplers[ channel.sampler ];
  2107. var target = channel.target;
  2108. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2109. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2110. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2111. pendingNodes.push( this.getDependency( 'node', name ) );
  2112. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2113. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2114. pendingSamplers.push( sampler );
  2115. pendingTargets.push( target );
  2116. }
  2117. return Promise.all( [
  2118. Promise.all( pendingNodes ),
  2119. Promise.all( pendingInputAccessors ),
  2120. Promise.all( pendingOutputAccessors ),
  2121. Promise.all( pendingSamplers ),
  2122. Promise.all( pendingTargets )
  2123. ] ).then( function ( dependencies ) {
  2124. var nodes = dependencies[ 0 ];
  2125. var inputAccessors = dependencies[ 1 ];
  2126. var outputAccessors = dependencies[ 2 ];
  2127. var samplers = dependencies[ 3 ];
  2128. var targets = dependencies[ 4 ];
  2129. var tracks = [];
  2130. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2131. var node = nodes[ i ];
  2132. var inputAccessor = inputAccessors[ i ];
  2133. var outputAccessor = outputAccessors[ i ];
  2134. var sampler = samplers[ i ];
  2135. var target = targets[ i ];
  2136. if ( node === undefined ) continue;
  2137. node.updateMatrix();
  2138. node.matrixAutoUpdate = true;
  2139. var TypedKeyframeTrack;
  2140. switch ( PATH_PROPERTIES[ target.path ] ) {
  2141. case PATH_PROPERTIES.weights:
  2142. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  2143. break;
  2144. case PATH_PROPERTIES.rotation:
  2145. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  2146. break;
  2147. case PATH_PROPERTIES.position:
  2148. case PATH_PROPERTIES.scale:
  2149. default:
  2150. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  2151. break;
  2152. }
  2153. var targetName = node.name ? node.name : node.uuid;
  2154. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  2155. var targetNames = [];
  2156. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2157. // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
  2158. node.traverse( function ( object ) {
  2159. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2160. targetNames.push( object.name ? object.name : object.uuid );
  2161. }
  2162. } );
  2163. } else {
  2164. targetNames.push( targetName );
  2165. }
  2166. var outputArray = outputAccessor.array;
  2167. if ( outputAccessor.normalized ) {
  2168. var scale;
  2169. if ( outputArray.constructor === Int8Array ) {
  2170. scale = 1 / 127;
  2171. } else if ( outputArray.constructor === Uint8Array ) {
  2172. scale = 1 / 255;
  2173. } else if ( outputArray.constructor == Int16Array ) {
  2174. scale = 1 / 32767;
  2175. } else if ( outputArray.constructor === Uint16Array ) {
  2176. scale = 1 / 65535;
  2177. } else {
  2178. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2179. }
  2180. var scaled = new Float32Array( outputArray.length );
  2181. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2182. scaled[ j ] = outputArray[ j ] * scale;
  2183. }
  2184. outputArray = scaled;
  2185. }
  2186. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2187. var track = new TypedKeyframeTrack(
  2188. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2189. inputAccessor.array,
  2190. outputArray,
  2191. interpolation
  2192. );
  2193. // Override interpolation with custom factory method.
  2194. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2195. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2196. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2197. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2198. // must be divided by three to get the interpolant's sampleSize argument.
  2199. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2200. };
  2201. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2202. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2203. }
  2204. tracks.push( track );
  2205. }
  2206. }
  2207. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2208. return new THREE.AnimationClip( name, undefined, tracks );
  2209. } );
  2210. };
  2211. /**
  2212. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2213. * @param {number} nodeIndex
  2214. * @return {Promise<THREE.Object3D>}
  2215. */
  2216. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2217. var json = this.json;
  2218. var extensions = this.extensions;
  2219. var parser = this;
  2220. var nodeDef = json.nodes[ nodeIndex ];
  2221. // reserve node's name before its dependencies, so the root has the intended name.
  2222. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2223. return ( function () {
  2224. var pending = [];
  2225. if ( nodeDef.mesh !== undefined ) {
  2226. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2227. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2228. // if weights are provided on the node, override weights on the mesh.
  2229. if ( nodeDef.weights !== undefined ) {
  2230. node.traverse( function ( o ) {
  2231. if ( ! o.isMesh ) return;
  2232. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2233. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2234. }
  2235. } );
  2236. }
  2237. return node;
  2238. } ) );
  2239. }
  2240. if ( nodeDef.camera !== undefined ) {
  2241. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2242. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2243. } ) );
  2244. }
  2245. parser._invokeAll( function ( ext ) {
  2246. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2247. } ).forEach( function ( promise ) {
  2248. pending.push( promise );
  2249. } );
  2250. return Promise.all( pending );
  2251. }() ).then( function ( objects ) {
  2252. var node;
  2253. // .isBone isn't in glTF spec. See ._markDefs
  2254. if ( nodeDef.isBone === true ) {
  2255. node = new THREE.Bone();
  2256. } else if ( objects.length > 1 ) {
  2257. node = new THREE.Group();
  2258. } else if ( objects.length === 1 ) {
  2259. node = objects[ 0 ];
  2260. } else {
  2261. node = new THREE.Object3D();
  2262. }
  2263. if ( node !== objects[ 0 ] ) {
  2264. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2265. node.add( objects[ i ] );
  2266. }
  2267. }
  2268. if ( nodeDef.name ) {
  2269. node.userData.name = nodeDef.name;
  2270. node.name = nodeName;
  2271. }
  2272. assignExtrasToUserData( node, nodeDef );
  2273. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2274. if ( nodeDef.matrix !== undefined ) {
  2275. var matrix = new THREE.Matrix4();
  2276. matrix.fromArray( nodeDef.matrix );
  2277. node.applyMatrix4( matrix );
  2278. } else {
  2279. if ( nodeDef.translation !== undefined ) {
  2280. node.position.fromArray( nodeDef.translation );
  2281. }
  2282. if ( nodeDef.rotation !== undefined ) {
  2283. node.quaternion.fromArray( nodeDef.rotation );
  2284. }
  2285. if ( nodeDef.scale !== undefined ) {
  2286. node.scale.fromArray( nodeDef.scale );
  2287. }
  2288. }
  2289. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2290. return node;
  2291. } );
  2292. };
  2293. /**
  2294. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2295. * @param {number} sceneIndex
  2296. * @return {Promise<THREE.Group>}
  2297. */
  2298. GLTFParser.prototype.loadScene = function () {
  2299. // scene node hierachy builder
  2300. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2301. var nodeDef = json.nodes[ nodeId ];
  2302. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2303. if ( nodeDef.skin === undefined ) return node;
  2304. // build skeleton here as well
  2305. var skinEntry;
  2306. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2307. skinEntry = skin;
  2308. var pendingJoints = [];
  2309. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2310. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2311. }
  2312. return Promise.all( pendingJoints );
  2313. } ).then( function ( jointNodes ) {
  2314. node.traverse( function ( mesh ) {
  2315. if ( ! mesh.isMesh ) return;
  2316. var bones = [];
  2317. var boneInverses = [];
  2318. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2319. var jointNode = jointNodes[ j ];
  2320. if ( jointNode ) {
  2321. bones.push( jointNode );
  2322. var mat = new THREE.Matrix4();
  2323. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2324. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2325. }
  2326. boneInverses.push( mat );
  2327. } else {
  2328. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2329. }
  2330. }
  2331. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2332. } );
  2333. return node;
  2334. } );
  2335. } ).then( function ( node ) {
  2336. // build node hierachy
  2337. parentObject.add( node );
  2338. var pending = [];
  2339. if ( nodeDef.children ) {
  2340. var children = nodeDef.children;
  2341. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2342. var child = children[ i ];
  2343. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2344. }
  2345. }
  2346. return Promise.all( pending );
  2347. } );
  2348. }
  2349. return function loadScene( sceneIndex ) {
  2350. var json = this.json;
  2351. var extensions = this.extensions;
  2352. var sceneDef = this.json.scenes[ sceneIndex ];
  2353. var parser = this;
  2354. // Loader returns Group, not Scene.
  2355. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2356. var scene = new THREE.Group();
  2357. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2358. assignExtrasToUserData( scene, sceneDef );
  2359. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2360. var nodeIds = sceneDef.nodes || [];
  2361. var pending = [];
  2362. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2363. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2364. }
  2365. return Promise.all( pending ).then( function () {
  2366. return scene;
  2367. } );
  2368. };
  2369. }();
  2370. return GLTFLoader;
  2371. } )();