webgl_loader_3mf_materials.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <!-- Import maps polyfill -->
  20. <!-- Remove this when import maps will be widely supported -->
  21. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  32. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  33. let camera, scene, renderer;
  34. init();
  35. function init() {
  36. scene = new THREE.Scene();
  37. scene.background = new THREE.Color( 0xa0a0a0 );
  38. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
  39. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  40. camera.position.set( - 50, 40, 50 );
  41. scene.add( camera );
  42. //
  43. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  44. hemiLight.position.set( 0, 100, 0 );
  45. scene.add( hemiLight );
  46. const dirLight = new THREE.DirectionalLight( 0xffffff );
  47. dirLight.position.set( - 0, 40, 50 );
  48. dirLight.castShadow = true;
  49. dirLight.shadow.camera.top = 50;
  50. dirLight.shadow.camera.bottom = - 25;
  51. dirLight.shadow.camera.left = - 25;
  52. dirLight.shadow.camera.right = 25;
  53. dirLight.shadow.camera.near = 0.1;
  54. dirLight.shadow.camera.far = 200;
  55. dirLight.shadow.mapSize.set( 1024, 1024 );
  56. scene.add( dirLight );
  57. // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
  58. //
  59. const manager = new THREE.LoadingManager();
  60. const loader = new ThreeMFLoader( manager );
  61. loader.load( './models/3mf/truck.3mf', function ( object ) {
  62. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
  63. object.traverse( function ( child ) {
  64. child.castShadow = true;
  65. } );
  66. scene.add( object );
  67. } );
  68. //
  69. manager.onLoad = function () {
  70. render();
  71. };
  72. //
  73. const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  74. ground.rotation.x = - Math.PI / 2;
  75. ground.position.y = 11;
  76. ground.receiveShadow = true;
  77. scene.add( ground );
  78. //
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.outputEncoding = THREE.sRGBEncoding;
  83. renderer.shadowMap.enabled = true;
  84. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  85. document.body.appendChild( renderer.domElement );
  86. //
  87. const controls = new OrbitControls( camera, renderer.domElement );
  88. controls.addEventListener( 'change', render );
  89. controls.minDistance = 50;
  90. controls.maxDistance = 200;
  91. controls.enablePan = false;
  92. controls.target.set( 0, 20, 0 );
  93. controls.update();
  94. window.addEventListener( 'resize', onWindowResize );
  95. render();
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. render();
  102. }
  103. function render() {
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>