Viewport.js 15 KB

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  1. import * as THREE from 'three';
  2. import { TransformControls } from '../../examples/jsm/controls/TransformControls.js';
  3. import { UIPanel } from './libs/ui.js';
  4. import { EditorControls } from './EditorControls.js';
  5. import { ViewportCamera } from './Viewport.Camera.js';
  6. import { ViewportInfo } from './Viewport.Info.js';
  7. import { ViewHelper } from './Viewport.ViewHelper.js';
  8. import { VR } from './Viewport.VR.js';
  9. import { SetPositionCommand } from './commands/SetPositionCommand.js';
  10. import { SetRotationCommand } from './commands/SetRotationCommand.js';
  11. import { SetScaleCommand } from './commands/SetScaleCommand.js';
  12. import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
  13. function Viewport( editor ) {
  14. const signals = editor.signals;
  15. const container = new UIPanel();
  16. container.setId( 'viewport' );
  17. container.setPosition( 'absolute' );
  18. container.add( new ViewportCamera( editor ) );
  19. container.add( new ViewportInfo( editor ) );
  20. //
  21. let renderer = null;
  22. let pmremGenerator = null;
  23. const camera = editor.camera;
  24. const scene = editor.scene;
  25. const sceneHelpers = editor.sceneHelpers;
  26. let showSceneHelpers = true;
  27. // helpers
  28. const grid = new THREE.Group();
  29. const grid1 = new THREE.GridHelper( 30, 30, 0x888888 );
  30. grid1.material.color.setHex( 0x888888 );
  31. grid1.material.vertexColors = false;
  32. grid.add( grid1 );
  33. const grid2 = new THREE.GridHelper( 30, 6, 0x222222 );
  34. grid2.material.color.setHex( 0x222222 );
  35. grid2.material.depthFunc = THREE.AlwaysDepth;
  36. grid2.material.vertexColors = false;
  37. grid.add( grid2 );
  38. const viewHelper = new ViewHelper( camera, container );
  39. const vr = new VR( editor );
  40. //
  41. const box = new THREE.Box3();
  42. const selectionBox = new THREE.Box3Helper( box );
  43. selectionBox.material.depthTest = false;
  44. selectionBox.material.transparent = true;
  45. selectionBox.visible = false;
  46. sceneHelpers.add( selectionBox );
  47. let objectPositionOnDown = null;
  48. let objectRotationOnDown = null;
  49. let objectScaleOnDown = null;
  50. const transformControls = new TransformControls( camera, container.dom );
  51. transformControls.addEventListener( 'change', function () {
  52. const object = transformControls.object;
  53. if ( object !== undefined ) {
  54. box.setFromObject( object, true );
  55. const helper = editor.helpers[ object.id ];
  56. if ( helper !== undefined && helper.isSkeletonHelper !== true ) {
  57. helper.update();
  58. }
  59. signals.refreshSidebarObject3D.dispatch( object );
  60. }
  61. render();
  62. } );
  63. transformControls.addEventListener( 'mouseDown', function () {
  64. const object = transformControls.object;
  65. objectPositionOnDown = object.position.clone();
  66. objectRotationOnDown = object.rotation.clone();
  67. objectScaleOnDown = object.scale.clone();
  68. controls.enabled = false;
  69. } );
  70. transformControls.addEventListener( 'mouseUp', function () {
  71. const object = transformControls.object;
  72. if ( object !== undefined ) {
  73. switch ( transformControls.getMode() ) {
  74. case 'translate':
  75. if ( ! objectPositionOnDown.equals( object.position ) ) {
  76. editor.execute( new SetPositionCommand( editor, object, object.position, objectPositionOnDown ) );
  77. }
  78. break;
  79. case 'rotate':
  80. if ( ! objectRotationOnDown.equals( object.rotation ) ) {
  81. editor.execute( new SetRotationCommand( editor, object, object.rotation, objectRotationOnDown ) );
  82. }
  83. break;
  84. case 'scale':
  85. if ( ! objectScaleOnDown.equals( object.scale ) ) {
  86. editor.execute( new SetScaleCommand( editor, object, object.scale, objectScaleOnDown ) );
  87. }
  88. break;
  89. }
  90. }
  91. controls.enabled = true;
  92. } );
  93. sceneHelpers.add( transformControls );
  94. // object picking
  95. const raycaster = new THREE.Raycaster();
  96. const mouse = new THREE.Vector2();
  97. // events
  98. function updateAspectRatio() {
  99. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  100. camera.updateProjectionMatrix();
  101. }
  102. function getIntersects( point ) {
  103. mouse.set( ( point.x * 2 ) - 1, - ( point.y * 2 ) + 1 );
  104. raycaster.setFromCamera( mouse, camera );
  105. const objects = [];
  106. scene.traverseVisible( function ( child ) {
  107. objects.push( child );
  108. } );
  109. sceneHelpers.traverseVisible( function ( child ) {
  110. if ( child.name === 'picker' ) objects.push( child );
  111. } );
  112. return raycaster.intersectObjects( objects, false );
  113. }
  114. const onDownPosition = new THREE.Vector2();
  115. const onUpPosition = new THREE.Vector2();
  116. const onDoubleClickPosition = new THREE.Vector2();
  117. function getMousePosition( dom, x, y ) {
  118. const rect = dom.getBoundingClientRect();
  119. return [ ( x - rect.left ) / rect.width, ( y - rect.top ) / rect.height ];
  120. }
  121. function handleClick() {
  122. if ( onDownPosition.distanceTo( onUpPosition ) === 0 ) {
  123. const intersects = getIntersects( onUpPosition );
  124. if ( intersects.length > 0 ) {
  125. const object = intersects[ 0 ].object;
  126. if ( object.userData.object !== undefined ) {
  127. // helper
  128. editor.select( object.userData.object );
  129. } else {
  130. editor.select( object );
  131. }
  132. } else {
  133. editor.select( null );
  134. }
  135. render();
  136. }
  137. }
  138. function onMouseDown( event ) {
  139. // event.preventDefault();
  140. const array = getMousePosition( container.dom, event.clientX, event.clientY );
  141. onDownPosition.fromArray( array );
  142. document.addEventListener( 'mouseup', onMouseUp );
  143. }
  144. function onMouseUp( event ) {
  145. const array = getMousePosition( container.dom, event.clientX, event.clientY );
  146. onUpPosition.fromArray( array );
  147. handleClick();
  148. document.removeEventListener( 'mouseup', onMouseUp );
  149. }
  150. function onTouchStart( event ) {
  151. const touch = event.changedTouches[ 0 ];
  152. const array = getMousePosition( container.dom, touch.clientX, touch.clientY );
  153. onDownPosition.fromArray( array );
  154. document.addEventListener( 'touchend', onTouchEnd );
  155. }
  156. function onTouchEnd( event ) {
  157. const touch = event.changedTouches[ 0 ];
  158. const array = getMousePosition( container.dom, touch.clientX, touch.clientY );
  159. onUpPosition.fromArray( array );
  160. handleClick();
  161. document.removeEventListener( 'touchend', onTouchEnd );
  162. }
  163. function onDoubleClick( event ) {
  164. const array = getMousePosition( container.dom, event.clientX, event.clientY );
  165. onDoubleClickPosition.fromArray( array );
  166. const intersects = getIntersects( onDoubleClickPosition );
  167. if ( intersects.length > 0 ) {
  168. const intersect = intersects[ 0 ];
  169. signals.objectFocused.dispatch( intersect.object );
  170. }
  171. }
  172. container.dom.addEventListener( 'mousedown', onMouseDown );
  173. container.dom.addEventListener( 'touchstart', onTouchStart );
  174. container.dom.addEventListener( 'dblclick', onDoubleClick );
  175. // controls need to be added *after* main logic,
  176. // otherwise controls.enabled doesn't work.
  177. const controls = new EditorControls( camera, container.dom );
  178. controls.addEventListener( 'change', function () {
  179. signals.cameraChanged.dispatch( camera );
  180. signals.refreshSidebarObject3D.dispatch( camera );
  181. } );
  182. viewHelper.controls = controls;
  183. // signals
  184. signals.editorCleared.add( function () {
  185. controls.center.set( 0, 0, 0 );
  186. render();
  187. } );
  188. signals.transformModeChanged.add( function ( mode ) {
  189. transformControls.setMode( mode );
  190. } );
  191. signals.snapChanged.add( function ( dist ) {
  192. transformControls.setTranslationSnap( dist );
  193. } );
  194. signals.spaceChanged.add( function ( space ) {
  195. transformControls.setSpace( space );
  196. } );
  197. signals.rendererUpdated.add( function () {
  198. scene.traverse( function ( child ) {
  199. if ( child.material !== undefined ) {
  200. child.material.needsUpdate = true;
  201. }
  202. } );
  203. render();
  204. } );
  205. signals.rendererCreated.add( function ( newRenderer ) {
  206. if ( renderer !== null ) {
  207. renderer.setAnimationLoop( null );
  208. renderer.dispose();
  209. pmremGenerator.dispose();
  210. container.dom.removeChild( renderer.domElement );
  211. }
  212. renderer = newRenderer;
  213. renderer.setAnimationLoop( animate );
  214. renderer.setClearColor( 0xaaaaaa );
  215. if ( window.matchMedia ) {
  216. const mediaQuery = window.matchMedia( '(prefers-color-scheme: dark)' );
  217. mediaQuery.addEventListener( 'change', function ( event ) {
  218. renderer.setClearColor( event.matches ? 0x333333 : 0xaaaaaa );
  219. updateGridColors( grid1, grid2, event.matches ? [ 0x222222, 0x888888 ] : [ 0x888888, 0x282828 ] );
  220. render();
  221. } );
  222. renderer.setClearColor( mediaQuery.matches ? 0x333333 : 0xaaaaaa );
  223. updateGridColors( grid1, grid2, mediaQuery.matches ? [ 0x222222, 0x888888 ] : [ 0x888888, 0x282828 ] );
  224. }
  225. renderer.setPixelRatio( window.devicePixelRatio );
  226. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  227. pmremGenerator = new THREE.PMREMGenerator( renderer );
  228. pmremGenerator.compileEquirectangularShader();
  229. container.dom.appendChild( renderer.domElement );
  230. render();
  231. } );
  232. signals.sceneGraphChanged.add( function () {
  233. render();
  234. } );
  235. signals.cameraChanged.add( function () {
  236. render();
  237. } );
  238. signals.objectSelected.add( function ( object ) {
  239. selectionBox.visible = false;
  240. transformControls.detach();
  241. if ( object !== null && object !== scene && object !== camera ) {
  242. box.setFromObject( object, true );
  243. if ( box.isEmpty() === false ) {
  244. selectionBox.visible = true;
  245. }
  246. transformControls.attach( object );
  247. }
  248. render();
  249. } );
  250. signals.objectFocused.add( function ( object ) {
  251. controls.focus( object );
  252. } );
  253. signals.geometryChanged.add( function ( object ) {
  254. if ( object !== undefined ) {
  255. box.setFromObject( object, true );
  256. }
  257. render();
  258. } );
  259. signals.objectChanged.add( function ( object ) {
  260. if ( editor.selected === object ) {
  261. box.setFromObject( object, true );
  262. }
  263. if ( object.isPerspectiveCamera ) {
  264. object.updateProjectionMatrix();
  265. }
  266. if ( editor.helpers[ object.id ] !== undefined ) {
  267. editor.helpers[ object.id ].update();
  268. }
  269. render();
  270. } );
  271. signals.objectRemoved.add( function ( object ) {
  272. controls.enabled = true; // see #14180
  273. if ( object === transformControls.object ) {
  274. transformControls.detach();
  275. }
  276. } );
  277. signals.materialChanged.add( function () {
  278. render();
  279. } );
  280. // background
  281. signals.sceneBackgroundChanged.add( function ( backgroundType, backgroundColor, backgroundTexture, backgroundEquirectangularTexture ) {
  282. switch ( backgroundType ) {
  283. case 'None':
  284. scene.background = null;
  285. break;
  286. case 'Color':
  287. scene.background = new THREE.Color( backgroundColor );
  288. break;
  289. case 'Texture':
  290. if ( backgroundTexture ) {
  291. scene.background = backgroundTexture;
  292. }
  293. break;
  294. case 'Equirectangular':
  295. if ( backgroundEquirectangularTexture ) {
  296. backgroundEquirectangularTexture.mapping = THREE.EquirectangularReflectionMapping;
  297. scene.background = backgroundEquirectangularTexture;
  298. }
  299. break;
  300. }
  301. render();
  302. } );
  303. // environment
  304. signals.sceneEnvironmentChanged.add( function ( environmentType, environmentEquirectangularTexture ) {
  305. switch ( environmentType ) {
  306. case 'None':
  307. scene.environment = null;
  308. break;
  309. case 'Equirectangular':
  310. scene.environment = null;
  311. if ( environmentEquirectangularTexture ) {
  312. environmentEquirectangularTexture.mapping = THREE.EquirectangularReflectionMapping;
  313. scene.environment = environmentEquirectangularTexture;
  314. }
  315. break;
  316. case 'ModelViewer':
  317. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  318. break;
  319. }
  320. render();
  321. } );
  322. // fog
  323. signals.sceneFogChanged.add( function ( fogType, fogColor, fogNear, fogFar, fogDensity ) {
  324. switch ( fogType ) {
  325. case 'None':
  326. scene.fog = null;
  327. break;
  328. case 'Fog':
  329. scene.fog = new THREE.Fog( fogColor, fogNear, fogFar );
  330. break;
  331. case 'FogExp2':
  332. scene.fog = new THREE.FogExp2( fogColor, fogDensity );
  333. break;
  334. }
  335. render();
  336. } );
  337. signals.sceneFogSettingsChanged.add( function ( fogType, fogColor, fogNear, fogFar, fogDensity ) {
  338. switch ( fogType ) {
  339. case 'Fog':
  340. scene.fog.color.setHex( fogColor );
  341. scene.fog.near = fogNear;
  342. scene.fog.far = fogFar;
  343. break;
  344. case 'FogExp2':
  345. scene.fog.color.setHex( fogColor );
  346. scene.fog.density = fogDensity;
  347. break;
  348. }
  349. render();
  350. } );
  351. signals.viewportCameraChanged.add( function () {
  352. const viewportCamera = editor.viewportCamera;
  353. if ( viewportCamera.isPerspectiveCamera ) {
  354. viewportCamera.aspect = editor.camera.aspect;
  355. viewportCamera.projectionMatrix.copy( editor.camera.projectionMatrix );
  356. } else if ( viewportCamera.isOrthographicCamera ) {
  357. // TODO
  358. }
  359. // disable EditorControls when setting a user camera
  360. controls.enabled = ( viewportCamera === editor.camera );
  361. render();
  362. } );
  363. signals.exitedVR.add( render );
  364. //
  365. signals.windowResize.add( function () {
  366. updateAspectRatio();
  367. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  368. render();
  369. } );
  370. signals.showGridChanged.add( function ( showGrid ) {
  371. grid.visible = showGrid;
  372. render();
  373. } );
  374. signals.showHelpersChanged.add( function ( showHelpers ) {
  375. showSceneHelpers = showHelpers;
  376. transformControls.enabled = showHelpers;
  377. render();
  378. } );
  379. signals.cameraResetted.add( updateAspectRatio );
  380. // animations
  381. let prevActionsInUse = 0;
  382. const clock = new THREE.Clock(); // only used for animations
  383. function animate() {
  384. const mixer = editor.mixer;
  385. const delta = clock.getDelta();
  386. let needsUpdate = false;
  387. // Animations
  388. const actions = mixer.stats.actions;
  389. if ( actions.inUse > 0 || prevActionsInUse > 0 ) {
  390. prevActionsInUse = actions.inUse;
  391. mixer.update( delta );
  392. needsUpdate = true;
  393. }
  394. // View Helper
  395. if ( viewHelper.animating === true ) {
  396. viewHelper.update( delta );
  397. needsUpdate = true;
  398. }
  399. if ( vr.currentSession !== null ) {
  400. needsUpdate = true;
  401. }
  402. if ( needsUpdate === true ) render();
  403. }
  404. //
  405. let startTime = 0;
  406. let endTime = 0;
  407. function render() {
  408. startTime = performance.now();
  409. // Adding/removing grid to scene so materials with depthWrite false
  410. // don't render under the grid.
  411. scene.add( grid );
  412. renderer.setViewport( 0, 0, container.dom.offsetWidth, container.dom.offsetHeight );
  413. renderer.render( scene, editor.viewportCamera );
  414. scene.remove( grid );
  415. if ( camera === editor.viewportCamera ) {
  416. renderer.autoClear = false;
  417. if ( showSceneHelpers === true ) renderer.render( sceneHelpers, camera );
  418. if ( vr.currentSession === null ) viewHelper.render( renderer );
  419. renderer.autoClear = true;
  420. }
  421. endTime = performance.now();
  422. editor.signals.sceneRendered.dispatch( endTime - startTime );
  423. }
  424. return container;
  425. }
  426. function updateGridColors( grid1, grid2, colors ) {
  427. grid1.material.color.setHex( colors[ 0 ] );
  428. grid2.material.color.setHex( colors[ 1 ] );
  429. }
  430. export { Viewport };