webgl_loader_mdd.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js WebGL - MDDLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MDDLoader
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { MDDLoader } from './jsm/loaders/MDDLoader.js';
  26. let camera, scene, renderer, mixer, clock;
  27. init();
  28. function init() {
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  31. camera.position.set( 8, 8, 8 );
  32. camera.lookAt( scene.position );
  33. clock = new THREE.Clock();
  34. //
  35. const loader = new MDDLoader();
  36. loader.load( 'models/mdd/cube.mdd', function ( result ) {
  37. const morphTargets = result.morphTargets;
  38. const clip = result.clip;
  39. // clip.optimize(); // optional
  40. const geometry = new THREE.BoxGeometry();
  41. geometry.morphAttributes.position = morphTargets; // apply morph targets
  42. const material = new THREE.MeshNormalMaterial();
  43. const mesh = new THREE.Mesh( geometry, material );
  44. scene.add( mesh );
  45. mixer = new THREE.AnimationMixer( mesh );
  46. mixer.clipAction( clip ).play(); // use clip
  47. animate();
  48. } );
  49. //
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. window.addEventListener( 'resize', onWindowResize );
  55. }
  56. function onWindowResize() {
  57. camera.aspect = window.innerWidth / window.innerHeight;
  58. camera.updateProjectionMatrix();
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. }
  61. function animate() {
  62. requestAnimationFrame( animate );
  63. const delta = clock.getDelta();
  64. if ( mixer ) mixer.update( delta );
  65. renderer.render( scene, camera );
  66. }
  67. </script>
  68. </body>
  69. </html>