webgl_loader_gltf.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  30. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  31. let camera, scene, renderer;
  32. init();
  33. render();
  34. function init() {
  35. const container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  38. camera.position.set( - 1.8, 0.6, 2.7 );
  39. scene = new THREE.Scene();
  40. new RGBELoader()
  41. .setPath( 'textures/equirectangular/' )
  42. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  43. texture.mapping = THREE.EquirectangularReflectionMapping;
  44. scene.background = texture;
  45. scene.environment = texture;
  46. render();
  47. // model
  48. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  49. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  50. scene.add( gltf.scene );
  51. render();
  52. } );
  53. } );
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  58. renderer.toneMappingExposure = 1;
  59. renderer.outputEncoding = THREE.sRGBEncoding;
  60. container.appendChild( renderer.domElement );
  61. const controls = new OrbitControls( camera, renderer.domElement );
  62. controls.addEventListener( 'change', render ); // use if there is no animation loop
  63. controls.minDistance = 2;
  64. controls.maxDistance = 10;
  65. controls.target.set( 0, 0, - 0.2 );
  66. controls.update();
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. render();
  74. }
  75. //
  76. function render() {
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>