CameraControls.js 26 KB

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  1. ( function () {
  2. var CameraControls = function ( object, domElement ) {
  3. if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
  4. if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  5. this.object = object;
  6. this.domElement = domElement; // Set to false to disable this control
  7. this.enabled = true; // "target" sets the location of focus, where the object orbits around
  8. this.target = new THREE.Vector3(); // Set to true to enable trackball behavior
  9. this.trackball = false; // How far you can dolly in and out ( PerspectiveCamera only )
  10. this.minDistance = 0;
  11. this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
  12. this.minZoom = 0;
  13. this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
  14. // Range is 0 to Math.PI radians.
  15. this.minPolarAngle = 0; // radians
  16. this.maxPolarAngle = Math.PI; // radians
  17. // How far you can orbit horizontally, upper and lower limits.
  18. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  19. this.minAzimuthAngle = - Infinity; // radians
  20. this.maxAzimuthAngle = Infinity; // radians
  21. // Set to true to enable damping (inertia)
  22. // If damping is enabled, you must call controls.update() in your animation loop
  23. this.enableDamping = false;
  24. this.dampingFactor = 0.05; // This option enables dollying in and out; property named as "zoom" for backwards compatibility
  25. // Set to false to disable zooming
  26. this.enableZoom = true;
  27. this.zoomSpeed = 1.0; // Set to false to disable rotating
  28. this.enableRotate = true;
  29. this.rotateSpeed = 1.0; // Set to false to disable panning
  30. this.enablePan = true;
  31. this.panSpeed = 1.0;
  32. this.screenSpacePanning = false; // if true, pan in screen-space
  33. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  34. // Set to true to automatically rotate around the target
  35. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  36. // auto-rotate is not supported for trackball behavior
  37. this.autoRotate = false;
  38. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  39. // Set to false to disable use of the keys
  40. this.enableKeys = true; // The four arrow keys
  41. this.keys = {
  42. LEFT: 37,
  43. UP: 38,
  44. RIGHT: 39,
  45. BOTTOM: 40
  46. }; // Mouse buttons
  47. this.mouseButtons = {
  48. LEFT: THREE.MOUSE.ROTATE,
  49. MIDDLE: THREE.MOUSE.DOLLY,
  50. RIGHT: THREE.MOUSE.PAN
  51. }; // Touch fingers
  52. this.touches = {
  53. ONE: THREE.TOUCH.ROTATE,
  54. TWO: THREE.TOUCH.DOLLY_PAN
  55. }; // for reset
  56. this.target0 = this.target.clone();
  57. this.position0 = this.object.position.clone();
  58. this.quaternion0 = this.object.quaternion.clone();
  59. this.zoom0 = this.object.zoom; //
  60. // public methods
  61. //
  62. this.getPolarAngle = function () {
  63. return spherical.phi;
  64. };
  65. this.getAzimuthalAngle = function () {
  66. return spherical.theta;
  67. };
  68. this.saveState = function () {
  69. scope.target0.copy( scope.target );
  70. scope.position0.copy( scope.object.position );
  71. scope.quaternion0.copy( scope.object.quaternion );
  72. scope.zoom0 = scope.object.zoom;
  73. };
  74. this.reset = function () {
  75. scope.target.copy( scope.target0 );
  76. scope.object.position.copy( scope.position0 );
  77. scope.object.quaternion.copy( scope.quaternion0 );
  78. scope.object.zoom = scope.zoom0;
  79. scope.object.updateProjectionMatrix();
  80. scope.dispatchEvent( changeEvent );
  81. scope.update();
  82. state = STATE.NONE;
  83. }; // this method is exposed, but perhaps it would be better if we can make it private...
  84. this.update = function () {
  85. var offset = new THREE.Vector3(); // so camera.up is the orbit axis
  86. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  87. var quatInverse = quat.clone().invert();
  88. var lastPosition = new THREE.Vector3();
  89. var lastQuaternion = new THREE.Quaternion();
  90. var q = new THREE.Quaternion();
  91. var vec = new THREE.Vector3();
  92. return function update() {
  93. var position = scope.object.position;
  94. offset.copy( position ).sub( scope.target );
  95. if ( scope.trackball ) {
  96. // rotate around screen-space y-axis
  97. if ( sphericalDelta.theta ) {
  98. vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
  99. const factor = scope.enableDamping ? scope.dampingFactor : 1;
  100. q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
  101. scope.object.quaternion.premultiply( q );
  102. offset.applyQuaternion( q );
  103. } // rotate around screen-space x-axis
  104. if ( sphericalDelta.phi ) {
  105. vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
  106. const factor = scope.enableDamping ? scope.dampingFactor : 1;
  107. q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
  108. scope.object.quaternion.premultiply( q );
  109. offset.applyQuaternion( q );
  110. }
  111. offset.multiplyScalar( scale );
  112. offset.clampLength( scope.minDistance, scope.maxDistance );
  113. } else {
  114. // rotate offset to "y-axis-is-up" space
  115. offset.applyQuaternion( quat );
  116. if ( scope.autoRotate && state === STATE.NONE ) {
  117. rotateLeft( getAutoRotationAngle() );
  118. }
  119. spherical.setFromVector3( offset );
  120. if ( scope.enableDamping ) {
  121. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  122. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  123. } else {
  124. spherical.theta += sphericalDelta.theta;
  125. spherical.phi += sphericalDelta.phi;
  126. } // restrict theta to be between desired limits
  127. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits
  128. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  129. spherical.makeSafe();
  130. spherical.radius *= scale; // restrict radius to be between desired limits
  131. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  132. offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
  133. offset.applyQuaternion( quatInverse );
  134. } // move target to panned location
  135. if ( scope.enableDamping === true ) {
  136. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  137. } else {
  138. scope.target.add( panOffset );
  139. }
  140. position.copy( scope.target ).add( offset );
  141. if ( scope.trackball === false ) {
  142. scope.object.lookAt( scope.target );
  143. }
  144. if ( scope.enableDamping === true ) {
  145. sphericalDelta.theta *= 1 - scope.dampingFactor;
  146. sphericalDelta.phi *= 1 - scope.dampingFactor;
  147. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  148. } else {
  149. sphericalDelta.set( 0, 0, 0 );
  150. panOffset.set( 0, 0, 0 );
  151. }
  152. scale = 1; // update condition is:
  153. // min(camera displacement, camera rotation in radians)^2 > EPS
  154. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  155. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  156. scope.dispatchEvent( changeEvent );
  157. lastPosition.copy( scope.object.position );
  158. lastQuaternion.copy( scope.object.quaternion );
  159. zoomChanged = false;
  160. return true;
  161. }
  162. return false;
  163. };
  164. }();
  165. this.dispose = function () {
  166. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  167. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  168. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  169. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  170. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  171. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  172. document.removeEventListener( 'mousemove', onMouseMove, false );
  173. document.removeEventListener( 'mouseup', onMouseUp, false );
  174. scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  175. }; //
  176. // internals
  177. //
  178. var scope = this;
  179. var changeEvent = {
  180. type: 'change'
  181. };
  182. var startEvent = {
  183. type: 'start'
  184. };
  185. var endEvent = {
  186. type: 'end'
  187. };
  188. var STATE = {
  189. NONE: - 1,
  190. ROTATE: 0,
  191. DOLLY: 1,
  192. PAN: 2,
  193. TOUCH_ROTATE: 3,
  194. TOUCH_PAN: 4,
  195. TOUCH_DOLLY_PAN: 5,
  196. TOUCH_DOLLY_ROTATE: 6
  197. };
  198. var state = STATE.NONE;
  199. var EPS = 0.000001; // current position in spherical coordinates
  200. var spherical = new THREE.Spherical();
  201. var sphericalDelta = new THREE.Spherical();
  202. var scale = 1;
  203. var panOffset = new THREE.Vector3();
  204. var zoomChanged = false;
  205. var rotateStart = new THREE.Vector2();
  206. var rotateEnd = new THREE.Vector2();
  207. var rotateDelta = new THREE.Vector2();
  208. var panStart = new THREE.Vector2();
  209. var panEnd = new THREE.Vector2();
  210. var panDelta = new THREE.Vector2();
  211. var dollyStart = new THREE.Vector2();
  212. var dollyEnd = new THREE.Vector2();
  213. var dollyDelta = new THREE.Vector2();
  214. function getAutoRotationAngle() {
  215. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  216. }
  217. function getZoomScale() {
  218. return Math.pow( 0.95, scope.zoomSpeed );
  219. }
  220. function rotateLeft( angle ) {
  221. sphericalDelta.theta -= angle;
  222. }
  223. function rotateUp( angle ) {
  224. sphericalDelta.phi -= angle;
  225. }
  226. var panLeft = function () {
  227. var v = new THREE.Vector3();
  228. return function panLeft( distance, objectMatrix ) {
  229. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  230. v.multiplyScalar( - distance );
  231. panOffset.add( v );
  232. };
  233. }();
  234. var panUp = function () {
  235. var v = new THREE.Vector3();
  236. return function panUp( distance, objectMatrix ) {
  237. if ( scope.screenSpacePanning === true ) {
  238. v.setFromMatrixColumn( objectMatrix, 1 );
  239. } else {
  240. v.setFromMatrixColumn( objectMatrix, 0 );
  241. v.crossVectors( scope.object.up, v );
  242. }
  243. v.multiplyScalar( distance );
  244. panOffset.add( v );
  245. };
  246. }(); // deltaX and deltaY are in pixels; right and down are positive
  247. var pan = function () {
  248. var offset = new THREE.Vector3();
  249. return function pan( deltaX, deltaY ) {
  250. var element = scope.domElement;
  251. if ( scope.object.isPerspectiveCamera ) {
  252. // perspective
  253. var position = scope.object.position;
  254. offset.copy( position ).sub( scope.target );
  255. var targetDistance = offset.length(); // half of the fov is center to top of screen
  256. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
  257. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  258. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  259. } else if ( scope.object.isOrthographicCamera ) {
  260. // orthographic
  261. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  262. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  263. } else {
  264. // camera neither orthographic nor perspective
  265. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
  266. scope.enablePan = false;
  267. }
  268. };
  269. }();
  270. function dollyIn( dollyScale ) {
  271. if ( scope.object.isPerspectiveCamera ) {
  272. scale /= dollyScale;
  273. } else if ( scope.object.isOrthographicCamera ) {
  274. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  275. scope.object.updateProjectionMatrix();
  276. zoomChanged = true;
  277. } else {
  278. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  279. scope.enableZoom = false;
  280. }
  281. }
  282. function dollyOut( dollyScale ) {
  283. if ( scope.object.isPerspectiveCamera ) {
  284. scale *= dollyScale;
  285. } else if ( scope.object.isOrthographicCamera ) {
  286. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  287. scope.object.updateProjectionMatrix();
  288. zoomChanged = true;
  289. } else {
  290. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  291. scope.enableZoom = false;
  292. }
  293. } //
  294. // event callbacks - update the object state
  295. //
  296. function handleMouseDownRotate( event ) {
  297. rotateStart.set( event.clientX, event.clientY );
  298. }
  299. function handleMouseDownDolly( event ) {
  300. dollyStart.set( event.clientX, event.clientY );
  301. }
  302. function handleMouseDownPan( event ) {
  303. panStart.set( event.clientX, event.clientY );
  304. }
  305. function handleMouseMoveRotate( event ) {
  306. rotateEnd.set( event.clientX, event.clientY );
  307. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  308. var element = scope.domElement;
  309. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  310. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  311. rotateStart.copy( rotateEnd );
  312. scope.update();
  313. }
  314. function handleMouseMoveDolly( event ) {
  315. dollyEnd.set( event.clientX, event.clientY );
  316. dollyDelta.subVectors( dollyEnd, dollyStart );
  317. if ( dollyDelta.y > 0 ) {
  318. dollyIn( getZoomScale() );
  319. } else if ( dollyDelta.y < 0 ) {
  320. dollyOut( getZoomScale() );
  321. }
  322. dollyStart.copy( dollyEnd );
  323. scope.update();
  324. }
  325. function handleMouseMovePan( event ) {
  326. panEnd.set( event.clientX, event.clientY );
  327. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  328. pan( panDelta.x, panDelta.y );
  329. panStart.copy( panEnd );
  330. scope.update();
  331. }
  332. function
  333. /*event*/
  334. handleMouseUp() { // no-op
  335. }
  336. function handleMouseWheel( event ) {
  337. if ( event.deltaY < 0 ) {
  338. dollyOut( getZoomScale() );
  339. } else if ( event.deltaY > 0 ) {
  340. dollyIn( getZoomScale() );
  341. }
  342. scope.update();
  343. }
  344. function handleKeyDown( event ) {
  345. var needsUpdate = false;
  346. switch ( event.keyCode ) {
  347. case scope.keys.UP:
  348. pan( 0, scope.keyPanSpeed );
  349. needsUpdate = true;
  350. break;
  351. case scope.keys.BOTTOM:
  352. pan( 0, - scope.keyPanSpeed );
  353. needsUpdate = true;
  354. break;
  355. case scope.keys.LEFT:
  356. pan( scope.keyPanSpeed, 0 );
  357. needsUpdate = true;
  358. break;
  359. case scope.keys.RIGHT:
  360. pan( - scope.keyPanSpeed, 0 );
  361. needsUpdate = true;
  362. break;
  363. }
  364. if ( needsUpdate ) {
  365. // prevent the browser from scrolling on cursor keys
  366. event.preventDefault();
  367. scope.update();
  368. }
  369. }
  370. function handleTouchStartRotate( event ) {
  371. if ( event.touches.length == 1 ) {
  372. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  373. } else {
  374. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  375. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  376. rotateStart.set( x, y );
  377. }
  378. }
  379. function handleTouchStartPan( event ) {
  380. if ( event.touches.length == 1 ) {
  381. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  382. } else {
  383. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  384. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  385. panStart.set( x, y );
  386. }
  387. }
  388. function handleTouchStartDolly( event ) {
  389. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  390. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  391. var distance = Math.sqrt( dx * dx + dy * dy );
  392. dollyStart.set( 0, distance );
  393. }
  394. function handleTouchStartDollyPan( event ) {
  395. if ( scope.enableZoom ) handleTouchStartDolly( event );
  396. if ( scope.enablePan ) handleTouchStartPan( event );
  397. }
  398. function handleTouchStartDollyRotate( event ) {
  399. if ( scope.enableZoom ) handleTouchStartDolly( event );
  400. if ( scope.enableRotate ) handleTouchStartRotate( event );
  401. }
  402. function handleTouchMoveRotate( event ) {
  403. if ( event.touches.length == 1 ) {
  404. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  405. } else {
  406. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  407. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  408. rotateEnd.set( x, y );
  409. }
  410. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  411. var element = scope.domElement;
  412. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  413. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  414. rotateStart.copy( rotateEnd );
  415. }
  416. function handleTouchMovePan( event ) {
  417. if ( event.touches.length == 1 ) {
  418. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  419. } else {
  420. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  421. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  422. panEnd.set( x, y );
  423. }
  424. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  425. pan( panDelta.x, panDelta.y );
  426. panStart.copy( panEnd );
  427. }
  428. function handleTouchMoveDolly( event ) {
  429. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  430. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  431. var distance = Math.sqrt( dx * dx + dy * dy );
  432. dollyEnd.set( 0, distance );
  433. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  434. dollyIn( dollyDelta.y );
  435. dollyStart.copy( dollyEnd );
  436. }
  437. function handleTouchMoveDollyPan( event ) {
  438. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  439. if ( scope.enablePan ) handleTouchMovePan( event );
  440. }
  441. function handleTouchMoveDollyRotate( event ) {
  442. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  443. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  444. }
  445. function
  446. /*event*/
  447. handleTouchEnd() { // no-op
  448. } //
  449. // event handlers - FSM: listen for events and reset state
  450. //
  451. function onMouseDown( event ) {
  452. if ( scope.enabled === false ) return; // Prevent the browser from scrolling.
  453. event.preventDefault(); // Manually set the focus since calling preventDefault above
  454. // prevents the browser from setting it automatically.
  455. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  456. var mouseAction;
  457. switch ( event.button ) {
  458. case 0:
  459. mouseAction = scope.mouseButtons.LEFT;
  460. break;
  461. case 1:
  462. mouseAction = scope.mouseButtons.MIDDLE;
  463. break;
  464. case 2:
  465. mouseAction = scope.mouseButtons.RIGHT;
  466. break;
  467. default:
  468. mouseAction = - 1;
  469. }
  470. switch ( mouseAction ) {
  471. case THREE.MOUSE.DOLLY:
  472. if ( scope.enableZoom === false ) return;
  473. handleMouseDownDolly( event );
  474. state = STATE.DOLLY;
  475. break;
  476. case THREE.MOUSE.ROTATE:
  477. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  478. if ( scope.enablePan === false ) return;
  479. handleMouseDownPan( event );
  480. state = STATE.PAN;
  481. } else {
  482. if ( scope.enableRotate === false ) return;
  483. handleMouseDownRotate( event );
  484. state = STATE.ROTATE;
  485. }
  486. break;
  487. case THREE.MOUSE.PAN:
  488. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  489. if ( scope.enableRotate === false ) return;
  490. handleMouseDownRotate( event );
  491. state = STATE.ROTATE;
  492. } else {
  493. if ( scope.enablePan === false ) return;
  494. handleMouseDownPan( event );
  495. state = STATE.PAN;
  496. }
  497. break;
  498. default:
  499. state = STATE.NONE;
  500. }
  501. if ( state !== STATE.NONE ) {
  502. document.addEventListener( 'mousemove', onMouseMove, false );
  503. document.addEventListener( 'mouseup', onMouseUp, false );
  504. scope.dispatchEvent( startEvent );
  505. }
  506. }
  507. function onMouseMove( event ) {
  508. if ( scope.enabled === false ) return;
  509. event.preventDefault();
  510. switch ( state ) {
  511. case STATE.ROTATE:
  512. if ( scope.enableRotate === false ) return;
  513. handleMouseMoveRotate( event );
  514. break;
  515. case STATE.DOLLY:
  516. if ( scope.enableZoom === false ) return;
  517. handleMouseMoveDolly( event );
  518. break;
  519. case STATE.PAN:
  520. if ( scope.enablePan === false ) return;
  521. handleMouseMovePan( event );
  522. break;
  523. }
  524. }
  525. function onMouseUp( event ) {
  526. if ( scope.enabled === false ) return;
  527. handleMouseUp( event );
  528. document.removeEventListener( 'mousemove', onMouseMove, false );
  529. document.removeEventListener( 'mouseup', onMouseUp, false );
  530. scope.dispatchEvent( endEvent );
  531. state = STATE.NONE;
  532. }
  533. function onMouseWheel( event ) {
  534. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
  535. event.preventDefault();
  536. event.stopPropagation();
  537. scope.dispatchEvent( startEvent );
  538. handleMouseWheel( event );
  539. scope.dispatchEvent( endEvent );
  540. }
  541. function onKeyDown( event ) {
  542. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  543. handleKeyDown( event );
  544. }
  545. function onTouchStart( event ) {
  546. if ( scope.enabled === false ) return;
  547. event.preventDefault();
  548. switch ( event.touches.length ) {
  549. case 1:
  550. switch ( scope.touches.ONE ) {
  551. case THREE.TOUCH.ROTATE:
  552. if ( scope.enableRotate === false ) return;
  553. handleTouchStartRotate( event );
  554. state = STATE.TOUCH_ROTATE;
  555. break;
  556. case THREE.TOUCH.PAN:
  557. if ( scope.enablePan === false ) return;
  558. handleTouchStartPan( event );
  559. state = STATE.TOUCH_PAN;
  560. break;
  561. default:
  562. state = STATE.NONE;
  563. }
  564. break;
  565. case 2:
  566. switch ( scope.touches.TWO ) {
  567. case THREE.TOUCH.DOLLY_PAN:
  568. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  569. handleTouchStartDollyPan( event );
  570. state = STATE.TOUCH_DOLLY_PAN;
  571. break;
  572. case THREE.TOUCH.DOLLY_ROTATE:
  573. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  574. handleTouchStartDollyRotate( event );
  575. state = STATE.TOUCH_DOLLY_ROTATE;
  576. break;
  577. default:
  578. state = STATE.NONE;
  579. }
  580. break;
  581. default:
  582. state = STATE.NONE;
  583. }
  584. if ( state !== STATE.NONE ) {
  585. scope.dispatchEvent( startEvent );
  586. }
  587. }
  588. function onTouchMove( event ) {
  589. if ( scope.enabled === false ) return;
  590. event.preventDefault();
  591. event.stopPropagation();
  592. switch ( state ) {
  593. case STATE.TOUCH_ROTATE:
  594. if ( scope.enableRotate === false ) return;
  595. handleTouchMoveRotate( event );
  596. scope.update();
  597. break;
  598. case STATE.TOUCH_PAN:
  599. if ( scope.enablePan === false ) return;
  600. handleTouchMovePan( event );
  601. scope.update();
  602. break;
  603. case STATE.TOUCH_DOLLY_PAN:
  604. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  605. handleTouchMoveDollyPan( event );
  606. scope.update();
  607. break;
  608. case STATE.TOUCH_DOLLY_ROTATE:
  609. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  610. handleTouchMoveDollyRotate( event );
  611. scope.update();
  612. break;
  613. default:
  614. state = STATE.NONE;
  615. }
  616. }
  617. function onTouchEnd( event ) {
  618. if ( scope.enabled === false ) return;
  619. handleTouchEnd( event );
  620. scope.dispatchEvent( endEvent );
  621. state = STATE.NONE;
  622. }
  623. function onContextMenu( event ) {
  624. if ( scope.enabled === false ) return;
  625. event.preventDefault();
  626. } //
  627. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  628. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  629. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  630. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  631. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  632. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  633. scope.domElement.addEventListener( 'keydown', onKeyDown, false ); // make sure element can receive keys.
  634. if ( scope.domElement.tabIndex === - 1 ) {
  635. scope.domElement.tabIndex = 0;
  636. } // force an update at start
  637. this.object.lookAt( scope.target );
  638. this.update();
  639. this.saveState();
  640. };
  641. CameraControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  642. CameraControls.prototype.constructor = CameraControls; // OrbitControls maintains the "up" direction, camera.up (+Y by default).
  643. //
  644. // Orbit - left mouse / touch: one-finger move
  645. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  646. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  647. var OrbitControls = function ( object, domElement ) {
  648. CameraControls.call( this, object, domElement );
  649. this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
  650. this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
  651. this.touches.ONE = THREE.TOUCH.ROTATE;
  652. this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
  653. };
  654. OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  655. OrbitControls.prototype.constructor = OrbitControls; // MapControls maintains the "up" direction, camera.up (+Y by default)
  656. //
  657. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  658. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  659. // Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
  660. var MapControls = function ( object, domElement ) {
  661. CameraControls.call( this, object, domElement );
  662. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  663. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  664. this.touches.ONE = THREE.TOUCH.PAN;
  665. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  666. };
  667. MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  668. MapControls.prototype.constructor = MapControls; // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
  669. //
  670. // Orbit - left mouse / touch: one-finger move
  671. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  672. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  673. var TrackballControls = function ( object, domElement ) {
  674. CameraControls.call( this, object, domElement );
  675. this.trackball = true;
  676. this.screenSpacePanning = true;
  677. this.autoRotate = false;
  678. this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
  679. this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
  680. this.touches.ONE = THREE.TOUCH.ROTATE;
  681. this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
  682. };
  683. TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  684. TrackballControls.prototype.constructor = TrackballControls;
  685. THREE.CameraControls = CameraControls;
  686. THREE.MapControls = MapControls;
  687. THREE.OrbitControls = OrbitControls;
  688. THREE.TrackballControls = TrackballControls;
  689. } )();