webgl_effects_peppersghost.html 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  12. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { PeppersGhostEffect } from './jsm/effects/PeppersGhostEffect.js';
  27. let container;
  28. let camera, scene, renderer, effect;
  29. let group;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  36. scene = new THREE.Scene();
  37. group = new THREE.Group();
  38. scene.add( group );
  39. // Cube
  40. const geometry = new THREE.BoxGeometry().toNonIndexed(); // ensure unique vertices for each triangle
  41. const position = geometry.attributes.position;
  42. const colors = [];
  43. const color = new THREE.Color();
  44. // generate for each side of the cube a different color
  45. for ( let i = 0; i < position.count; i += 6 ) {
  46. color.setHex( Math.random() * 0xffffff );
  47. // first face
  48. colors.push( color.r, color.g, color.b );
  49. colors.push( color.r, color.g, color.b );
  50. colors.push( color.r, color.g, color.b );
  51. // second face
  52. colors.push( color.r, color.g, color.b );
  53. colors.push( color.r, color.g, color.b );
  54. colors.push( color.r, color.g, color.b );
  55. }
  56. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  57. const material = new THREE.MeshBasicMaterial( { vertexColors: true } );
  58. for ( let i = 0; i < 10; i ++ ) {
  59. const cube = new THREE.Mesh( geometry, material );
  60. cube.position.x = Math.random() * 2 - 1;
  61. cube.position.y = Math.random() * 2 - 1;
  62. cube.position.z = Math.random() * 2 - 1;
  63. cube.scale.multiplyScalar( Math.random() + 0.5 );
  64. group.add( cube );
  65. }
  66. renderer = new THREE.WebGLRenderer();
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. container.appendChild( renderer.domElement );
  69. effect = new PeppersGhostEffect( renderer );
  70. effect.setSize( window.innerWidth, window.innerHeight );
  71. effect.cameraDistance = 5;
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. effect.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. group.rotation.y += 0.01;
  82. effect.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>