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- // accessors
- import CubeTextureNode from '../accessors/CubeTextureNode.js';
- import InstanceNode from '../accessors/InstanceNode.js';
- import ReflectNode from '../accessors/ReflectNode.js';
- import SkinningNode from '../accessors/SkinningNode.js';
- // display
- import ColorSpaceNode from '../display/ColorSpaceNode.js';
- import NormalMapNode from '../display/NormalMapNode.js';
- import ToneMappingNode from '../display/ToneMappingNode.js';
- // lights
- import LightNode from '../lights/LightNode.js';
- import LightsNode from '../lights/LightsNode.js';
- import LightContextNode from '../lights/LightContextNode.js';
- // utils
- import MatcapUVNode from '../utils/MatcapUVNode.js';
- import MaxMipLevelNode from '../utils/MaxMipLevelNode.js';
- import OscNode from '../utils/OscNode.js';
- import SpriteSheetUVNode from '../utils/SpriteSheetUVNode.js';
- import TimerNode from '../utils/TimerNode.js';
- // procedural
- import CheckerNode from '../procedural/CheckerNode.js';
- // fog
- import FogNode from '../fog/FogNode.js';
- import FogRangeNode from '../fog/FogRangeNode.js';
- // shader node utils
- import { nodeObject, nodeProxy, nodeImmutable } from './ShaderNode.js';
- //
- // Node Material Shader Syntax
- //
- // shader node utils
- export * from './ShaderNodeBaseElements.js';
- // functions
- export { default as BRDF_GGX } from '../functions/BSDF/BRDF_GGX.js'; // see https://github.com/tc39/proposal-export-default-from
- export { default as BRDF_Lambert } from '../functions/BSDF/BRDF_Lambert.js';
- export { default as D_GGX } from '../functions/BSDF/D_GGX.js';
- export { default as F_Schlick } from '../functions/BSDF/F_Schlick.js';
- export { default as V_GGX_SmithCorrelated } from '../functions/BSDF/V_GGX_SmithCorrelated.js';
- export { default as getDistanceAttenuation } from '../functions/light/getDistanceAttenuation.js';
- export { default as getGeometryRoughness } from '../functions/material/getGeometryRoughness.js';
- export { default as getRoughness } from '../functions/material/getRoughness.js';
- export { default as PhysicalLightingModel } from '../functions/PhysicalLightingModel.js';
- // accessors
- export const cubeTexture = nodeProxy( CubeTextureNode );
- export const instance = nodeProxy( InstanceNode );
- export const reflectVector = nodeImmutable( ReflectNode, ReflectNode.VECTOR );
- export const reflectCube = nodeImmutable( ReflectNode, ReflectNode.CUBE );
- export const skinning = nodeProxy( SkinningNode );
- // display
- export const colorSpace = ( node, encoding ) => nodeObject( new ColorSpaceNode( null, nodeObject( node ) ).fromEncoding( encoding ) );
- export const normalMap = nodeProxy( NormalMapNode );
- export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
- // lights
- export const light = nodeProxy( LightNode );
- export const fromLights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
- export const lightContext = nodeProxy( LightContextNode );
- // utils
- export const matcapUV = nodeImmutable( MatcapUVNode );
- export const maxMipLevel = nodeProxy( MaxMipLevelNode );
- export const oscSine = nodeProxy( OscNode, OscNode.SINE );
- export const oscSquare = nodeProxy( OscNode, OscNode.SQUARE );
- export const oscTriangle = nodeProxy( OscNode, OscNode.TRIANGLE );
- export const oscSawtooth = nodeProxy( OscNode, OscNode.SAWTOOTH );
- export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
- export const timerLocal = nodeImmutable( TimerNode, TimerNode.LOCAL );
- export const timerGlobal = nodeImmutable( TimerNode, TimerNode.GLOBAL );
- export const timerDelta = nodeImmutable( TimerNode, TimerNode.DELTA );
- // procedural
- export const checker = nodeProxy( CheckerNode );
- // fog
- export const fog = nodeProxy( FogNode );
- export const rangeFog = nodeProxy( FogRangeNode );
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