webgl_geometry_nurbs.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - NURBS</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - NURBS curve and surface example
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. import Stats from './jsm/libs/stats.module.js';
  35. import { NURBSCurve } from './jsm/curves/NURBSCurve.js';
  36. import { NURBSSurface } from './jsm/curves/NURBSSurface.js';
  37. import { ParametricGeometry } from './jsm/geometries/ParametricGeometry.js';
  38. let container, stats;
  39. let camera, scene, renderer;
  40. let group;
  41. let targetRotation = 0;
  42. let targetRotationOnPointerDown = 0;
  43. let pointerX = 0;
  44. let pointerXOnPointerDown = 0;
  45. let windowHalfX = window.innerWidth / 2;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.set( 0, 150, 750 );
  53. scene = new THREE.Scene();
  54. scene.background = new THREE.Color( 0xf0f0f0 );
  55. scene.add( new THREE.AmbientLight( 0x808080 ) );
  56. const light = new THREE.DirectionalLight( 0xffffff, 1 );
  57. light.position.set( 1, 1, 1 );
  58. scene.add( light );
  59. group = new THREE.Group();
  60. group.position.y = 50;
  61. scene.add( group );
  62. // NURBS curve
  63. const nurbsControlPoints = [];
  64. const nurbsKnots = [];
  65. const nurbsDegree = 3;
  66. for ( let i = 0; i <= nurbsDegree; i ++ ) {
  67. nurbsKnots.push( 0 );
  68. }
  69. for ( let i = 0, j = 20; i < j; i ++ ) {
  70. nurbsControlPoints.push(
  71. new THREE.Vector4(
  72. Math.random() * 400 - 200,
  73. Math.random() * 400,
  74. Math.random() * 400 - 200,
  75. 1 // weight of control point: higher means stronger attraction
  76. )
  77. );
  78. const knot = ( i + 1 ) / ( j - nurbsDegree );
  79. nurbsKnots.push( THREE.MathUtils.clamp( knot, 0, 1 ) );
  80. }
  81. const nurbsCurve = new NURBSCurve( nurbsDegree, nurbsKnots, nurbsControlPoints );
  82. const nurbsGeometry = new THREE.BufferGeometry();
  83. nurbsGeometry.setFromPoints( nurbsCurve.getPoints( 200 ) );
  84. const nurbsMaterial = new THREE.LineBasicMaterial( { color: 0x333333 } );
  85. const nurbsLine = new THREE.Line( nurbsGeometry, nurbsMaterial );
  86. nurbsLine.position.set( 200, - 100, 0 );
  87. group.add( nurbsLine );
  88. const nurbsControlPointsGeometry = new THREE.BufferGeometry();
  89. nurbsControlPointsGeometry.setFromPoints( nurbsCurve.controlPoints );
  90. const nurbsControlPointsMaterial = new THREE.LineBasicMaterial( { color: 0x333333, opacity: 0.25, transparent: true } );
  91. const nurbsControlPointsLine = new THREE.Line( nurbsControlPointsGeometry, nurbsControlPointsMaterial );
  92. nurbsControlPointsLine.position.copy( nurbsLine.position );
  93. group.add( nurbsControlPointsLine );
  94. // NURBS surface
  95. const nsControlPoints = [
  96. [
  97. new THREE.Vector4( - 200, - 200, 100, 1 ),
  98. new THREE.Vector4( - 200, - 100, - 200, 1 ),
  99. new THREE.Vector4( - 200, 100, 250, 1 ),
  100. new THREE.Vector4( - 200, 200, - 100, 1 )
  101. ],
  102. [
  103. new THREE.Vector4( 0, - 200, 0, 1 ),
  104. new THREE.Vector4( 0, - 100, - 100, 5 ),
  105. new THREE.Vector4( 0, 100, 150, 5 ),
  106. new THREE.Vector4( 0, 200, 0, 1 )
  107. ],
  108. [
  109. new THREE.Vector4( 200, - 200, - 100, 1 ),
  110. new THREE.Vector4( 200, - 100, 200, 1 ),
  111. new THREE.Vector4( 200, 100, - 250, 1 ),
  112. new THREE.Vector4( 200, 200, 100, 1 )
  113. ]
  114. ];
  115. const degree1 = 2;
  116. const degree2 = 3;
  117. const knots1 = [ 0, 0, 0, 1, 1, 1 ];
  118. const knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
  119. const nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
  120. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  121. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  122. map.anisotropy = 16;
  123. function getSurfacePoint( u, v, target ) {
  124. return nurbsSurface.getPoint( u, v, target );
  125. }
  126. const geometry = new ParametricGeometry( getSurfacePoint, 20, 20 );
  127. const material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  128. const object = new THREE.Mesh( geometry, material );
  129. object.position.set( - 200, 100, 0 );
  130. object.scale.multiplyScalar( 1 );
  131. group.add( object );
  132. //
  133. renderer = new THREE.WebGLRenderer( { antialias: true } );
  134. renderer.setPixelRatio( window.devicePixelRatio );
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. container.appendChild( renderer.domElement );
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. container.style.touchAction = 'none';
  140. container.addEventListener( 'pointerdown', onPointerDown );
  141. //
  142. window.addEventListener( 'resize', onWindowResize );
  143. }
  144. function onWindowResize() {
  145. windowHalfX = window.innerWidth / 2;
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. //
  151. function onPointerDown( event ) {
  152. if ( event.isPrimary === false ) return;
  153. pointerXOnPointerDown = event.clientX - windowHalfX;
  154. targetRotationOnPointerDown = targetRotation;
  155. document.addEventListener( 'pointermove', onPointerMove );
  156. document.addEventListener( 'pointerup', onPointerUp );
  157. }
  158. function onPointerMove( event ) {
  159. if ( event.isPrimary === false ) return;
  160. pointerX = event.clientX - windowHalfX;
  161. targetRotation = targetRotationOnPointerDown + ( pointerX - pointerXOnPointerDown ) * 0.02;
  162. }
  163. function onPointerUp() {
  164. if ( event.isPrimary === false ) return;
  165. document.removeEventListener( 'pointermove', onPointerMove );
  166. document.removeEventListener( 'pointerup', onPointerUp );
  167. }
  168. //
  169. function animate() {
  170. requestAnimationFrame( animate );
  171. render();
  172. stats.update();
  173. }
  174. function render() {
  175. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>